You clearly have little idea of the Inferno mechanics. How can they kill mass dragons? In multi mode they do NOT power up :rolleyes:
This thread is pointless. Basically a bunch of TH8/9's complaining they can spam easy wins vs TH10s.
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Adding 2-4 dragons to balloons may actually help to fight multi-targeting ITs. It is one of the tweaks that worked for me so far.
If they did powerup that would break the game... :confused:
The inferno towers aren't the only defenses attacking the dragons you know, there are xbows and teslas. Before the inferno towers would lock onto one target and at first slowly do chip damage then do high major damage, frying the dragons into tombstones. The teslas and xbows would do damage as well, softening the dragons up so the inferno towers can take them out more out on ease.
I would use a healing spell to tank in the xbow and teslas damage so the inferno towers would slowly take a dragon out at a time, just enough to get that dark elixer tank or that TH.
However with the new update the inferno tower locks onto 5 drags and usually 4 - 6 drags make it into the core. That's not the only problem, the main problem is that the healing spell is disabled so while the inferno tower is locked onto the dragons the teslas and xbows can take them out more easily.
It's not the inferno towers damage effecting the dragons, it's just that the disability of being able to use healing spells.
I think, YOU do not have a clear idea of the mechanics of tower. You are clearly forgetting or if you even knew about the anti healing spell.
And attacking a decent or max TH10 is not easy. It takes strategy and one can not simply spam it.
You have to be good at placing troop placement, whether to lure out the CC or the BK/AQ , placement of spells or even planning to attack this certain base or not.
If it was really that easy for a TH8 to spam easy wins then why would a TH10 have a problem against a TH10? Why should defenses even matter then? There shouldn't be a single defense won.
edit: If there is a problem please reply.
I think its funny how for the past year supercell has changed everything to spells to make them more popular.
Now they want to ruin the use of heal spells and all their hard work.
Just want to add that your profile pic is awesome...
and so this post isn't wasted, I do agree that making the troop unhealable is very op. It basically eliminates use of the healing spell and healers against th10 raids.
We all know what troop the healing spell relies on, still being nerfed, even when its not.
I figured I'm just going to drop to gold 1 or crystal and just start wrecking kids. Try to revenge me as a th8 and feel the wrath of my inferno-OP-towers. Then come tell me they're not OP.
Exactly, that is the bit that frustrated me the most.
The game has never had a way to nerf any spell, SuperCell some months ago went crazy making heal spells stronger, with more heal, pulse rait, radius etc.
Now they are rendering them useless against hall 10. It's pathetic.
The cycle of buffing and completely nerfing [like hogs] is absolutely pathetic. What kind of ♥♥♥♥♥♥ed balance scales are SuperCell using?
I just cannot believe a spell got nerfed. And if they have started here...then where the ♥♥♥♥ is the lightning defense players have been asking for? And for a much longer time then the bloody heal spell.
Please do this. All these th8s acting like they know what's going on because they attacked some premature th10 with inferno towers, which allows them to be experienced enough to say its not a problem...
I've taken out inferno towers when I was th7 and 8, but I'm not ignorant. I'm only th9 and I don't even bother trying to attack a decent th10 since all my previous tactics are now rendered useless (everything got hit not just hogs for those that are justifying these towers).
Indeed, the multi mode also makes Bloonions much harder. Not only are several 'trapped' in the web of doom, you can't take a token heal spell to save your bloons [which I do is I come across lots of centralized Wiz Towers]
Defense has gotten ridiciliously OP in the last few updates. Trap upgrades last update, now this. TH9 has so little hope against TH10 now. Yet they can roll us over and 3 star us in their sleep. And not only that they can do it for over 300k now.
Yeah, that's 'balanced'. :rolleyes:
You don't let the facts confuse you, eh?
Yet another premature th10:
http://i.imgur.com/lpGMWH5s.jpg http://i.imgur.com/73kBJ1ms.jpg
Trust me, its not. I addressed my post to the TH8s acting like they understand the frustration the new inferno towers bring. You ignored what I posted and posted a picture to undermine my argument. Nice job because it did nothing and I don't think you properly understand that expression :rolleyes:.
SC, why did you nerf the Infernos by reducing their range in single shot mode?
There is no advantage to a TH10 at high league level, being attacked by strong troops (Golem, Pekka, Dragon, Valkyrie, even Giant etc) from the changes to the Infernos. But the reduced range is a serious nerf.:( The healing cancellation does not offset this, when the Inferno is in single shot mode, as its power goes high anyway.
The Inferno is supposed to be the TOP defence in the game, so why did you nerf it?
I believe it did. No matter how many people say something cannot be done, once there is a proof that somebody did it, it's doable. I have absolutely no intention to undermine your argument, moreover, I tend to agree that new IT mode is somewhat too strong, just not to the point of being unbeatable.
JtB... You keep saying over and over about this change where inferno damage can't be healed is all because of those people using hog armies. Change the record.
It doesn't matter what army you use against a th10 with 2 inferno towers now, apart of course from your superior (and boring) strategy of gowipe or gowiwi with maxed freeze spells.
This is the only strategy that will get you any stars now against these bases.
I have tried all day with different troop strategies and combinations and can't even get one star against bases I would previously have been able to 2 star with a bunch of giants, a few wbs and the rest archers and barbs!
Level 4 dragons get fried out of the sky!! Another troop upgrade I clearly did for absolutely no reason it seems.
Stop dissing the hogs... i got attacked by them regularly and adapted my base accordingly.... this was strategic and challenging.
However, this lack of heal with infernos isn't challenging .... it's impossible.
I don't use Gowipe or Gowiwi, the spread attack on the infernos is very weak against strong troops. Freeze spells are their Achilles heal. Level 3 infernos with spread attack takes forever to kill a level 4 dragon. When I see an inferno tower with a spread attack its an easy victory if its the kind of base my army excels at.
Finally something we can agree on. However, your proof proved nothing. Once again (my third time saying this) my post was addressed to TH8s and TH9. You posted a picture to disprove me, but on what grounds? That a TH10 can beat a TH10? That wasn't included in my argument. So your post was irrelevant. Relevant in determining its not unbeatable, but irrelevant to my post. The fact that you said "Yet another premature th10" was to undermine my argument. My argument being that TH8s are basing their facts on premature th10s. So you posting a TH10 beating another TH10 served a different purpose.
But once again it was directed to lower THs with the premature th10 thing. Do you see now? Perhaps if you presented your post differently you wouldn't have came off like that.
For now let's stick to the post. The new mode is agreeably too strong. It serves to widen the gap between TH9 and TH10 even more. I know TH10 is the end game, but it is incredibly hard to penetrate a decent th10. NOT impossible, but too hard for what its worth.
A heal spell that can't heal lol, here's an idea jus get rid of the hogs all together
How is one suppose to push now that infernos are almost unbeatable unless you use max spells or golems or find a very bad base.
Genius idea isn't it? :rolleyes:
Forever and a day SuperCell refused to budge of giving some lighting protection due to DE lightning.
Yet, they bend over here and take heal out of the game against TH10?
Sometimes I have absolutely no idea what they are thinking.
I'm a lvl 116 th9. I have 2 archer towers and 1 cannon left to go. 39 walls left to have all level 9.
This update has me and the rest of my clan in an uproar. After all the time and effort i put into my base is wasted in comparison to one overpowered defensive unit. My feeling is an underdeveloped th10 should be rolled by hogs/giants/balloons and It infuriates me to see a th10 with gold walls and level 4 splash damage and know that they can roll my base but yet i can't do the same unless i build unsustainable armies. The last update had hogs in a perfect spot. We're still talking about an army that takes 2 hours because of spells to work.
Now I'm hitting 3m and loosing 350k plus another 150k in rearm costs. That would be fine, but i should be able to do the same to all the terrible premie bases out there. Yet all the time wasted doing upgrades goes down the drain. I'm not sure how to proceed, i feel helpless, defeated, and defenseless in the face of supercell's buff/nerf cycle.
Gr1ff321
Leader of heavy set
they barely have any damage.
Pekkas wouldn't be destroyed neither would golems or Dragons, easily.
I can see your feelings, and please do not take the following as bragging, "riding the high horse" etc. You are absolutely right in that very premature TH10, relying solely on their inferno towers, should not feel safe from any TH9 attack. But the fact is they are not safe, even with that OP defense, and TH9 are still able to win with sustainable army. Hogs are dead for that purpose, however balloonions are not. Two dragons, 24 balloons, 30 minions, CC, decent heroes, 2 rage 2 heal is all it takes to beat the s&&t out of any TH10 with gold walls and level 4 splash defenses, whatever mode their inferno towers are.
The main issue here isn't so much that the infernos are OP, or even the new multimode. Although I do feel that the addition of a Level 3 inferno is OTT when Level 2 was already powerful enough.
It's the fact that heal spell is now totally obsolete against a th10.
Seems I, along with pretty much everyone else, chose to invest in upgrading our healing spells to level 6 instead of freeze spells. I didn't think I would need freeze spells until I made it to Champions League but apparently now I need them to attack premature th10s with underdeveloped bases too. Go figure!
The poll speaks for itself. 2:1 people hate the inferno update. How is this at all making the game better?
Like me I said in the original post, it's not the multimodal thats OP... It's the fact that you can't heal the troops. It's a ♥♥ ability.
if someone would have suggested this inferno update in the suggestion forum, they would have been told to pound sand.
If they're trying to nerf the hogs why don't they just make them take more housing space or nerf the hit points instead of making inferno towers OP? No heal spell is stupid.
So now for me to play as th10 I have to use your idiotic ideas? Pekkas golems or drag?
No, how about they fix the faqin game. This thread isn't about you. Get over yourself and your ability to find a base after 100 searches to raid.
THIS IS ABOUT THE INFERNOS MAKING HEAL SPELL OBSOLETE!
I think it's fine for the healing spell, I only think healers should still be able to heal troops hit by IT
Would u pls allow healing from inferno towers. This entire upgrade has been a disappointment u obviously dont play the game. Healers and heal spells r now useless. Y attack th10s at all r u guys just protecting the gemmers and th 10 villages from any attacks. It needs immediate attention and your new loot system is totally useless. Pls play the game u will see the fruits of this upgrade bong in the trash.
Yeah, Im completely not happy with the update either!!! Hogs were perfect before the update...now...the game is no fun to attack anymore...
If by perfect, you mean they were an "I win" button.
Infernos now force people to be selective. You can't blindly hog or balloonion a base with multi-targeting infernos. But you can golem them, and the multi target infernos don't do ♥♥♥♥ to them.
Single target inferno bases are just as weak against hogs as before, perhaps even a bit weaker due to the range decrease.
Heal spell will heal again prob. on the next update, this was just a ridiculous idea...
Reduce # of targets from 5 to 3!
Yes thats true ... in that case there should be an option to select an army composition when a base come up(player choice). I dont decide i have to hit a TH10 and then make an army. Imagine doing GoWiWi on TH8. Currently even a TH10 cant sucessfully attack another th10 ... unless ofcourse in Champs where everyone is mostly TH10.
I make an army that i feel can atleast give a hope of winning irrespective of TH level.
The new inferno towers look to townhall 9s (and premature 10s) like xbows look to new TH 8s
Actually that's exactly what you should do. You should need to decide what your objectives are prior to queuing the troops, and then you need to find a base which matches those objectives. To suggest that SC should allow you to view the base and then select the troops in any other circumstance other than a revenge is preposterous.
You'd likely win?
So...a TH10 can't successfully attack a TH10...except when they can. Ok. :rolleyes:
Which is entirely the wrong way of going about it.
2-1 ratio of people irritated with this feature. Plus, most of those naysayers likely have no idea what they are talking about since they've never played at a high cup level. FIX THIS
Unlike the loot system that requires a little patience, this upgrade with the infernos is clearly bad for the game. No counter balance either. Plus i also haven't see any communication from supercell on this. PLEASE communicate. High level play has been completely altered in a bad way.
FIX THE GAME
Hi JtB, I have read most of your posts in this thread and really keen to know what army mix and spells u are using that makes u give all the statements about how EASY it is to win inferno towers in spread mode. Mind sharing your IGN and Clan?
Becoz so far, I only hear u giving general comments about your attack strategy and dishing out at other players about how easy your wins are but no specific details given on your attack strategy.
Have a feeling that your army and spells composition might not viable for a non-gemmer.
Thank you.
Cheers~
SC broke the game by boosting hogs too much, now they are grasping at straws to get them balanced. Un healable units are directed at hogs, its another sad attempt to nerf hogs. What they dont realize is that had an adverse effect on all attacking units. Time and again ppl been asking so slow down the hogs and give them back their hitpoints. All these fixes that they are trying to implement is only going to ruin the game. If SC really cares about making this game playable, they would undo this last update completly.
I've had limited experience, but certainly crushed a TH10 last night with my basic ballinions army (16 balloons, 70 minions, 1 rage), and its disco inferno ball was set to multi. Lots of DE stolen, 2 stars. Their basic problem was the inferno and DE was too close to the edge, they overestimated the power of their inferno and wizard towers on that corner. I loved that raid.
I actually sent a similar army in against another TH10 with multi-disco infernos this morning, that one didn't go so well but it was more because of clan castle troops; I also sent in a dragon, and it didn't go much better.
I've also sent a couple of golems at such a base, with 4 witches and some wizards, then my heroes... easily cleared the core, those infernos died, as did most of the rest of their base.
So I dunno, ...
I do think the anti-heal is a stupid idea, there's no logical reason for it, if it's to counter hogs well what about us TH9, how are we means to survive hoggings from fellow TH9 with level 5 hogs, why should only TH10 get a new toy to nerf them? That just means people using hogs will pick on TH9 even more.
But I don't think the multi-disco-inferno mode is a problem... it's just another option for TH10, which we have to be aware of when we decide whether to attack or not. All good fun.
Agree 100%.
No problems at all with disco mode, however massive problems with it nerfing a spell.
Spells have been in the game for a year or so - never has one of them been nerfed.
And despite a year of complaints about lightning on DE they instead nerf heal which has had about 2 months of complaints. All of which actually relate to the Hogs, not the heal spell itself.
SuperCell said themselves they don't like the instant win button. Yet you only protect TH10 from it? Yet stick theirs heads in the sand over the instant DE that lighting yields?
Genius. :rolleyes:
infernos are a bail out to premature TH10 upgraders and a slap in the face to TH9 and TH8.
I dont like the new infernos because now it makes it more difficult to push.
So bascially it's a slap in the face to all except really high level players who have max bases.
Dude u are so wrong .... try what you are suggesting as a TH8 or pre/mid TH9. You are done with all troop/def upgrade and a gemmer .... so you dont care ... then please dont suggest that all the the players are n00bs except for you. If you cant experience what others are experiencing. Keep your suggestions to yourself. Thank you.
We are currently on a push for a week as a newish clan, as leader i am trying to set an example and gain trophies aswell as the clanners. Lost 150 cups yesterday that hurt lol, I'm trying completely different tactics to get in & gain a star to no avail. I am another that thinks the balance of power has swung to far the other way in this ug. Gonna keep plugging away till I can find away to beat it or atleast subdue it a tad lol
Im lvl87 with th9, i have been staying in master3 for long time, "farming" because of the loots and i have gained good loots there. Only bases i have found there is th10 bases and about 1/20 th9 bases. but still i have manage to win almost all attacks and gain lot off loots for upgrades. and yes ive been revenged by those 100- 140 lvl players, and some i have won and some i have lost. but now after that last update i had to drop down to crystal 2 and 3 cos of that inferno update, so that i can found more th9 bases... i have no chance to win th10 bases because of those 6 flames that damage can not be healed. Even someone said its only like 10 extra cannons, think that when inferno shoots your troop witch cant be healed then for example x-bow shoots the same troop, u can just count how long those troops will stay alive... And I think it sucks, that new inferno update it just kills the joy of attacking...
Not sure that it is killing the game as like anything new you have to find a way to bypass or counteract. I am also th10 in master3 hoping to go back to 2, but im more than likely going to be forced back to crystal or sit back and let defences give me cups while i keep trying tactics.
like i said it is killing the joy of attacking.
and for me its hard to get those trophys from defs...
but cos u have those new over powered infernos have really good chance to do it...
Its just so annoying cos i have upgraded my healing spell so that i can have max help from it to attacks,
and now they make it useless... what point is to play and upgrade stuff cos after upgrades they make stuff useless...
The case is th9 shouldn't be farming at masters. This was an unnatural phenomenon caused by skewed attack-defense balance and trophy inflation thereof.
Good valid points Dahimi & Thorzain,
it it can only make half decent hunters or farmers better, which in turn will make a decent clan stronger that is prepared to think quick & not blindly throw hogs & spells in while having a cuppa. If I am not good enough ( time will tell) then maybe I will be forced down lower to raid lower clans or just pack it in all together.....a test of ones character lol
After playing around the last few days, these multi-inferno bases are beatable. Someone mentioned ballion, which works well with 3 rage and a freeze spell. I'm also having a lot of luck with mass Drags. Same spell combo. As an alternative, while waiting for dragon army to build, I have been running 120 minions. This allows for 1-2 raids between cooks of the first round of drags. Lots of people leave their gold and elixer near the edge, so it is easily picked off. Add to that the collectors and other buildings, and you can get 50% or better most of the time.
I do agree with most tho that the new inferno is OP with 5 tentacles. Suggest SC lower the count to 3.
Another thing I've noticed is the amount of de drained by the inferno in multi-mode. It's crazy. But as someone who patiently looks for easy bases with lots of loot, many of these have inferno's which are empty making for a much easier win.
But, I'm like most, I look for the easiest base to win against, regardless of the army. Still earning lots of loot daily, so other than the suggestion of lowering the tentacle count, it's all good.
Happy hunting.
User name: DrDoom99
Level: 113
Clan: Ex Cinere
Highest trophy count: 3229
Why would I give my strategy for winning in Champion league out to others besides the people in my clan? Thats just not very smart. Infernos in spread mode are weak against strong troops like I mentioned earlier. Since the update I am around 30 and 0 attacking in Champion league. Its easy, why? Because I only attack bases that I know I can beat. people who are used to spamming 40 hogs for easy wins cant grasp that concept.
Lol noob.. Your clearly Th6, prob with lvl 4 troops maybe premie TH7. It appears to me like your trying to act like you run with the big dogs by saying how easy it is but u can't cuz u sux lol. prove everyone here wrong if u can.. U don't have to tell troop composition just prove u r really in Champ league IGN, GC? Clan name..
If you can't give this info then it's clear you are flat out full of sh#%
Mine is
IGN kai
clan time bandits
level 114
max cups reached 3376..
what is yours JTb?
I couldnt agree more.. I get an occasional win but it ain't easy!! And it's just about impossible to save elixer when ur using high level troops and 5 spells to try n get a win.. Then u wait 2.5 3 hours to raid again.. And unless u gem heros as soon as u log off u lose cups on defense
Disco ball is useless against high level troops,so either use high level troops or don't raid the disco dance floor.Try dragons they own those balls no problem.I have done it many times.Hogs can still take them out also if they are pretty close to the edge of base like couple of defences deep instead of central.Try new tactics instead of the same old stuff.
The uproar and outrage brought with this additional setting clearly shows a huge player base being against this setting. Option 1: Find some chemistry with our inner soles so we have more comfortable shoes. Option 2: make our bed and get a good knight to put to sleep. Option 3: Take a train ride to Mona Lisa and appreciate the fine art work .
Attack disco balls with gowipe/gowiwi
Attack single target with balloonions or hogs
Change your army if you are having problems. If you could heal during the inferno, then you could completely out-heal the inferno, and the IT disco would be absolutely pointless. It does 42 max dps and heal spells heal 1600. As you can see the anti healing effect of the disco is needed or it would not have en effect. However I think the target should be reduced to 4 targets or 3, but the dps buffed to maybe 60 max dps in disco.
Please show us a video of you destroying a TH10 with your strategy. You forgot about the max or closed to max defences on a th10's base. With your total destruction of 6 inferno towers you appear to be an expert strategist who can show other people how it should be done?
Hi JtB,
1. I'm asking u politely.
2. Yes we all know Multi-Mode Inferno Towers are weak against strong troops.
3. Nope I don't need your winning formula strategy, just wanted to take a look at your army and spells composition to see why it's so easier to 2-3 stars a base and if its substainable without gemming.
4. Nope my hogs are only level 1 and I'm using balloons + minions but getting stuck at 2900 range.
5. If u are into this forum but do not wish to share your knowledge its fine, just try to be a little humble and not dish out at other players about how good u are.
Cheers~
I think I saw this same concept mentioned earlier in the thread, but as far as I am concerned, Supercell added this feature to nerf the hogs again, and I think it's brilliant. I have two bases currently(took over a friends account that quit playing, he had the hogs), and we just finished a push. I used hogs on one of the bases to get to 2750, and gowipe to get to 2907 over a week push. It was effortless to get the hogs to 2750. I usually only attacked 2 times a day on that base, and rode shields. Hogs pretty much require no skill to master, and I am glad that all the hoggers have to learn how to actually attack going forward. I personally think they are still OP on pretty much any base besides a TH10.
Look at my league no one is attacking anymore everyone is sitting around getting defensive wins. Before the update the top players had 50 plus attack wins
there's clearly a problem with the new infernos if no one in my entire league is getting offensive wins..
http://i872.photobucket.com/albums/a...psc5744053.jpg
C
Honestly I'm having a very hard time raiding TH10s... Only possible with GoWiPe or something similar
any word from SC? are they nerfing the infernos or what?
the new IT is not OP ,just learn how to deal against it
http://s18.postimg.org/hhd17r7w7/IMG_0134.png
I have all defenses upgraded but that wont stand a chance against that kind of violence
log off = instant death up here
Still waiting for them to agree with us that the towers need to be nerfed. No one likes the update. Do if the point was to pi$$ people off, well done.
If you're trying to advance the game... Start over.
Still no word from the boss on this? I think the line of talk is badly damaged, we should have more of a say how the game progess, after all we are the players who are more dedicated and fo on the forums to help.
So mass hogs deployed with heal spell isn't strategic?
But mass high lvl troops deployed is?
I don't use hogs, but I have been hit but them and I am only a lvl102 TH9
60% of my maxed TH8 defenses are at TH9 lvl. So why is it I am able to stop hogs and TH10's can't?
I have over come many obstacles, but I can't think of a single way a TH9 with maxed troops can attack a TH10 without ending in failure.
--------> please help <-----------
Give a TH8 & TH9 a damn freeze spell or something to at least stand a chance, never has the game been so unbalanced.