Hi, the lider should be able to stop the clan games when ever he wants, or once the clan have made the maximum amount of points, instead of have to wait 6 or 7 days to collect the rewards. Thanks
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Hi, the lider should be able to stop the clan games when ever he wants, or once the clan have made the maximum amount of points, instead of have to wait 6 or 7 days to collect the rewards. Thanks
The way it is set today, everyone in the clan knows when the games end and can act based on that information. If this were implemented, the ending of clan games becomes arbitrary and will absolutely cause drama for some amount of clans. Either someone will be irritated that games were closed early, someone will be irritated that they weren’t closed early enough. As a leader, I don’t go out to create more opportunities for drama if they are not necessary. Sometimes it is better to leave things alone rather than to try to “improve” them...leave them as they are please.
To which I respectably disagree. In both the Games Caravan menu, and on the events tab, it clearly states for all when the games end. There is even a countdown timer. That is what mechanism people have to know in advance during what exact period they have in order to participate and complete.
So I see I have seven days, but planning to go off on the first 3 days on a holiday. No big deal I figure, on my return will do the games in the final 4 days. Upon return I find the Leader unilaterally decided to close the games early only due to their impatience and self centeredness, wanting the rewards early. Yes, I am livid!
Individual events, like upcomming Electro Dragon Event, can be rewarded ealy, at time of completion, since they are individual, what I do does not impact any other person. Clan Games are a Team Event, the entire clan is impacted.
It sounds like you are a leader that would let the whole games run to the end. I support other leaders/clans setting it differently if they want. Some clans might want to say players cannot jump on and get the full rewards for doing one task after the clan already maxed out. Other clans might say they have no problem with that. Some might set a rule that the clan games will remain open for one day after max out. Some maybe would say it never closes. Etc. I like giving clans the freedom to manage it that way. That is why I like this suggestion.
I would still have though an issue with the communication aspect noted. Should then both the Caravan Menu and the Events Tab menu be replaced with always showing Clan Games end in ?????? If Supercell communicates an in game and expiration timer (Event Ends, Games End, War Ends, etc.) then people expect it to end at that time. If it is prematurally aborted, it is Support, not the Leader, who will be flooded with Why?.
Things the Leader communicates are things the Leader can control, Supercell does not communicate those aspects. So they do not, nor should not communicate "War search begins in 1 hour" or "If donations are less than troops received, then kicked". Anything controlled by the Leader is communicated by the Leader, but anything communicated by the game itself must be under Supercells control.
Not a fan of the idea. Our clan usually completes games in about 3 days and I like to take my time to gain max points so that I can work on the achievement and gain the gems. I would hate to feel like I had to rush it knowing that there is a chance that the leader might end the games early to get the rewards.
Just to clarify, I'm quite confident my clan's leader would hold off on ending the games early if we voiced any opposition to it but I'm saying that not all leaders will.
Its quite hard to please every member of the clan though and leaving that decision to the leader can have negative effects. Leaving it up to the game just seems fair - fewer arguments within a clan is always a plus for me.
Also, knowing up front that the clan game has a specific end date will allow me to plan accordingly for choosing rewards.
Agreed, it wouldn’t stop that. What it would cause is the drama of “ooo close the games now, I need the rewards for (fill in the blank)’ or ‘oooo dont close them yet, i need to ‘balh blah blah’. Given all the draconian posts related to clan wars and folks contributions to them, I expect there would be a deluge of posts once implemented by folks complaining about their leaders doing the wrong things for the wrong reasons.
I just prefer not to open that can of worms.
I'm not a fan of impatience deciding rules or changing the way things are done. This is 100% "I want this now not in 2-3 days" because of some entitlement. Tosti111 is right on i think.
It still sounds like a leadership issue. If the leader is ending clan games and preventing players from getting their rewards then the player will leave, which perhaps is fine with the leader if the player is of the type that can't get even one task done before the clan maxes it out.
I prefer to open that clan of worms and let those bad leaders suffer from their mistakes, the good clans excel from handling it properly, etc. I suspect SC thinks more along the lines of your thoughts though.
What if, when the clan reaches Max points, the leader can, or choose not to, authorize rewards collecting, but in either cases the games stay open for the players to score points if they want?
That way the leader can only authorize when everyone reaches the minimum pontuation, if theres any, and people who want to max out at the last days can still do it
So the Events Tab states Clan Games begin in 2 days. No issue. After 2 days, the games begin, as to the question that I asked What then would the End of Games timer show? If Supercell has a hard stop of "in 6 days" they cannot show that because it can be overridden at any time by the Leader.
If they show no end time, people absolutely will question Supercell Support: "Why didn't you warn us before abruptly ending" (if Leader opted to allow full time for games). At the same time, they cannot say "Will end in x days y hours" (as they do now) if that end time can be overriden by the Leader.
So what do you suggest the end timer show so that it is clear to all parties who ends it (either Supercell or the Leader) and when (how much time left)? Support should not be flooded by questions due to a Leader action, nor should the Leader get flooded with questions due to a Supercell action.
The timer would still be the same. That is the timer which indicates how long the clan has to complete the games. The clan can and often does max out before then. The leader could end it at that point to stop players from getting rewards who didn’t contribute and allow the players who did contribute to get their rewards right away. I like OPs idea, even though I doubt we would use it in my clan. I generally like ideas that give options to clan leaders, even if we know some leaders wouldn’t be smart with how they use them. That is to their own detriment.
Normally I'm on the side of "let leaders make bad decisions and screw things up, people will find better leaders and good leaders will benefit". When something only happens a dozen times a year though, and you don't necessarily have any idea who people are because of the way clans work...I think being able to set clear expectations on the game level is important.
This change would effectively cause chaos and arguments for no real reason other than impatience...and puts the casual player at a distinct disadvantage in general (and I think harming casual players in this type of method is detrimental). Any event where the timeline is "unknown" seems problematic in that way. The casual player could get shut out, leave, and get shut out at random new clans for several clan games events in a row due to impatience in collecting rewards. I think it fundamentally changes what clan games is...a casual 7-day contest of challenges, into a hardcore immediate reward system benefiting only a smaller number of players per clan.
I think changing this to a "get rewards anytime" system fundamentally changes the point of clan games, much of which is aimed directly at the casual player.
If people are worried about players not participating...I'd rather see a scaled reward system there too. A scaled system of tiers for clan rewards available, and then a scaled system for individual points earned (whether you earn those points in the first hour or the last day should be irrelevant)
Agree.
I'd also like to add that there is probably a good reason this feature already doesn't exist. All we can do is guess, and my guess is that it unnecessarily complicates things from a programming perspective.
For example, it's likely that SC implemented the current system like this: all clans in the world begin the clan games event at the same time, and every clan enters the same "state" (the programming term) of "playing clan games". Then there is only one global state and one global timer on the server. When that timer expires, all clans in the world transition to the next state of "collecting rewards". From a programming perspective, this implementation is easy. With OP's idea, each clan would be able to individually transition to the "collecting rewards" state at any arbitrary time, and I can see how that can be a nightmare to implement, especially if the existing foundation / code base was written with the assumption that all clans transition at the same time.
With flexibility comes complexity, which just leads to more potential for bugs and more testing time required at each release. A change like this could be a risky "fix" to something that really isn't an issue.
Yes, the casual player who contributes nothing to the clan games, not even completing one task during the days it takes the clan to fully max out without him, might get left out with no rewards, IF the clan leader is one that believes that is how it should work. I wouldn't have a problem with that.
Players already don't all take the rewards at the same time, some take them right away, others days later. I don't see that as much of an issue at all. Whether it is worth coding this in for SC is another issue, and I doubt it is. I personally would be fine with it. Like I said, I like giving leaders/clans more freedom like this. If players don't like it, join a different clan.
Disagree with determining the games on reaching the target, but there should be some point to continuing.
There is already some point for the members who have not yet completed a single quest, to give them time to do it.
I think there should be some small further reward, such as a bonus reward for every member who get max points.