GoWiPe: Best Combination?
What do you think is a good combination/ratio of troops for the GoWiPe strategy at TH 8. I was thinking more along the lines of less tankers more wizards. I haven't used GoWiPe before and wondering what a good combination is. The composition I have come up with (With no experience with GoWiPe. Also composition is untested) is:
Troops
1 Golem
2 P.E.K.K.A
25 Wizards
8 Wallbreakers
4 Barbarians
Spells
2 Rage
1 Lightning
The idea for me with this strategy would be test for cc troops with barbarians, lure into the same spot and lightning. Choose area closest to TH and drop a few wizards to clear area. Drop Golem. Wait till defenses are focused on it then drop first set of wallbreakers. Send in P.E.K.K.A's as heavy damage. Deploy more wallbreakers to direct P.E.K.K.A's and Golem to the centre or open compartments to allow wallbreakers to open centre compartment. Drop wizards as follow up, especially on sides to direct P.E.K.K.A to the centre. Rage to either get to centre or when there and allow troops to run around.
Tell me what you think about this. More P.E.K.K.A's? No wallbreakers? Would like advice on using this strategy.
***EDIT***I use the BK/AQ for drawing my troops into the centre of the base. The cc also kinda wastes some of my troops to take care of so I just lightning it. If there are giants then the wizards take them out. If there are wizards my wizards and P.E.K.K.A will hopefully take them out while they are distracted by the golem :). Also for me wallbreakers are important in directing the troops. I think that in GoWiPe wallbreakers are often neglected due to the high damage outputs of the wizards and P.E.K.K.A. But without wallbreakers the troops can be breaking into any section. The wallbreakers help to guide them to the correct sections and allow them to wreak havoc in the important sections of an opponents base.