Reveal spell
Cost:30000 elixir
Ability: Has ability to reveal the traps and hidden tesla's around the defenders base
Time: 7 seconds
Upgrades include range and time.
Thank you for considering my proposal
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Reveal spell
Cost:30000 elixir
Ability: Has ability to reveal the traps and hidden tesla's around the defenders base
Time: 7 seconds
Upgrades include range and time.
Thank you for considering my proposal
Sorta defeats the purpose of TRAPS and HIDDEN teslas, dontcha think?
But i think it will be overpowered unless it costs more elixer, and you didnt include some of the details needed (mentioned in the sticky) But the idea is okay but it kinda defeated the purpose of traps and telsas.
That could really work. Only thing is that high level players might not use it in favor of freeze, rage etc. Maybe if you did not get another spell spot and only got the new spell. Also it would have to be non OP which would take some tweaking.
Hmm, I'm not sure this will be effective enough. I mean, let's face it, we can kinda assume where great bombs and teslas r. Tho it would help u find spring traps and seeking air mines which I suppose is worthwhile
In stead of revealing the traps and teslas itbcould turn red? Indicating that there's a trap in that area