Give us a SHIELD when someone uses a full army against us... regardless of %
I understand the reasoning behind taking the shield away for TH snipes, but, what I don't get, is if someone uses a full army against my base and 1- either sucks at attacking or 2- has weak troops, I don't get a shield.
We get a 20-30 minute guard and that's it (now I have to reset traps and get new cc troops)
We are getting punished for having high level defenses and good base designs because 30 minutes later, someone can now attack our base with several traps gone and possibly the cc troops killed.
I propose we get a shield (or even a half shield) when someone uses a certain percentage of their troops against our base (like how the eagle artillery is activated) so we have time to login and reset everything.