New Infernos are perfect!
New infernos stop cheap hogs and cheap troops generally, but force use of high level troops like Golem.
Inferno in multi mode barely scratches a Golem. Great trade off. Well done SC.
High level gameplay should require high level troops, not cheap skill-less spamming.
Now just fix the horribly broken looting! All you need do is raise the loot% back to 25% as a few months ago. Keep the new caps if you prefer.
Infernos are now perfect, and add depth and balance
No, it's just that it is stupid for a maxxed TH10 base to be able to be wiped out by low level troops. Makes the game a mockery.
Adding a level of strategic decision as to choice of mode on Inferno - like with XBow - adds to the permutations in the game, adding depth.
It is entirely reasonable that a near maxxed TH10 base should take an expensive, slow to train, army to wipe out. Otherwise the game would be imbalanced. Which it was with the ridiculous skill-free hog raiding. Thankfully that's fixed, and now more strategy is needed.
Simple solution if you think Infernos are SO OP.....go to TH10 and get them. You will find they ONLY work as part of a highly levelled up defensive base. On their own, they are worth nothing.
Show me a premmie TH10 with 2 infernos in multi-mode but relatively weak other defences, and (you or) I can easily wipe them out with just about ANY combination of troops.
Happy with the changes i.e. Multiple
But having a healing spell not heal thats ridiculous. Because all the other defences are hitting them too, too OP
New inferno's are way too much
Quote:
Originally Posted by
WishmasterJoolz
I just encountered my first level 3 inferno tower... You are having a laugh? It wiped out all my troops in range within 3 seconds and there was nothing I could do about it.
Seriously, any one who says it is possible to even one star a base with two of these is playing a different game than me.
I'm a TH10, level 112. Maxed out defense. Been to Champion but farming walls at the moment. I made it to Champ with 2 armies
28 Balloons, 50 Mins
or 3 golem, 3 witches, 16 wiz and wbs and barbs for K/Q
Since the update, what was almost always a 1 star and sometimes a 2 (using K/Q) is now mostly a loss.
The Inferno's rip through my ballion army and I usually end up at about 25%-30%. Gowiwi gets a little better, but not much.
Suggest moving the inferno down to 3 for multiple.
DrDoom99
Clan: Ex Cinere