I do my normal attack, but I only spend 2 spells or just the healers ... soon after the attack my camp and spell factory are scrambled, because I was with the second army .... Idea: the troops would only go to the camp to the command.
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I do my normal attack, but I only spend 2 spells or just the healers ... soon after the attack my camp and spell factory are scrambled, because I was with the second army .... Idea: the troops would only go to the camp to the command.
Clash of clan plz organise tournamen in india also.we infians also want to play clan tournament.my code is #PQPOVVQ2L name
Striker shubham
Upgrade high level walls with dark elixir would be good as once a player finish upgrading heroes and troops the most precious resource becomes useless.
I think the change of account could be easier. When you click at the supercell id instead of logout it could appear change account (I guess players seldom log out, they use that to enter another account), then would come the list of accounts saved in your phone and the option "play without supercell id". The way it is now we must click 1:log out 2:CONFIRM 3:play with supercell id and only then 4:your list of accounts.
Training potion could also accelerate the request of clan castle troops.
The music of battle should stop if you skip an opponent. I know the cloud is not the subject of this forum, but many times I start the search and leave my phone somewhere I can hear if a match is found, if a match is found and I skip the opponent the search continues, but I can't do the same as the music of battle keep playing and the sound doesn't announce the new opponent. As a result I must stop the search and start a new one.
About revenge: I think the way it is now it seems senseless to me. If you play in at higher leagues they are impossible to use as opponents are always shielded, at lower leagues players use to search for abandoned villages and revenge is also not a good option. My suggestion is that revenge counts for league bonus as normal attacks and that shield does not apply for it either. This would ensure many direct confronts between the top ranked players and make the ladder much more interesting, it would also grant every player a chance to many at least as many attacks as defences without spending hours in the cloud.
I would also like to give clanmates potions or even books, I have full level heroes and would be great helping my fellow to upgrade their heroes.
cc request time should be included in the boost potion, there should should also be a (10 gem?) cost of boosting it's clock as with other attacking timers.
If showing online status cost much resources then can we opt in for last login, its very useful for leaders and co leads to manage their clan.
Umm hmm.. finally
Sorry, this may have already been mentioned as a suggestion, but how about giving us the ability to donate gold, elixir, and gems to other clanmates.
Another request -- Can Co-leader remove troop from war cc. Sometime wrong troop get donated which need to be changed. The player can't actually use these troop so there is no need to involve the person. Wrong troop with bad defense impact whole clan.
Req 2 - Consider providing option to deploy troop from queue on command or after some delay. After the loot sometime the remaining troop get combined with new and it becomes bad combo. It could be button which is set to auto release but as soon as an attack happens it switches to hold and needs to be reset to auto or automatically sets to auto as soon as someone adds a troop or spell to queue or clicks on the attack button. This way the existing functionality is not impacted at all
I don’t know if this one has been suggested yet or not, but....
Draws on the Builder Base are the absolute pits. What’s worse is having to wait for troops to cook after a draw. Waiting on troops for a real-time PvP is a complaint many of us have, but at least we can leave and come back later - if you win, it was time well spent; lose, a bit of a bummer; draw...it’s time totally wasted. No trophies, no loot...just lost time.
I don’t feel players should be rewarded with loot or trophies on a draw because they didn’t win, but it would be nice if we could at least attack again right away and salvage the lost time.