You clearly have little idea of the Inferno mechanics. How can they kill mass dragons? In multi mode they do NOT power up :rolleyes:
This thread is pointless. Basically a bunch of TH8/9's complaining they can spam easy wins vs TH10s.
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Adding 2-4 dragons to balloons may actually help to fight multi-targeting ITs. It is one of the tweaks that worked for me so far.
If they did powerup that would break the game... :confused:
The inferno towers aren't the only defenses attacking the dragons you know, there are xbows and teslas. Before the inferno towers would lock onto one target and at first slowly do chip damage then do high major damage, frying the dragons into tombstones. The teslas and xbows would do damage as well, softening the dragons up so the inferno towers can take them out more out on ease.
I would use a healing spell to tank in the xbow and teslas damage so the inferno towers would slowly take a dragon out at a time, just enough to get that dark elixer tank or that TH.
However with the new update the inferno tower locks onto 5 drags and usually 4 - 6 drags make it into the core. That's not the only problem, the main problem is that the healing spell is disabled so while the inferno tower is locked onto the dragons the teslas and xbows can take them out more easily.
It's not the inferno towers damage effecting the dragons, it's just that the disability of being able to use healing spells.
I think, YOU do not have a clear idea of the mechanics of tower. You are clearly forgetting or if you even knew about the anti healing spell.
And attacking a decent or max TH10 is not easy. It takes strategy and one can not simply spam it.
You have to be good at placing troop placement, whether to lure out the CC or the BK/AQ , placement of spells or even planning to attack this certain base or not.
If it was really that easy for a TH8 to spam easy wins then why would a TH10 have a problem against a TH10? Why should defenses even matter then? There shouldn't be a single defense won.
edit: If there is a problem please reply.
I think its funny how for the past year supercell has changed everything to spells to make them more popular.
Now they want to ruin the use of heal spells and all their hard work.
Just want to add that your profile pic is awesome...
and so this post isn't wasted, I do agree that making the troop unhealable is very op. It basically eliminates use of the healing spell and healers against th10 raids.
We all know what troop the healing spell relies on, still being nerfed, even when its not.
I figured I'm just going to drop to gold 1 or crystal and just start wrecking kids. Try to revenge me as a th8 and feel the wrath of my inferno-OP-towers. Then come tell me they're not OP.
Exactly, that is the bit that frustrated me the most.
The game has never had a way to nerf any spell, SuperCell some months ago went crazy making heal spells stronger, with more heal, pulse rait, radius etc.
Now they are rendering them useless against hall 10. It's pathetic.
The cycle of buffing and completely nerfing [like hogs] is absolutely pathetic. What kind of ♥♥♥♥♥♥ed balance scales are SuperCell using?
I just cannot believe a spell got nerfed. And if they have started here...then where the ♥♥♥♥ is the lightning defense players have been asking for? And for a much longer time then the bloody heal spell.
Please do this. All these th8s acting like they know what's going on because they attacked some premature th10 with inferno towers, which allows them to be experienced enough to say its not a problem...
I've taken out inferno towers when I was th7 and 8, but I'm not ignorant. I'm only th9 and I don't even bother trying to attack a decent th10 since all my previous tactics are now rendered useless (everything got hit not just hogs for those that are justifying these towers).