Remove the 5 minute increase in build time for upgrading siege engines. Keep all levels at 20 minutes.
drop the boost cost of work shop from 30 gems to 10 gems to be more in line with boost cost of other structures/heroes.
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Remove the 5 minute increase in build time for upgrading siege engines. Keep all levels at 20 minutes.
drop the boost cost of work shop from 30 gems to 10 gems to be more in line with boost cost of other structures/heroes.
Please allow the Siege Machine (wall wrecker) to be selected as default.
1.reducing time for seige machine for a extra workshop to reduce training the 25 to 12.30 seconds or 15 minutes
2. To get daily reward bonus for 1 week like gold ,exlier dark exlier and gems
- Training time for siege machines need to be reduced at least 50%
- Donating siege machine should give at least 30xp
- Battle Machine can be used in main village attacks, but only max 3 heroes can be used in every attacks. This will encourage people to actively playing BB
Once again, the xp given for donations is tied to the housing space of the troops/spells. The housing space is currently 1, so that it doesn't trigger the EA earlier when you deploy it. Any increase in xp means an increase in housing space = EA is triggered that much faster.
It would be nice to be able to toggle the guard/ground/air of heroes while they are regenerating. Not quite sure why it isn't possible already....
hi dear,
* ablity to take rescources seperatly from the clan storage.
* ability to send private messages to any player, players able to disable this properity.
* ability to delete all army that it still in queue.
* ability to make a free army that only for friendly match to test deffrent armys.
in the end i have a big suggestion
i hope the Supper cell putting two types of war, the first type as its now, and the second type the world war, the concept of this war is by building a very larg village in one large place, this building could be built by the leader of the war that has been choosen from the member that has been selected in the world war, the world war can be only for five members, five members select one as a leader of the war, and this leader build a very large village by using all components of the five villages, the time of this war three days, one for the leader to build a large village, one for preperation day for war, one for attacking.
the attack will be in one at once, in other world, all five villages attack at the same time on the large village of the enemy,
when i droop my troophs in the ware, my friend able to droop its troops with me,
it means that all five villages atack in the same time.
Just to add emphasis. The trophy threshold restriction is based on the game prior to clan wars many years ago. It is way out-dated and needs love. War clans do not care at all what trophy level someone is at. We only get 5 open requests before folks are blocked to request. Would be really nice if those 5 requests were ones that we would consider. Having to keep trophy limit higher than some legit th12s are currently at and yet still have a plethora of th9s and th10s requesting is frustrating. It benefits no one to allow them to request. Not them, not us, and not other folks that are blocked from requesting.
with Darian's response in mind I'll add some of the things we're discussing in our clan
. take resources one by one by choice from the CC
. put the second army 'on hold' so that when we attack with half an army, we don't need to throw out the new useless half after that battle, but can add what's needed
. if the above is possible, it would be great to have one more 'spare' army that can be queued/trained
. clan leaders and maybe co leaders should be able to clear war CC in case of issues/trolls
. for war CC, please make it possible to have 1 person fill everything (more than current cap of 8)
. for clan games, we loved the 16 tasks to choose from, please make that permanent
. for clan leaders (or everyone) make it possible to sort the list of clan members differently
. a clan 'pool' where we can put in troops for others to take when needed for attacks when not many are online for instance
. clan war tools are impractical at the moment and need improvement (clan leadership should be able to set and delete claims, notes and such)
. toggles for heroes and siege machines before you start searching for an attack to get everything as you want it at the right time
. include CC request time in training boost
. change cooldown for thrashing CG challenges (preferably delete it, but otherwise) to 10 mins max per task thrashed
... and quite a few more of the things already stated also ... please count me and our clannies in for them ...
and if you need testers for anything, we're up for the task!
I suggest a whisper property between clan co-leaders and leader:thumbsup::thumbsup: and also an ability to send voice message 10 to 15 sec that is only allowed for co-leaders and leader that they would help the other members to understand properly how to attack in war
hope this will help you
chief {A"L"J"O"K"E"R}:cool::cool:
You Can add the following!!!
Clan tournament season of "crash" winning the trophy is displayed in the profile of the clan.
It will look like this:
1.clan war
2.friendly war
3.season of clan wars on the flight.... That's cool!!!!
Training Potions effects should be paused while in clouds. For Titans and Legends the potions are basically worthless. Boosting training speed is where I always spent the most gems and since I’ve pushed to titan it just doesn’t make sense too anymore.
Builder base tournaments (not one like in clash royale), i don't know why SC is not bringing that to builder base. Its simple tournament of 8 players with or without entry charge or something. I think it is possible in builder base ( it can be similar to tournaments in popular pool game).
Lots of great recommendations here. One I haven't seen yet is the ability to see battery percentage on game screen somewhere. It would save us from a dead phone in the middle of a war attack and save us from having to get out of clouds to check battery. Hope some of these cloud recommendations make it in game, people would quit complaining about clouds so much if we could do things while clouding.
ya i agree there are a ton of interesting suggestions in here.
the thought of doing something while waiting for an attack (in clouds) is very interesting. i think your on to something. maybe go to BB or something. edit TH etc.
at least its something to think about.. nice one
How could I forget this one. I'd really like to see more slots for our quick train armies. I understand this requires database space. Maybe to mitigate that give TH9s and above or even TH10s more slots. Three is just not enough. I'm making lots of notes in Google Keep and then I can't find them. haha
Poderiam adicionar um filtro nas buscas das batalhas multiplayer como por exemplo: quantidade mínima de recurso, Centro da Vila e etc
In no particular order:
1) Siege cart prompt at the start of battle to select which siege option you want (remembering can be hard when you're focused on getting the attack started) - this should be a minor thing to implement since the selection is already there.
2) Trash all existing queued units in barracks like the trash button in quick train.
3) Shorter clan castle request time to better coincide with boost potions (who cares otherwise if the rest of your army is cooking? No one will gem that time otherwise).
4) The trader.....more books, less potions, and specifically more hero books.
5) Builder base...something that makes the diamond bases EVERYONE uses unattractive - possibly a nerf to the core defenses or some way that placing them all next to each other decreases their power?
6) Chat options - any way to make chat interact with the game outside of donation requests would be awesome - I feel like that's the only point where the game intersects with clan chat. Maybe some way to diagram an attack and share it in chat for comment? Clan war got the notes I know but they aren't sufficient for advanced strategy.
I’m not reading through 85 pages (happy reading Darian!) so apologies if this has already been suggested - can we have the ability to donate two spell slots (eg TWO freezes) and not the one spell regardless of size
Translation for danielnetto0012345678
Add filters for multiplayer battle to adjust the search: minimum amount of resources, TH level, ...
Hello everyone, so an idea that I would like is to know how much time we play. As in a computer game (Guild Wars) we did "/ age" and it told us our play time. Sorry for the spelling I used Google Translation because I'm French
How many times has the topic of a adding a switch to default the cc to use your own siege instead of a donated one come up? This would be huge for TH12.
Please redesign the "training-queue-system": Remove this "move up"-behaviour from the second queue to the first queue.
Background: Often times, when donating while building troups, e. g. wallbreakers are moved automatically from the second queue to the first queue to fill the empty spaces. The result is an army compositon which is totaly unwanted/not usable. Many times, you have to drop the surplus troups (without getting refund) to rearrange the first queue to get the planned/desired army composition.
ça serait bien d'avoir un interrupteur sur le château de clan pour choisir d'utiliser ou non l'engin de siège. parfois, on est concentré sur comment attaquer, le chronomètre se lance, et trop tard, on n'a pas désactivé l'engin. De même pour le château de clan, si on met en repos, ne plus pouvoir l'utiliser en attaque multi. Car si on le met en repos, c'est pour ne pas utiliser les troupes, qu'on préfère les garder pour défendre ou pour une gdc. Or, parfois, dans le feu de l'action, on l'oublie et utilisons quand même ce cdc ...
]it would be nice to have a switch on the clan castle to choose whether or not to use the siege engine. sometimes, we are focused on how to attack, the clock starts, and too late, we did not deactivate the machine. Similarly for the clan castle, if one puts in rest, not to be able to use it in multi attack. Because if we put it in rest, it is to not use the troops, that we prefer to keep them to defend or for a gdc. But sometimes, in the heat of the moment, we forget it and still use this cdc ...
Not sure if this qualifies, but it may give incentive to players to play in higher leagues.
https://forum.supercell.com/showthre...-Ticket-Master
Another Idea:
War Early Ending.
Basically, a switch in each clan war menu. If both clans activate it, the war ends (you don't know if the other clan activated it).
Why?
Because so many times
a) All the attacks are done early
b) the remaining attacks cannot change the final result
and the clan wants to start another war asap (sometimes many hours left to war end)
So you turn on the switch. If you are lucky and the other clan also thinks that there is nothing more to do in that war, they will turn on the switch too, and the war is over, with the current status as the final result.
Hope you like it
Cheers
:)
Pause option for obstacle removal.
Ive got all my builders working on mostly 14 day jobs, would love to be able to pause them to remove an obstacle that’s blocking me from changing base.
Hello. ;)I do not know if this suggestion has already been given.It would be very interesting if it were made available in the Decorations to buy for gold or gems, all the special and celebratory obstacles.Or you can also move to a location.
Hello.I do not know if this suggestion has already been given.It would be very interesting if it were made available in the Decorations to buy for gold or gems, all the special and celebratory obstacles.Or you can also move to a location.
we desperately need more slots for base layouts...esp with the copy feature to easily hand over a base to a clan mate...6-8 slots please!
Wall wreckers and Blimps take too long to cook. Please reduce the times.
I'd like to see a Donation Queue. A special queue where you could train troops in parallel with your main army, but the troops could only be used for donations. Not only would it make it easier for those who donate frequently, but I think it would encourage more people to donate more often.
The Runes are a great mechanism for pushing ahead with high cost upgrades quickly. I especially like it when they come in bonus packs as they include Books that complement their usage.
However...I often pass on these offers because I don’t have the time to use up all of the resources I’ve already accumulated before the offer runs out.
The Runes will only top off the storages. If my storages can hold 12M in Gold (for example), and they’re near empty, then this is a great value as I get right about 12M Gold! However, if I have 3M in there from recent raids or that’s saved up from the collectors, then the Rune only gives me 9M.
That really ruffles my penny pinching feathers the wrong way. So...I don’t pop the Rune until and unless the associated storages are at or real near to empty.
Ever.
The only way to get them there, though, is to use the resources. At lower level THs, that’s seldom a problem - there is always SOMETHING I can upgrade for a little resource. At higher TH levels...not so much so.
Case in point - I am sitting on several Runes of DE right now. I use one and get 240DE, of which I use 185 to upgrade my BK and then I have 55K left with nothing to spend it on. I can’t even dump it into walls or anything - DE can only be used for heroes and dark troops, and neither of those are an option for such a low amount.
But I certainly do not want to waste it! If it was just 1K or maybe 2K, I wouldn’t sweat it. But 55K?!
So...I go out and run raids for another 125K DE, run a quick upgrade, BoH it, then pop another Rune, upgrade a level, and...I’m right back where I started with all that leftover DE that I don’t want to waste. (Lather, rinse, repeat....)
There have been plenty of times that I‘ve passed on a bonus pack with Runes because I just didn’t want to get stuck in a cycle of raiding to offset the potential lost resources.
Now, if the Rune actually gave me the max capacity, simply overflowing my storages...then I would be more inclined to use them quickly, which means I would also be more inclined to buy them when they come available.
So...I would like the Runes to give me an amount of the associated resource that is equivalent to my max storage capacity for that resource, overflowing the storages just like would happen if I bought a bonus lack with the resources themselves. Using my above example - I have 55K, my storage capacity is 240K, I pop a Rune and now I have 295K. I run an upgrade for 185, now I have 110. I pop another Rune...I’m at 350K. Run another upgrade...and so on, and so forth.
Runes should be able to exceed storages. Like bonus packs. So that we are not needed to care about emptying resources then use them.
Why should'nt you give three seprate buttons in treasury of collecting either gold elixer or dark it will be a huge change plz do this
QoL improvements:
1- It would be of the utmost convenience to be able to set-up an army on demand for friendly challenges (I most often do not do friendly challenges because the army in my camps is too far away to that needed). This means implementing a tool to set-up armies only for friendly challenges (with instantaneous formation of the troops). That would be gorgeous for training.
2- Increase the number of war bases available (3 is too limited)
Let me buy walls with DE please!
4th layout for saving one more layout
1. Please supply an optional update for the wall wrecker got stuck on obstacles and walls bug.
2. Let the player determine the sequence of how troops are trained in the Quick Train scection, so one kind of troop will be trained first but the player can chose which of them. Currently this is predefined and not changable.
3. Make it possible to copy war layouts from your clan mates from the war map.
Please may we have:
1) Retrain last army - should be changed to 'replace troops used in last attack', as I often have a few troops left over from an attack and the button is greyed out.
2) During troop deployment, move empty troop stacks to the end of the list. I have often wanted to bring 1 giant, 1 hog, 1 other troop to deal with a specific defence at the beginning of an attack, but instead I avoid doing that because my army would get too big and force me to scroll around looking for my troops.
Thanks for this thread.
How about a better clan search option? If I’m in the English server then it serves zero purpose to show hundreds of India, Bangladesh and Iran clans. If I filter the search then allow the changes I make to stay whether or not I close the window so we don’t have to but in the location every time we search. Let us have boxes the check on what we want to search for. Clicking on find a clan shouldn’t bring up so many clans that don’t speak your language(s).
Please, it's really necessary? Look this!
1. Make this new button in editor...
https://i.imgur.com/CVsR1tbs.png
2. When over an active layout, if you click gray button...
https://i.imgur.com/lkzZE7Cs.png
3. When select an inactive layout...
https://i.imgur.com/Gli4l05s.png
4. Now if click in colored button...
https://i.imgur.com/EWpUsZSs.png
5. AND IT'S DONE! So... (obviously) when over empty ones...
https://i.imgur.com/tiRGre2s.png
Much simple, no more for now, just make!
Thanks from Brazil and GG to all, bye ;D
The My Clan tab should show an online status next to the name so we know who is online instead of relying on the social tab (friends list).
A few ideas I've had...
1. More quick train slots! Hundreds of army comps, only 3 slots. Even CR gets 5
2. Global friendly challenges! Shut down the smack talkers and practice even if your clan is inactive (ability in settings to disable these if you just wanna chat or recruit.)
3.ability to copy war bases not just your clan mates active village.
4. Ability to change heros defend or sleep setting even while recovering (able to change gw to air or ground while recovering also)
5. Im not suggesting a fix for clouds but... Offer more to do while there. At least let me tinker with my base or look at accounts of those in global so I don't die of boredom.
6. Friendly challenge on own Base! Give the same timer to avoid cheating, but let me attack my own base to test defense and practice my attacks.
7. HUGE ONE - messages to players on your friends list. Why have friends outside of your clan if you can't even chat with them?
8. and the one that never goes away. Heroes available during war! At the highest level the only way to be competitive is with your heroes. Why make players choose whether they want to war or upgrade their attacks? Nothing else in the game has this mechanic. Enough being greedy expecting players to gem their queen SC make it so.
Active th12 with multiple accounts, Hopefully y'all take the time to review these even though I'm a noob on the forums ✌️
Don't know if this is a bug or if it was by design. Regarding setting heros on a home base to "sleep," after an estimated two week period the settings seem to go back to "guard." The clan castle, however, stayed at "sleep." These were max heros too so the setting wasn't due to upgrading them. The same phenomena happened on all three of my Th12s.
I'd like the settings to stay the way I set them.
I'm editing this post to clarify: Heros are max level. I understand upgraded heros reset their setting. My heros were not upgraded and their settings defaulted back to guard after a period of time and of course when I expect them to be available for war attacks, they are down for 30 minutes.
When looking at the My Clan tab you see clan name, total points, wars won, war win streak, members, type, etc. Those that love war would probably agree that two more stats would be interesting and appropriate in this tab.
1. Show win/loss/tie record over the last X wars. Last 10 wars is a simple timeframe but 20 sounds just a good to me. Reasoning: War record is meaningless. What the clan has done lately is all that matters. I know you can click war log or use a third party website to look up recent history; however, showing last 10 is more convenient.
2. Apply a war clan ranking algorithm for display similar to the trophy system so you can see your relative strength and your opponent's relative strength. This can be used in conjunction with matchmaking if it doesn't further complicate it. The primary purpose is to award increase in rank for beating a formidable opponent and decrease rank for losing. If you barely beat a weak opponent, your rank should decrease. If you can't control who you match up with, then consider that no change in rank occur if you beat a weak opponent. Also again the only relevant information this should be based off of is last X games.
It would be nice to get a feel in war prep day what my opponent is capable of. A number inspires and challenges clanmates to perform their best and continually improve.
A separate queue for donation troops.
More slots for quick train armies.
Copy war bases ( after being in the clan for at least 1 or 2 days to prevent dropping in, copying, and practicing later ).
Ability to attack / friendly challenge your own base.
Change hero modes while healing ( guard / sleep ) ( air / ground ).
And online / offline indicator directly on the main clan interface.
Messages with friends ( from the friend list ).
Be able to sell magical items with clan mates
Deploy to Clash the $10 monthly subscription service Boom Beach has for instant army generation.
Give More Time to Playing than to Waiting by Noctaire
https://forum.supercell.com/showthread.php/1756743-Give-more-time-to-playing-than-to-waiting
Five years ago, my kids got me into playing but both of them quit by TH6, because they got bored of waiting for an army to train. I stopped buying gems when my kids stopped playing.
I watch them play on their console while I wait for an army to train. With 280 camp spaces, it takes too long to wait and I'm using Power Potions. I would gladly subscribe to a service for instant army training.
Does Darian read the Quality of Life wishlist?
I like all These ideas. I would also like to see a option of a secondary confirmation for selling special items won through clan games out of my clan Castle.
I would also like to suggest that some items are severely underrated when sold. I accidentally sold a rune of elixir. It gave me fifty gems. Was told I couldn't reverse it. And replacing the elixir I could have gotten with it would cost over 2500 gems. Thanks for any help in this and it's matters
Totally agree on this lets just keep putting new things in instead of fixing the cloud issue which we have had for years, also enginered bases and war matchups which are always never equal maybe look at these first instead of starting new things
My wish list:
- During an attack, once a button can no longer be used, it disappears to better navigate because it often happens that the large number of buttons make us forget to put a troop, a spell or a hero.
- During the FW, there must be an independent army and no cost to carry out the attacks. Similarly for filling defensive clan castles, it should be free. The offensive clan castle should be free also as part of the independent army.
- Donations made to fill clan wars clan castles should be counted along with other donations on the player's profile.
Revert back to the old UI sizes (chat, icons, etc). If you don't remember that update, please refer to the following thread:
https://forum.supercell.com/showthre...rything-so-big
We have a report button for global and clan chat. Give us a similar one for war matches. Save us from having to spend quality time posting the info needed in the other sub forum.
A button for "I want to go the next war" instead of green/red state.
Donation limit increase from 8 troops to 9 since the introduction of the 40 space cc at th12. This may have been mentioned but I’m not reading through 88 pages of suggestions.
A hey stupid warning. Yeah you checked 3x to make sure heroes and troops were cooked and somehow missed that you had no spells. :p
QoL change I'd like to see implemented in future is the ability to have second clan chat room for affiliated league clans where two or more clans can share same chat room instead of limiting to one clan or players have to hop between two clans. Leader is able to link two or more clans together and chat in one room. That would be another tab (Global, League, Clan) so have three chat rooms.
I know it's been said many times in the thread..
But i feel i need to add another voice to it..
Please make the last used Siege/CC as the default.
If the last used Siege/CC is not available, it can then fall back to the fixed order (Donated Siege/CC/Owned Siege).
Please reduce the cook time of Siege Machines.
Between donations and using in raids, i ran out of Siege Machines all the time.
Please increase the Siege Machine donation Experience.
It just doesn't make sense with all the effort to donate it to only get 1 XP.
Thank you. :)
I would like to be able to flip between built armies in multiplayer battles. We have the ability to have 2 fully trained armies being able to trade them out based on base style would be awesome. I would also like to be able to see my progress in clan games on my builder base. It is inconvenient to have to go back to the main base to check my progress while working on a builder base challenge.
I’m sure this has been mentioned but I would love to see some kind of update to the ‘player level‘ system in the form of; perks/rewards for higher levels, visual upgrade to name plate/level tag, identification of player achievement. I would love to see some kind of visual in-game recognition for players who put in YEARS of hard work. For how long this game has been live, I think it would be amazing to see others who have stuck it out for this long, and maybe even give newer players something to strive for depending on the rewards of the higher levels ... I don’t think i’ve even looked at my player level for at least a year or two, certainly not this year.. the system is in place, just needs to be spruced up a bit! :]
I would like to see 5* achivements.
Like if u add 2 more star for reaching titan and legend. More and more ppl will push for it resulting in a thin cloud.
This is the easiest method to deal with the clouds, keep ppl more active.
Stop Trophy dropping system!
First thing hat we are doing after connecting to base is dropping 200-300 trophies to others. This game is becoming not farming but trophies dropping to each other system. Why we are receiving hundreds of trophies while offline? My base didn't defended, I want to stay in the same league where I left it.
Trophies should be counted and "Surround" button should be available only when at least 50% of troops was deployed, like in shield system. This would also fix cloud issues if everybody would stay in higher league.
Hey there,
I didn't think this was a problem until now, but I would like a QOL feature that allows us to ban stalkers from friend requesting us. There was this pesky member who used to be in our clan until I had enough and kicked him. Ever since that day he has been constantly trying to add me as a friend for a week now. Denying his request obviously allows him to do it again, to leave the hanging request would mean anytime I check out my social tab, I will have to see his request again and again.
I am obsessive in the need to be tidy, but a stalker is really not helpful. If this is not possible, please enable a function to report said player for harassment perhaps?
Maybe it s not a qol improvement in the classic sense, but..,
A new achievement would be nice: Number of donated siege machines.
For bragging issues i d really like to know. Not many gems worth, just for the stats..
Copied 2222’s summaries a few days ago (thanks for doing that!, and thanks to those who shared ideas!). I’m not sure what’s been said since, but used this as a base. I left or starred what I really liked (or that clanmates have mentioned), and added a couple of points.
Siege Machine
-toggle for machine to have it set for on or off
-reduce training time/cost a bit, and
**don’t increase siege training time with increased levels
-more troop credit for donation of machines
-SM donation achievement
Training Army
-cc request cool down timer also boosted when training potion used
***troops/spells used on attack are replaced not by next trained one in line, but by same troop/spell***(This would save so much wasted elixir either dumping all troops on an attack even if not needed, or deleting extra troops to “fix” the army afterwards.)
Clouds
-donate while in the clouds
-visit home base while inclouds
-ability to see what requests for troops/spells are open from clouds
-training/power potions and other army boosts paused while in clouds
Friendly challenges
*-friendly challenge directly to friends (in and out of clan)
-instantly select any pretrained army or make a custom one (including cc troops), and use heroes for FCs, without cost or wait times
ADDED -***ability to use bases in FC without them being affected by buildings being removed for obstacles. (Or make separate bases just for FCs if needed for this.) It’s annoying when my builders are busy for a few days, and I can’t post a challenge because I need to wait three days to remove a tree. ... Then when putting things back afterwards, there’s the lockdown again.
Essentially just make FCs easier so people can do them without taking so much extra time disrupting normal play. Clan chat now often looks like this—
Two people online...”Can you test my base?” “Sorry, raiding with goblins r now. Next time I train a proper war army, sure.” Or, “My hero is down.” Translation: “Ask me next week.” “Are there any other 11s on who can do a challenge or post a base right now?” (No response after a few minutes. Give up.) (Sees Clash friend from another clan online....)
-no cool down for adding a new building just purchased
-a new practice area where clan mates can put base designs for all to practice on when wanted
-ability to practice attack enemy bases after war for a certain time
Clan Games
-keep games log available until next game starts
-small icon showing the ongoing challenge on the screen including attacking screen
-no increased cool downs for trashing challenges
-allow 2 books of same type to be stored
-ability to collect rewards as soon as earned
Heroes
-ability to set all heroes to sleep/guard, warden to ground/air while recovering
-ability to adjust warden ground/air on attack screen like the siege machine currently
-ability to click on ongoing upgrade to see what the next upgrade level will cost
War
-new bonus amount for war draw
-allow leaders and coleaders to assign war targets and make notes on bases even if not in war
-new war setting to add to “in” and “out” that shows you will war if needed
-see hall level of bases destroyed on war map not just the rubble
-when declaring war, list players based on the order they will appear on the war map.
-leader option to turn players red/off/out for war so co-leaders don’t put them in war, and/or so that players have to actively change to green to show they want in
-leaders can remove troops from war cc’s and let people remove single troops of any kind/level from cc’s
Builder base
-***no training time/regeneration time? We’re not raiding other players for their loot, so I don’t really see why there is a wait to retrain. Does it matter if we get our three wins done in ten minutes, all at once, or over the course of a day? (But if it needs to be that way for some reason (?) don’t have hero regen time longer than the rest of the army.)
-clan game tent there to select challenge without having to go back to main base
-show range of guard post
-pause clock tower while waiting for opponent to finish battle
-remove “repair boat” notification
Communication
-separate chat for coleaders and leaders
-private messages to clanmates
-when typing clan message, ability to spellcheck, edit, copy/paste or remove part of it rather than backspacing all the way back and retyping
-automated message to players who join, set by clan leader, such as clan rules, etc.
-longer clan information screen (***There is more space in the display for the clan description, but character limit doesn’t take advantage of it. Increase this.)
Base Edit/Design/Copy
-more slots for base designs
-copy friends’ designs
***Ability to lock things in place on active base (outside of editor) to prevent accidentally moving a wall piece or something else, thereby putting the whole base on a 24-hr lockdown from challenges. (I do this all the time on iPad when zooming or moving around, and it drives me crazy. This would be huge for me, lol.)
-copy base include inferno and bow settings, sweeper direction, etc.
-don’t allow “new” players to copy base designs until been in clan x days
-allow players to make their designs not able to be copied
Clan Castle/Treasury/WarCastle
-ability to hold defensive and offensive troops in cc
-ability to remove a single troop from cc even if there are multiple of that troop
-see number of spells and machines donated per season like troops
-ability to withdraw specific resources from treasury, not all three
-grey out unwanted troops when requesting so it’s impossible for players to donate wrong troops
-when donating show the donation level, not your own troop level, so the player donating knows the level it is going to with the clan perk and show whether that is max level
Army Training
-more quick train slots/saved army comps
-quick train an army, if part of the army already trained the untrained portion just gets added
-ability to copy army like we can copy bases
-ability to set quick train army order
-separate training queue for donations
(Right now if camps are full and I line up troops for donation, I have to wait 5-6 minutes to train, donate, then put back whatever I deleted to make room. Then I request, wait several minutes for cc troops myself, then head out to find a base to attack. Often I have to come back later without having attacked, because I’m out of time.
Separate queue would also help when training for war cc donations, because I can’t attack with the mishmash I end up with. So I sit and wait again, and can’t attack during that half hour to an hour while I’m training to fill war castles.
-***train army from scout view in war (Cool. Easier to tailor army to base.)
-ability to switch between trained army and queue army if both fully trained before attack
Miscellaneous
-***ability to see who invited a player into clan
-change colour of banners for new archer tower levels
-all army units on attack screen, no scrolling, make unit icons disappear after use
-ability to see what is upgrading in lab when visiting friend’s base
-save replays longer —and, ***ability to select which replays we want to save and delete ones we don’t, allowing us to better use those replay slots to sort of archive a certain number for a while
-no preselected troop on attack screen
-no timing out when trying to send clan message
-ability to kick or promote directly from clan chat
-see hall level of clanmates in clan listing
-upgrade walls without builder
-prompt when accidentally touch obstacles like presents rather than deletion of them
-ability to pause boost
***If manually selecting replays to keep/discard isn’t an option for some reason, at least let us bookmark where we left off if we try to revenge attack but the person is online, so we don’t have go back to the top and scroll through the whole list again. If there is a notification of when revenge is available, obviously don’t have to worry about bookmarking here.
-copy player ID from chat and profiles
-more allowed bookmarks
-spawn decorations on outside of map
-bring back shop offers that included gems
-donate gems to clan mates
***Related to the above, either designate who you want to give holiday gem gifts to, or have them saved somewhere so they don’t get wasted scrolling off an active chat or otherwise killing the chat convo for a day so they don’t scroll off).
-allow players to opt out of having attacks viewed
-restrict number of times a player can send friend requests to one other player or times player can request to join one specific clan
-keep season donation count even if leave clan
-buy with gems button should not be on the same location as the training button which results in accidental gem use to train troops/spells
-better visual distinction for location of loot cart, heroes, sweepers, all often hard to see on the base
-***ability to search for clanless players with filter to invite to clan (instead of linking videos with instructions on how to leave your clan to create your own or find a “better” one, lol.)
My changes:
- heroes should go to war even when they are updating.
- the game should show who donated you the troop even if you were offline when it was donated.
- when starting an attack, no troop is selected by default, so you don't use some troop by mistake.
I apologize if this was already asked for (too lazy to sift through 90 pages of stuff), but it would be really cool if your heroes defaulted to sleep or guard mode according to how it was set when you upgraded.
I personally always keep my heroes asleep. I want to be able to use them when I need them. When you upgrade they automatically go into guard mode upon completion.
The "For You" tab keeps triggering a red exclamation point to appear. I look at that dumb tab to clear it, then when I switch accounts to a different TH level, it's back. I clear it, switch back to the original account, it's back again. SO ANNOYING!!!
More "quick train" slots
Support this one as with new Troops and need to be Multi-Attack skilled it helps "storing" successful troop combos for quick use. Currently I have for example a classic Dragloon, a BoWitch, a Laloonion and most recent loadout in there. However this leaves no room for my new E-Dragloon nor my AQ walk with Mass Miners and finally a Hybrid which is close to a GiVaWiBo ....
Would be very helpful and presumably easy to do
FIND WALL button: when you have almost finished upgrading all of your walls you push this button to check if there are any hidden remaining walls or not.
Clan Castle Info Window: a new icon sits in the top right corner of the items donated, when you tap it a tooltip appears showing who donated that item.
Clash of Clans 2.0 since this game needs a complete makeover and while you're at it....
#burn_the_boat
allow me to set the sound so I only get the new match start sound. no music and no sound effects.
After the last update golem went to lvl8. Being a big donated not being to donate max golems at TH10 was a big hit. No one like to get anything other then max troops. I was thinking either giving Th10 lvl6 golem or adding a new clan perk to donate 3 lvl up.
2nd would be nice to see more Book of everything or book of heros in the clan games more often.
And one more crazy thought maybe add some way to talk trash to the other clan in war. Something like royale, love the emjios. Other then that all is good. Thanks supercell!
Smh after leaving the forums for years this is the first post I'm making .... Smh not much has changed huh.
Anyhow a simple copy and paste is all I'm asking for. I can't paste text in the game, like a player tag... You can copy a player tag, but copying something I wrote here in forums to the game isn't possible.
😒 Wallwrecker at th11. I have to be searching the forums for a willing person to donate
My wishlist
Clan war tournaments
Builder base wars
Builder base tournaments
Bh9 with flying machine as next hero
Switch between 2 armies during attack in main base
Magic item for cloack tower boost
Clan castle should also get boosted like heroes and army.
Most important
Trader should offer trading in gold, elixir and dark elixir permanently not as daily offer.
Like should have 4 options
Gold for elixir 50% percent exchange rate, like 100000 gold will fetch 50000 elixir.
Elixir for gold 50% exchange rate
Dark elixir for gold/elixir 100000 gold / elixir will give 500 dark
gold / elixir for dark, 500 dark will give 100000 gold or elixir.
And,this is not a QoL request,but I am hyped about Clan War Leagues
*]War
- Mainly fix scroll thing for troops row. Timing is important & with scroll it's hard to manage war army with troops variety.
- Checkbox setting for players to remove troops slots which is used. Like.. Remove 0 Troops Slots [] War [] Home so whatever is checked will remove slots.
- Allow Heroes in war while they are on upgrade at least for th11+ as upgrading heroes after th11 is boring & time consuming specially because most of clan not allow to play war without heroes.
- War setting for Leader & Co.
- To set expiration time on base claims. For example. 1h or 3h so 1st claim is going to be over after set period of time & next claim will start automatically for same period of time.
- To set other players can attack claimed base or not.
- To allow players to claim bases on prep. day or not.
- To remove all claims or selected one.
- Leader & Co. can see how much time left to finish any hero upgrade for any player.
- Note icon on war search window for leader & co. to edit useful info. like whom to take or not, specific time to search war or any other imp. things related to war search.
- More zoom out & hide UI button for war bases to take clean screenshot with all corners in it for strategy editing or just screenshot button to take the clean full screenshot of war base.
- Players can remove any number of troops from was cc like raid army edit option.
- It's nice to add war donation count into total donation as after all it's a donation & with this many players will help to fill war cc.
- Log to see who donated troops in war cc, like.. 1 donated [troops names] To 5 / 3 donated [troops names] To 1
- Allow us to practice on war bases after war end till war details are available.
*] Friendly Challenge
- Different Tab for FC
- War bases are only going to be locked if edited above X% as moving 1 wall locks the base for 24 is horrible. I like to move updated walls or to make few changes in def. after watching attacks on my war base but 24h lock down just for few changes is bad imo.
- Players don't have to challenge same base again & again. Let it be there to accept the challenge again once attacks is over or till same user wants to challenge other base. So just post the result below challenge without removing challenge so players don't have to ask for it again & again. You can set timer to remove challenge & results to keep things clean.
- Players can attack on their own base too. Good to check own def. with different armies.
- Let us attack with the 2nd army which is ready in barracks so that we can make changes without removing troops again & again Or add different special slot for army to play FC.
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- Some privacy settings...
- On / Off setting for getting Friend Requests.
- On / Off setting to show I am online or Not.
- On / Off setting to Hide Attack Icon when I am attacking.
- Boost for cc troops request with training potion.
- Pause ability to pause potion effects specially for Power Potion as it's mainly good for war & both attacks in 1 hour is bit hectic to do. Plus there are maintains & other things too so it's really good. You can always add specific timer to pause things like 3h or 5h after that pause will resume automatically so it's not like you can pause thing for ever.
- Set warden to ground / fly anytime while healing or directly in attack like cc / siege change.
- Default setting for CC or Siege to Used in raids.
- Clan search going to keep the setting I changed, May be with set as default button to save own settings as default as scrolling though all setting again & again after vising some clan is hell boring.
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I know may be many of the request already posted but as thread is having too many pages to read so sorry & will update the post later... Thanks.
As a clan leader only thing i want is allow leader and co leader to donate troops in war cc even if they’re not in war.also allow to remove troops from war cc of all war members if given by mistake.
Hopefully I'm not repeating one.
It would be great to set the order that troops and spells are trained in within the Quick Train option.
As an example, whilst cooking loonion army with mainly haste and a single poison, the single poison is often not used. As the army is always cooked in unlock order, the poison is placed before the haste. I don't always need to use the poison, and often end up with two in my army which is a little annoying.
- siege machine default use should be user selectable
- requests for siege machines donations should be user selectable.
- have the application messages "tap or press and hold..." and "select another troop..." removed from the attack user interface.
- moveable special obstacles would be great
V.
1. Confirm who has filled war CC please
2. Can you move the war ram deployment button? Several times I've deployed the troops before its reached the TH - my fat fingers to blame !
3. Allow donation of troops into war CC even if not in war
4. Tweak the "unbreakable" challenge - 5000 defences is just completely unrealistic !
Wow, take a few weeks away from the forum and come back to this mighty beast of a thread. No way I can plough through them all so good luck Darian. For what it's worth here are my thoughts/votes:
* Donate troops while in the clouds
* Copy base feature extended outside of clan - the 24 hours cooldown should stop any war trickery. We all copy good bases anyway but it's a real pain in the a**.
* Let me attack enemy bases after war is ended to allow me to practice against some tough bases or give me another chance to attack a base I've really struggled with.
* I like BK flamers suggestion to confirm who filled war cc's. Some credit should go to this for such a thankless task.
I'm sure there is a lot more but these are the things I can think of.
I am probably not the first one to this, but why do we have to wait 24 hours bevore we can test our New build base, i really want to know what is good or what is wrong in my New base
New perks to clan levels 11, 12, 13
11: troops req wait: 8 min / SM cooking takes 20 min (all levels) / troops donated: up to 10.
12: War bonus extra loot: +30% / SM refund: 60%
13: Treasury extra storage: +60% / SM cooking time: 15 min (all levels)/ clock tower boost (+20%)
In addition, change warden's mode, or make heroes to 'sleep' while healing.
Standard SM selected when attacking (and no sm in the CC).
A sistem of PM that leaders and co-leaders can send to their members.
Global league themed optional:
Tier one: 0 to 2000
Tier 2: 2001 to 3199
Champion chat: 3200 cups to 4099
Titans chat: 4100 to 4999
Legend chat: 5000+ cups
End of a season rewards:
At the end of every season, players get a mysterious caravan with prizes depending on which was the latest league in the season.
Players can choose some prizes (magical items)
Eg: champion 1: some set of rewards; titan 2: other (and better) set of rewards.
For the legendaries the rewards could be in tiers
5000 to 5400 tier 1
5401 to 5999 tier 2
6000+ cups tier 3
Hi, i am playing clash of clans from february 2015. This is my 1st post on forum, so sorry if anything posted weird.
1. Not to allow entry in clan through invite when clan is closed or introduce new more privacy clan type- Its very annoying when new members keep joining regularly through invite even when clan is closed, especially during clan games for exploiting.
2. Allow to off copy base layout feature- I like this game too much & i am not lazy. I make home & builder village bases by own thinking, hard work & sweats but some lazy clan members just copy that in just 1 go, its hurts alot.
3. Give information of who donated troop/spell/siege machine- So that we can know wrong donators easily. Sc always listen to us but still none QOL came to help avoiding wrong donation, strange.
4. Do something to punish hoppers XD- Many players just keep hopping clan whole day. Set a limit of joining a clan per day, it will help us alot.
On the donation screen i want to see 2 more informations.
- The final level : During wars requests, i always ask my self : "Is it a maxed troop or not"?. With all the added levels, we need to get out of the screen or the game to get the information.
- The current formation time remaining. Showing the bar we see in the training screen.
Thanks!!
My first suggestion as this is the first one that pops in to my head is, more versatility in promotions, I think that the current 4 are very constrictive.
I'd like to see hero regen times reduced. It takes so long to create an army and get a second attack in, especially when you consider the second attack multiplied by the cloud factor.
When you are about to attack, the siege machine should be the default for cc troops, not the other way around.
Sieges should be in the quick train feature. If it's already full, then it just doesn't build it.
Delete whole armies or cc troops instead of the - one system.
Groves in the BB take too long to dismantle. Since they don't offer anything extra, they should only be 10-15 seconds long to dismantle.
BM takes too much damage from giant cannons in vs battles.
If I trade in a potion or rune for gems, the gem equivelent should be much closer to the dealer's prices.
Higher up walls cost too much. Been playing for over 3 years and my walls are only level 11.
Ease up on global censor? I dont swear, i dont even say mildy offensive stuff. But like 1/4 of the words i type gets asterisked. Im not a great typer as it is, but between that, the censor, and my autocorrect, its very frustrating to communicate.
Dont think its supercells responsibility to save the kiddies from pg13 language..