Hello guys, It is the first time I am trying to post a thread that analyzing an aspect of the game CoC in detail. Please correct me if I am wrong.
Since I have been playing this game for over a year and gained a lot experience from the forum, and as we are on the edge of a "big change" as it is claimed, I would like to compare the loot system change (only regarding to gold and elixir and only those in storages) that has been proposed in the Sneak Peak thread. I will try explain my findings with an unbiased description in the following.
************ About collectors and mines *******************
This thread ignores the affect on mines and collectors. However, it is easy to conclude that loot from mines and collectors are nerfed simply because there is no loot bonus while penalty still peels your loot off. Also, I don't think theres a limit to the amount of resource you can take from mines and collectors (the same as the old system).
This update seems to aim at encouraging clashers to do more storage raids rather than going for dead bases.
The OLD loot system
The old loot system has been there since the start of the game and Zach has already explained everything clearly about the system in the thread here:
http://forum.supercell.net/showthrea...d-Elixir-Loots. I personally benefit a lot from this thread and became to understand the loot after reading his thread. Therefore, I would like to thank Zach for his effort!
I will simply quote his explanation here in below:
and
Now I will further narrow down my topic to a hypothetical base which has no loot in the collectors so that the equation became:
Then we can get the below table for the rough max loot (X1000)
| Attacker/defender TH level |
7 |
8 |
9 |
10 |
| 7 |
200 |
220 |
300 |
300 |
| 8 |
190 |
200 |
220 |
300 |
| 9 |
100 |
190 |
200 |
220 |
| 10 |
50 |
100 |
190 |
200 |
the NEW loot system
Now we move to the new loot system. Marika has a detailed explanation in the thread:
http://forum.supercell.net/showthrea...he-Loot-System. It is a big change. No matter the influence it will bring in the future, Marika and her/his fellow team members deserve a "thank you!"
If I have got the full picture of the new loot system, it would be summarized in this formula
(multiplier percentage) x [(a% x storage amount, capped at b)
- when attacking a higher TH level, the multiplier equals 1 (no loot bonus)
- when attacking a lower TH leve, the multiplier is the same as the old system
- the value of a is determined as follow according to Marika:
This means the value of a is for 20 to 10 with a decrements of 2 for each TH level from TH5 to TH10;
- the value of b indicate the cap before the multiplier sets in and it is simply as follows:
the maximum loot we can have for gold is summarized in the table similar to the one in old system
| Attacker/defender TH level |
7 |
8 |
9 |
10 |
| 7 |
250 |
300 |
350 |
400 |
| 8 |
225 |
300 |
350 |
400 |
| 9 |
125 |
270 |
350 |
400 |
| 10 |
62.5 |
150 |
315 |
400 |
Comparing the old and the new system
As for the maximum loot available given that your opponent has a full storage, it is obvious that the maximum possible loot has increased for each TH level.
How about the case where your opponent do not have enough in the storage? what the new system will bring? Alright, this is the focus of my thread. I made some calculating and plotted some figures for comparison. The general thought is:
if I am at TH level n, what does the loot looks like if I attack a base with TH level m and as against the defender's storage amount?
First, let us take a look at the loot curve for each TH level attackers against each TH level defenders. Then a summary of the general trend and its influence for each TH will be Analyzed (working on the second part, please also offer your observations (unbiased description) as you read, thank you!)
There is also a comparison table which didn't account for loot penalty, FYI:
http://forum.supercell.net/showthread.php/175582
http://i1360.photobucket.com/albums/...psccf9b123.png
http://i1360.photobucket.com/albums/...ps7c283f8d.png
http://i1360.photobucket.com/albums/...psa61f6031.png
http://i1360.photobucket.com/albums/...pse799e965.png
**************** General trend ***********************
1. the loot in the new system reaches the loot cap of the old system at a slower rate.
In the old loot system, it is required 1 million resource to reach the cap (200K before the multiplier sets in), no matter which TH level it is. In the new loot system, to reach such cap, more storage resource is required.
2. the loot in the new system is generally lower at a low storage amount but higher at a high storage amount
As the red curve (new) will surely pass the blue curve at some point after 1 million, this is a general trend that can be spotted. An attacker surely get more loot if his opponent is storing up resource compared to the old system.
3. Due to the increase in the caps of loot at each TH level, especially for TH 9 and 10, losing two storages may results the same effect as losing all the storages in the old system.
4. the above trend has a smaller effect on TH 8 and 7 but the increase might be attractive enough for higher TH level predators.
******************* About DE ***************************
Similar to what we had for gold and elixir, the revamped looting also affects Dark Elixir. Generally TH10 and TH9 will have a better protection to DE while they can raid slightly more from TH7 and 8. Maybe lightening troubles no more?
Below are the comparison
http://i1360.photobucket.com/albums/...ps1b10cb60.png
http://i1360.photobucket.com/albums/...psd652ff24.png
http://i1360.photobucket.com/albums/...ps9008f389.png
http://i1360.photobucket.com/albums/...psd7fb1798.png
Proof of change of new loot system
Need proof? Here it is:
I am TH9, attacking another TH9. the estimated amount of storage gold is between 1.6 - 2.4 million and elixir is in a range of 3.2 - 4.8 million. to ensure the collectors do not affect much, i sent out some goblins to clear a gold mine, and it gave me 488 gold, which is negligible to the total available loot.
According to my graph, I am expecting available loot of 192K - 288K gold and 350k elixir. This is verified in the screen shot below:
http://i1360.photobucket.com/albums/...ps6597d415.png
http://i1360.photobucket.com/albums/...ps2444bc6e.png
http://i1360.photobucket.com/albums/...ps7f79ac82.png
******************* Thoughts *************************