I'd love to see an option for donations while we're on the cloud or days! would help our lives a lot if we could donate even in the cloud, because we are doing nothing when we are in the cloud and it tires the player!
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I'd love to see an option for donations while we're on the cloud or days! would help our lives a lot if we could donate even in the cloud, because we are doing nothing when we are in the cloud and it tires the player!
This would be a great idea, however, in my experience sometimes it's best to run the clan like a dictatorship rather than a democracy otherwise nothing gets done lol
http://i63.tinypic.com/2v1uc5k.jpg
BT
At the minimum allow TH11 to build siege machines. Realistically TH10s should as well.
They both can use them when donated, so why not allow them to make them as well?
Only allowing TH12s to make them puts a massive burden on TH12s during war.
Clan loot donations please to help get the week on there feet lol for the kings and queens that loves the dark coffee that makes them sleep lol please guys clan loot donations will make the building of a clan so much better and together
Adjust the experience is nice but really I don't know who cares the experience.
What has been requested is to increase the donated troops count.
It is not nice that donate a siege machine count as a barbarian. Several clans use the ratio donated/received.
Please, adjust also donated troop as well
Note: English is not my mother language. I hope my comments does not sound very rude. It is noty intention.
regards and clash on
Hi! I'm new in the forum. My native language is spanish, so I'll do my best writing this.
I would like to propose two little modifications to siege machines considering some facts.
TH12 is the unique town hall level where Workshop is available. This implies that only a portion of players can create and donate siege machines, while a bigger portion of players (TH10, TH11 and other TH12) can request them for attacks. For my clanmates and me, it becomes a really hard task to donate siege machines for every player requesting them because of the training time (20 minutes each), especially when we are at Battle day and a lot of people request wall wrecker. It may be a frequent issue in other clans.
Furthermore, upgrading any siege machine to level 2 or 3 will make them to take even more training time (25 minutes each at level two, and 30 minutes at level three). I consider this as a big disincentive to upgrade siege machines. On the other hand, troops and spells keep the same training time when they are upgraded in the laboratory.
So, I propose two options (non-exclusive):
The first, is to reduce the training time for Wall Wrecker and Battle Blimp, maybe to 15 minutes or something like that. It will benefit players from TH10 to TH12, reducing their waiting time between attacks and increasing QoL.
The second, is to reduce the additional training time when siege machines are upgraded to level two or three, having the same effect.
(Sorry if someone already proposed this, I didn't read the 175 previous pages of the thread).
Greetings from Chile.
It would be wonderful to see the feature of selective loot transaction from a players clan castle implemented in the game.
Maybe also add a feature under the builder's suggestions on what to upgrade next, by adding all the upgrades left for your Th lvl, to show you how many hours it'd take left to Max. I also think that when using runes, if you have your storages at half the reamining gold/elixir stores into one's cc.
personally I think we all could use a few more slots in pre army training ques in the barracks.
And we really need more features for clan design like more flag and color options.
Along with more goblin maps with hard engineered "hacked" bases. Such as:12 Tesla's,14 Archer towers, 5 multi mortars ect. To make it hard to complete the next additional map targets.
Since you're keeping track of how often items are requested, I'll go ahead even if you've seen some of these...
1. "Collect all" and "Refill all" buttons to collect all resources at once, or refill/arm all defenses at once.
2. One time "Move" option for auto-generated and special decorative items, so we can relocate items we want to keep.
3. Withdraw part of Treasury resource(s), as needed, without taking out everything.
4. Clan Games: Make tier reward dependent on points a player wins during the games. For example, they have to get at least 50% of available points to get the top tier rewards. That way, players won't do just one challenge for minimal points and still get all the goodies other clan members worked for. You could have this a toggle, set by clan leaders, depending on how their clan wants to reward the members... or not.
5. Toggle between Siege Machine or CC at ANY time before the CC/Machine has been deployed, in case somebody forgets to toggle it before starting their attack with a spell or troop.
6. More Goblin map bases and loot, please - some of us have finished the current ones YEARS ago.
7. More achievements to win, and better balance on the few that seem to be impossible to complete, even for active players.
8. In Design mode, the ability to move just a portion of selected items rather than move all, so items around the outside (decorations, etc) don't have to be removed before moving everything else one or two squares.
9. If we have a Facebook account attached, could messages and clan mail be sent as messages in FB/Messenger? For example, if a shield is about to run out, or a village is being attacked, etc. it would be good to have a message delivered if we're not playing currently.
Most important, THANKS for all the updates, changes and improvements over the years since I started playing! My list of suggestions has gotten much shorter over time as you've handled some of the items that were annoying. It's impressive that you come out with the updates you do, while keeping the game very steady and reliable. Kudos!
We want to know who has donated us CC troops.
Player must score at least 2000 points in clan games to get rewards.