Any chance the title of this thread can include the last date the original post was updated? Then I won't need to check repeatedly to see if there is new info :D
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Any chance the title of this thread can include the last date the original post was updated? Then I won't need to check repeatedly to see if there is new info :D
Whats the use of xp. I mean who cares about lvl.
30 donation points for donating a siege machine not 30xp so that if someone constantly donating siege machines, his ratio does not look bad.
I play multiple games, but this applies to single games as well.
As it stands today, there is no way to know what the max level is for a building or troop as you are running upgrades. The way you know is either because you get the red box when you hit the upgrade option or by exiting the game to view it on the wiki. Clicking on the building or troop gives a little light bar, but it has no notches to indicate how many levels remain for that building/troop or what the max level is for the unit.
For example....
At TH8, do I have to upgrade Archer Towers one level or two to hit the max for that level? What’s the max level for Witches at TH11? Is level 9 the top wall level at TH9 or is there another before TH10? Is a maxed Valkyrie level 6...7...8?
As the HV has grown over the last 6 years, various updates have added levels and moved levels u and down the TH ladder, such that TH level is not indicative of building or troop levels.
This information is needed both for planning your progress as well as for donations (if I know what the max level of a troop is and my donations get a +1 bump...). As a long time player, I’ve memorized a number of these values but even I have to check the wiki periodically for accuracy.
A better solution would be to have this information embedded in the information card for each building/troop. Maybe notches on the level bar with a red notch indicating max level for that TH.
This same feature would carry well to the Builder Base also. For the main part, the BB levels match the the BH level - max defense levels tend to be the same number as the BH level, and max troop levels are 2X the BH level. But even there, it’s not always the same - consider traps/mines.
Here My Few Clan Games Task Ideas, If Possible Than Try to Implement It.
Tasks Requirements Small Regular Intense I Intense II Epic I Epic II Time Limit 3h 8h 1h 1h 1d 2d Builder Heart Broken Destroy Builder Hut 3 9 15 18 Army Camp Chaos Destroy Army Camp in Home Village 2 4 6 8 - - Barrack Break Destroy Barrack 2 4 6 8 - - Dark Barrack Break Destroy Dark Barrack 1 2 3 4 - - Reward 50 75 175 250 - - Town Hall Tragedy Destroy Town Hall 1 2 3 4 5 8 Trophies Collection Win Trophies in Multiplayer Battle - 50 75 100 125 200 Versus Trophies Collection Win Trophies in Versus Battle - 60 100 120 150 240 Reward 75 125 250 350 250 400 Unbelievable Unbreakable Win Defenses in Multiplayer Battle - 2 - - 4 6 Builder Base Winning Streak Win Versus Battle in a Row - 2 - - 3 4 Reward - 200 - - 500 800 Against Battle Machine Destroy Battle Machine Alter 1 3 5 6 - - Builder No Barrack Destroy Builder Barrack 1 3 5 6 - - Camp Fear Destroy Army Camp of Builder Base 3 9 15 18 - - Reward 35 100 225 350 - -
Task Get 3 Star on Builder Hall Level Time Limit 8h Fun 5s 5 Silly 6s 6 Sweet 7s 7 Exact 8s 8 Night 9s* 9 Reward 150 Head Up Higher Than Your Reward 200
Task Requirements Time Limit 8h Revealing The Legends* Get 2star opponent in Legend League Get Ready Take A Revenge* Get 3star in a Revenge Attack Reward 300
Task Requirements Time Limit 8h No Battle With Metal Get 3star without using Siege Machine Reward 150
Task Requirements Time Limit 8h Siege Service Donate 1 Siege Machines Reward 50
* "Night 9s" Implement this when BH9 Release.
* "Revealing The Legends" & "Get Ready Take A Revenge" Implement it after New Revenge Function & when Clouds Fix.
Ideas derived from http://clashofclans.wikia.com/wiki/C...?useskin=oasis
Need option to upgrade wall with DE
The ability to end an attack but have the server play out the rest of the attack. This "feature" exists today - if you were in the middle of an attack and forced shutdown CoC, when you restart the game, that attack would play out immediately, even if the timer still had 2min on it.
This would be good in MV but the BB is where this is so useful. Often times, you have one lonely bomber on the outskirts of a base blowing up walls. Eventually, that bomb might destroy some trash building and give you the 2% that you needed to win, but it would take forever to get there. There's nothing left to deploy and BM is dead so there's literally nothing you can do but watch. Not everyone knows about the force-exit game trick - so making this a feature would be really useful.
A similar QoL wish would be to be able to "surrender" a vs battle in BB when your opponent has already defeated you. Your opponent can still waste their own time, but you would be free to start the next attack (provided you are on clock tower boost and your army has rebuilt). I think many people would agree how infuriating it is to watch your opponent spend the full 3 minutes + 30sec prep time on a sneaky archer attack, burning through a third of your clock tower boost.
Oh yeah! I am waiting for it. deploy it please as soon as possible!!😀😀