Awful change to WW. Felt lvl3 was at a good place against max th11s. Max Th12 defenses are far from being the norm so with the new stats WW will be underwhelming. Wish they would have waited a while before making changes.
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Awful change to WW. Felt lvl3 was at a good place against max th11s. Max Th12 defenses are far from being the norm so with the new stats WW will be underwhelming. Wish they would have waited a while before making changes.
Not to say i agree with the balancing changes, but even now the WW adds 6100 hp and 350 dps, to your army, for zero camp space. I would even go as far as saying you are guaranteed to get past the first layer of walls 95% of the time.
I wonder if they had released the WW with the current stats, and no one ever saw the 7100hp 500dps monsters, people would still be amazed at how much the WW changed the game meta with a free almost guaranteed wall breaker for no camp space .
Your clan is way better than average, so drop all those stats down for the vast majority of players. Then consider with those reduced stats whether they really are too high for th10, which is 2 levels away from the top hall and th11, which also isn’t the top hall. Then reduce the th12 stats even further when the defense eventually catches up to the max troops you’re using.
To me the thing just wasn’t OP at th12 and all they had to do was make it only level 1 for th10 and only level 2 for th11.
The nerf was too soon and SC knows it. A level 3 WW has become a level 1 WW. I’m disappointed in their decision to nerf it.multi-target infernos are still useless, bring back its ability to negate the healing effects. Kudos on increasing the collector loot.
It is worth noting that donated WW’s can be used against TH10’s - level 3’s would likely wreck them. The balance change could well be due to that...
Regardless of whether or not the WW was OP and deserved a nerf, the reasoning for it provided by Darian in this thread (that people weren’t upgrading Siege Workshop in the first 2 weeks) is ludicrous and quite frankly, insulting to our intelligence. Darian, you need to rethink your response to this.
Read through the first 21 pages and decided just time to add my two cents.
The WW was far from OP on bases that had been updated with defeating it (knowing players would go after the EA with it and a small kill squad). With one attack on th12 in war, ended up with one star and 2 star but no 3 star in war. Bases that were updated with a bit of thought about what I would target did a very good job of killing the wall wrecker and keeping it toward the outside of the base. Dead and ruched bases of course didnt do well against me (no surprise). This is attacking th11 and th12.
I tried the blimp several times and am not impressed with it. The bombs don't do enough damage and they move too fast for the other troops. Though with a bigger cc it might be useful. Meaning in reality that I am not going to be using the blimp until my cc is updated and can hold 40 troops. So all 4 gold storage and the cc must be upgraded before I am using the blimp. Assuming a good chunk of players look at it the same way I do, it is no surprise that the blimp is not being used much at all.
And if you have clan members who are a bit OCD about letting troop request remain hanging, it is not a wonder that their would be a surge in seeing only one troop being donated/used in farming, and used a lot.
Long story short buff the blimp or slow it down (or both) if you want it to be used now. Otherwise look at the data in 2 months for a true look at its usefulness. Disappointed in the nerf on the ww.