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Traitor spell
I would like to see the introduction of a 'Traitor Spell'. Such a spell could be used to set clan castle troops against their own base forcing the defenses to destroy them. Upgrades can extend the time of the spell. I believe this would be a terrific counter to pesky balloon defenses and other tough troops.
Could the developers please introduce this spell during one if their many upgrades please? Also I would like to hear what other people think of this?
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Sound like this would over power the game. Imagined if you had a Clan Castle next to your Town Hall. That could pretty much guarantee a 1 star on your own base from troops that were donated by fellow clan members to help protect it.
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The concept sounds good, but as stated in the other thread, this might overpower the game. Good idea though.
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Imagine having maxed valkyries inside your cc. Then your opponent chooses to place a so called traitor spell on top of the valkyries.
Aside from that, this would almost render poison spell useless. Why bring a poison to kill defending cc troops if you have a traitor spell that can make defending cc troops your allies?
Wars: If my clan is in war, I think I'd rather not put anything inside our war castles instead of having defensive units that will turn against my base.