I just post another feature request for improving the current match play system. Please see my idea below.Indeed, if the match play system becomes more fair, player won't afraid to save their resources into the storage and being attacked by higher town hall level player. Today, the situation of no good Loot could be found easily. Certain reasons should come with players not willing be raided by high level town hall player, therefore they spent all resources as many as they could when they are going to offline.
Multi-player Match System Change RequestChange the current match play system by a new indicator, NOT the TROPHY NUMBER.The new indicator like a "Combat-Score". The "Combat-Score" should calculated by an overall defensive and offensive capability the village had. The Score will be raised when village's defensive buildings had been upgraded, when troops had been level up, when new spell had been unlock, when hero level up and so forth.Then the match play will base on this new indicator. This avoids the today's situation that strong high level town hall could attack a low level town hall player, if they in the same trophy range. Another point, it makes player could have their goal to win the battle and to win the trophy. Trophy becomes a true reputation of a player, not like today players try to lose battles on purpose to maintain their trophy range, because they would like to find a easy base to raid the resources.With the new match play system or more fair match play system, player could make their own strategy to upgrade their defensive buildings and their offensive capability, makes it more strategic. Supercell could make more enhancements based on this new match system simply because it is a fair battle system. For example: create different virtual villages at different "Combat-Score" for player to attack. (to challenge) Player won, get award, lose, get penalty. Also could further added, defensive part could also get some resources from the attacker, if attacker lose.