Actually, I'm worried about tier 1 and 2 troops not even managing to deal damage to th10 as a th10. As a th9, i'm not even gonna tangle with it with my, normal composition till i have freeze spell.
Seem like freeze + rage is the way to go
Printable View
Actually, I'm worried about tier 1 and 2 troops not even managing to deal damage to th10 as a th10. As a th9, i'm not even gonna tangle with it with my, normal composition till i have freeze spell.
Seem like freeze + rage is the way to go
Have not encountered one yet, but there is a dynamic I don't like about it. It nerfs a spell.
Seriously, a defence nerfing a spell?
I have no issues with it having multiple targeting, that alone would have made life for hogs harder. As not only would you need a heal spell to survive Wiz Towers & Giant Bombs, you would need it for a multi Inferno also.
Why couldn't it just stop there? I am confident that alone would have really hurt Hogs. Now other units who need heal are also affected. It really ties a hand behind a TH9s back as we don't have a freeze spell to counter it.
It also begs even more question as to why there is no way to nerf lightning, if SuperCell wants to start this process of having spell defense then lighting defense is completely overdue.
Hello everyone,
My first post ever. I have never really bothered to come here and make any posts. But this update did the trick. All I can say is supercell rocks -250+ today for me from 3870 to about 3570. Now thats just brilliant move from supercell. Make more people quit why not.:cool::cool::cool: I just love my heal spell now oh waittttt a minute......
I just encountered my first level 3 inferno tower... You are having a laugh? It wiped out all my troops in range within 3 seconds and there was nothing I could do about it.
Seriously, any one who says it is possible to even one star a base with two of these is playing a different game than me.
Exactly. They are way too OP. And now we have to deal with this ♥♥♥♥ for at least a month.
Here's hoping they pull their heads out and fix it.
It's not even nerfing. The disco mode completely demolishes any farming healing-reliant army, be it hogs, giant-healer,Barch healer, Balloonion, making farming a Th10 nearly impossible without gemming big troops; especially with the current change that encourages storage raiding.
I'm kinda surprise that they haven't introduce a forcefield mechanic (set up like a trap) to the game yet, it can be dynamic and counter lightning really well.
The most valid criticism has to do with Supercell taking a troop (Hogs) and Spell (Heal) and suddenly rendering them useless. For the people who spent time (months) and potentially a lot of money upgrading these, this smacks of a bait-and-switch business strategy. Imagine buying a new BMW and the dealer suddenly says its "overpowered" and lowers your HP during a service. Mercedes owners - not unlike peep here who maxed their Golems and Rage instead of Hogs and Heal - can laugh... But that doesn't make it right.
Wonder what's the next strong+cheap+fast troop combination might be for future hunt
Valk anyone?
" To be fair, the hogs attacks are just begging to be nerfed"
I keep hearing this - correct me if I'm wrong, but weren't they nerfed twice already? The truth is, the way the stood before this latest update, they were easy to defend against with the right setup. Why not put the onus on people to orient their defenses strategically? Now, Supercell has essentially given all inferno owners an "Idiot Button" they can click to stop Hogs. How does that make the game better?