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'Healing tower'
Similar to a wizard tower, this will have a same-ish design, although will feature a sort of light coming out instead of purple, and will feature a healer on top. The idea is that, in its range, it will heal all nearby defenses, at a slowish rate. This my be helpful, and would sure bring in a new form of 'support defense'
Comment what yout hink please.
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I like it. But would it also heal castle troops?
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Can you maybe add some stats and be a little more specific than "slowish"? I love the idea as long as its not too OP.
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Sure
how about 10health per second, so it survives just that little bit longer. And a 7 tile range. It would have 2000 HP itself, and regents 5 per second itself. Although defended are healed 10 health per second, passive building are healed 15. Also, each player is allowed 2
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1. 2000 hp is waaay too much
2. 10 heal per second is waaay too little
3. It shouldn't heal itself
4. It would be the same as having a healer in the castle, and we all know how unless that it is
Im not saying its a bad idea. I like it but ur description of it has many problems. Think about my suggestions and revise the stats.
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Good idea,but change the statistics of it a bit,
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If you want to heal your defences then request healers for your clan castle. A healing tower with 'slowish heal' would just take up valuable space within a base design especially if it it only heals buildings within range.
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Why?
Can't see the point really, all it would do is give the buildings more health. If it only healed CC troops it would atleast bring something new into the game, could make the giants more attractive to use as a CC troop. I've seen people complain about the attack time beeing to short already and im sure everyone here has failed a raid cause of it, a healing tower would make it a bigger issue.
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Revised stats:
Revised stats :
1200 hp.
18 heal per second.
7 heal on itself.
13 health to cc troops.
Adds 200 max health to building wihtin 18 tilles.
Heals people within 10 tiles.
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1. Still too much hp
2. Still too little heal
3. It still shouldn't heal itself
4. It's ranges are too long