[Project] Let's build a TH8 base for the new loot system
I haven't been TH8 in ages and damn glad I ain't one now :rolleyes:
But maybe we all can pitch in and work out a base that keeps those pesky 9ers at bay and fail miserably when attempting, eh?
First, we gotta start with a plan what are we gonna even try? I got no idea what the 9ers use these days, so let's start by figuring what the base has to survive from.
Update: LachlanS has taken a step away from the project for personal reasons. We need a new shotcaller. If you are interested, toss me a PM.
LachlanS goal, up to page 10 was: small core Vault (no defences inside the core) to fend off giant/healer army.
I think the following hit the nails so well, that everyone joining in ought to read this post. Twice.
Quote:
Originally Posted by
rhymquimghyf
I've collected a ton of experience building successful TH8 trophy base off the trap base principles.
When I thought about making the farming variation from it, I realized how different farming base is!
Below my thoughts on the key differences (it also shows why all the transformer/hybrid bases are ♥♥♥♥)
Trophy base wants to look weak to attract weaker opponents, farming base must look tough. No sloppy design here.
Appearance is our main weapon. If someone thinks he can't take this on, he'll just snipe the TH and give us a shield.
TH must be in the corner, completely unprotected and surrounded by decorations to outline the absence of teslas and traps, to maximize our chances of getting cheap shield.
Trophy base wants to win, hence it needs to protect all those squishy little buildings to prevent 50% loss.
Farming base wants the opposite. It wants to lose the fight every time, no exceptions.
The classic design is to surround the farming base with "dummy" buildings to "protect" them.
Why someone would want to protect them in the first place? Moreover, protecting them with single shot defenses is utterly ineffective.
These buildings can be used to actually help and make difference:
-distracting goblins inside the base near the storages
-slowing down and funneling BARCH in range of splash defenses
-luring goblins/barbarians into traps
-separating giants from the support troops to prevent distraction of splash defenses
-pushing spawn further away
-bloat the base to make truly unlurable cc
DSCAllDay's take on the project:
http://forum.supercell.net/showthrea...-Farming-Vault
The TH9 project can be found here:
http://forum.supercell.net/showthrea...ew-loot-system