Beste army comp/strategy per playstyle in new loot system
For the past week I have been experimenting with some of the widely known army comps, trying to find my farming groove in the new loot system. Regardless of some minor future tweaks, this new loot formula is now the law of the land, and we'll have to adapt accordingly.
At the same time my personal playing style has changed from mainly active to mainly intermittent. Bad timing, some would say. However, I don't want to discuss the flaws of the new loot system and the temporary or continuing lack of loot really. I'm wondering what fellow forumites experiences are with farming after one week, and see if I can learn something to maximize my farming in my new play style. At the same time I'm wondering what 'old' ways of farming still remain for the times I'm more active.
Regardless of loot system there has always been a sharp divide between the casual farmer and the active farmer. Both call for different strategies in order to maximize their effect. With the change, the casual farmer has to bite the bullet in losing loot on defense At the same time he finds more value in being able to attack 300+ storages which are way more abundant now, and have the time to build strong armies since they rarely do volume farming. In that sense the focus on casual farmers is % success vs. investment.
Note that this is mainly a call for TH9/10. Defense wise I don't have a lot of problems as a near maxed out TH9. Attack wise only TH9 and 10 have the troop levels to effectively pull of these attacks. In what way they translate to lowers TH's is up to the reader.
My personal experience so far:
Hogs (32 hogs, 5 wiz, rest barch)
Usage: I bully fellow TH8/9 farmers or weak TH10 with full storages. Preferably as weak as possible in order to limit spell usage. This has worked best for me for gold farming.
Pro's: Relatively fast (30 min), light on elixer, very high chance on 100%
Con's: At 1600 DE per attack, it effectively negates your DE gain. Also spell heavy, useless against TH10.
Balloonion (24 bloons, rest minion)
Usage: TH8/9/10 with exposed AA and bad WT placement and at least 2 x-bows down. It's easy to use but the succes rate is lower. Also searching for the right base costs time.
Pro's: Relatively light on DE, high chance on at least 3/4 storages.
Con's: at 45-60 minutes fairly long build time. Heavy on elixer. Spell heavy
Giant/healer (16 giants, 2 healers, 8 wb, rest barch few wiz)
Usage: Against weak-mid TH9 and lower with exposed AA. Third buff for giant is noticable but the return on the strategy is low for me. Do note that I suck big time with giant/healer.
Pro's: Low build time (~35 min) Relatively low on elixer, no DE cost, 1-2 spells at the most.
Con's: Very dodgy rate of succes. 2/4 storages often. Useless against TH10.
Personally I stopped using BAM since I want to hit fast and hard when I have time for playing. I'de love to hear people who just kept bamming-away and with succes post-update.
So, what is your favorite/most succesful army comp these days? Please note if your an casual or active player (or both depending on occasion). Sharing is caring!
Updates Always lead to shortages of loot.
Quote:
Originally Posted by
Inquisitor
If you build those expensive armies, you will FORCED to find bases with lots of loot.
People are so scared of gigantic 300k losses that they are beginning to exhibit following behaviors:
1. Putting town halls outside to get cheap shield
2. Riding out shields
3. Staying online until their funding needs have been met
4. Draining resources when they log off
All these behaviors result in much fewer available bases and loot, and we are witnessing a collapse in CoC ecosystem.
When an ecosystem collapses, dinosaurs and other biggies die out, only small creatures survive.
What you need is a cheap army that builds fast and makes reasonable profit even in sub 50k raids.
Only after enough people give up and turn inactive, loot will start to increase.
The only big behavior change I've noticed is more people getting on-line to check their bases and review the update. Some folks may initially be afraid to lose big bucks, but they have no choice. When an upgrade to a defensive structure costs 5 million gold or more, you're not going to get that in a single period of playing.
Collector raiding has not really changed and BAM still works. After a few more days, things will return to normal and collector raiding will still be quick, easy and profitable. |
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