My contribution to all those awesome TH 9 farming bases out there
Quote:
Originally Posted by
Beerking
I'm really happy that people seem to like the design, it's however about 10 months old and got some functions to defend from hog attacks since they were quite annoying back then, they aren't really needed since the hero trigger function changed. I've also seen some comments saying that the funneling doesn't works as well as intended.
My suggestion would therefore be to move out the funneling walls 1 Square and Place the teslas in the corners (as suggested in a few comments), this should solve the funneling problem and make more use of the teslas. I don't Think I used the giant bombs since they are expensive to reload (hence the placement on the outside in the pics) but you can Place them in the funnel as well if you want to use them.
The problem is ofc the "missing" defence, the base will become a Little bit unbalanced since you only got 5 cannons, you got some extra splash damage coverage to make up for it but I would consider using 1 or 2 giant bombs as well in that area.
The base still looks good to me and I hope the suggested Changes will make it even better and more up to date :)
Hey people, I designed a new layout when the loot system update came out and wanted to share it so it doesn't disappear when I move up to TH10 (2 days left), hopefully it will help someone.
First of all: A big thanks to Junliang in the Exodias clans for the inspiration of the core (pretty much a rip off) from his Transformer Pokeball base. I hope it's ok that I took myself the liberty to use it in my design.
I felt the need for a new layout after the latest update because I had the feeling that I would get attacked a whole lot more with better troops.
It's in my opinion a very nice farming design with all the storages evenly spread out in the base and every storage in a different compartment, making it extremely difficult reaching them all.
The Clan castle is unlurable without picking off some buildings and the teslas on the outside serve as a hog lure protection.
The pushed out buildings on the barbarian king side makes him harder to lure out but it's possible (as shown in the picture). I've normaly my AQ in that spot but she's currently upgrading and both heroes are close enough to the center that they have to be dealt with no matter attacking side.
The open moat will funnel giants into the spring traps on each side.
Changing the CC and DE storage: Positive, it will make it harder to lure out the CC and it's more likely that you will be attacked from where the teslas are. Negative, the DE will be less protected and it will be very close to the gold storage, lightning will hurt more.
I prefer to not use the giant bombs while farming cause of the cost.
http://i.imgur.com/RfgDO6K.png?1?1501
Attacks: Almost full (capped)storages in each defence.
37 hogs(lvl5), 49 archers(lvl6), 4 wiz(lvl5), lvl 7AQ, lvl 8 BK and 4 healing spells(lvl6)
33k gold, 179 elixir and 4 DE stolen (77%). It's not a hog base but the tesla traps worked, he triggered all 3 in a attempt to lure my CC troops. Managed to lure out the CC by attacking the cannon on the left side, for a respons to that check the modified picture.
9 drags(lvl3), 25 archers(lvl6), 2 minions(lvl2), 4 wiz(lvl5) and 3 rage spells(lvl2)
2k gold, 177k elixir and 6 DE stolen (39%). Not the best dragon attack, he reached 2 out of 9 storages, not worried about those.
37 balloons(lvl6), 22 minions(lvl5), 5 archers(lvl5), lvl 6 AQ, lvl 5 BK and 4 rage spells(lvl5).
14k gold, 110k elixir and 19 DE stolen (38%). He didn't lure my CC troops and payed for it. Same as for hogs, hard to activate the CC because of the teslas, for extra protection check the modified version.
Got attacked by 2x giant/healer, 1 failed and 1 hurt me bad by reaching my DE but it was with bad AD placement, havn't been attacked with giant/healer since I moved them(as the placements are in the pictures).
12 giants(lvl6), 2 healers(lvl4), 11 wiz(lvl6), 10 wbs(lvl6), 11 minions(lvl5), 26 archers(lvl6), 30 gobs(lvl6), 40 barbs(lvl6) and 2 rage spells(lvl5)
139k gold, 81k elixir and 2250 DE stolen (35%). He raged his way through and took out my AD quickly, his wiz was healed with the giants and they managed to take out my CC troops easily. The attack ended quickly when the healers came close to the other ADs (had the ADs where the gold storages are in the pic, took some time until they started fireing on the healers).
Modified version, cannons on each side pushed out 1 square making it even harder for hogs to lure CC troops (Balloons will still trigger CC but the layout performs well against air attacks). Bringing in more effective funneling, it's more likely giants will hit more spring traps in this modified layout.
Leaves less compartments to break through and havn't been tested yet.
http://i.imgur.com/yb6uRGW.png?1?4009
It has quickly become my favourite TH 9 farming design, defending well against a variety of attacks. I'm well aware that most of you won't have a as upgraded base as me but I'm positive that it will perform well anyway.
All kind of feedback is appreciated.
Once again, Cred to Junliang for (as far as I know) designing that awesome compact core!
Take care and clash on! :)
Newest real attack - Another strategy
19 Giants(lvl6), 5 wiz(lvl5), 14 wbs(lvl5), 77 archers(lvl6) and 1 lightning spell(lvl3)
33k gold, 45k elixir and 50 DE (27%). Got most of the gold/DE from the lightning, used it on CC troops between the storages.