Hi, the lider should be able to stop the clan games when ever he wants, or once the clan have made the maximum amount of points, instead of have to wait 6 or 7 days to collect the rewards. Thanks
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Hi, the lider should be able to stop the clan games when ever he wants, or once the clan have made the maximum amount of points, instead of have to wait 6 or 7 days to collect the rewards. Thanks
The way it is set today, everyone in the clan knows when the games end and can act based on that information. If this were implemented, the ending of clan games becomes arbitrary and will absolutely cause drama for some amount of clans. Either someone will be irritated that games were closed early, someone will be irritated that they weren’t closed early enough. As a leader, I don’t go out to create more opportunities for drama if they are not necessary. Sometimes it is better to leave things alone rather than to try to “improve” them...leave them as they are please.
To which I respectably disagree. In both the Games Caravan menu, and on the events tab, it clearly states for all when the games end. There is even a countdown timer. That is what mechanism people have to know in advance during what exact period they have in order to participate and complete.
So I see I have seven days, but planning to go off on the first 3 days on a holiday. No big deal I figure, on my return will do the games in the final 4 days. Upon return I find the Leader unilaterally decided to close the games early only due to their impatience and self centeredness, wanting the rewards early. Yes, I am livid!
Individual events, like upcomming Electro Dragon Event, can be rewarded ealy, at time of completion, since they are individual, what I do does not impact any other person. Clan Games are a Team Event, the entire clan is impacted.
It sounds like you are a leader that would let the whole games run to the end. I support other leaders/clans setting it differently if they want. Some clans might want to say players cannot jump on and get the full rewards for doing one task after the clan already maxed out. Other clans might say they have no problem with that. Some might set a rule that the clan games will remain open for one day after max out. Some maybe would say it never closes. Etc. I like giving clans the freedom to manage it that way. That is why I like this suggestion.
I would still have though an issue with the communication aspect noted. Should then both the Caravan Menu and the Events Tab menu be replaced with always showing Clan Games end in ?????? If Supercell communicates an in game and expiration timer (Event Ends, Games End, War Ends, etc.) then people expect it to end at that time. If it is prematurally aborted, it is Support, not the Leader, who will be flooded with Why?.
Things the Leader communicates are things the Leader can control, Supercell does not communicate those aspects. So they do not, nor should not communicate "War search begins in 1 hour" or "If donations are less than troops received, then kicked". Anything controlled by the Leader is communicated by the Leader, but anything communicated by the game itself must be under Supercells control.
Not a fan of the idea. Our clan usually completes games in about 3 days and I like to take my time to gain max points so that I can work on the achievement and gain the gems. I would hate to feel like I had to rush it knowing that there is a chance that the leader might end the games early to get the rewards.