So, basically, this has to do with helping attackers, hindering defenders, and tidying up those villages! The idea is this. Each of those automatically spawning trees, mushrooms, rocks, and stumps should have three stats: blocks line of sight (yes or no), defensive cover, and finally, removal cost. The removal cost shall stay the same as it already is in-game. Why ruin a good thing? Blocks line of sight and defensive cover are passive stats that aid raiders.
Blocks Line of Sight- If said item blocks line of sight, archer towers, cannons, heroes, and x-bows can't target anything behind them at whatever angle the tower is to the object. Mortars, wizard towers, and inferno towers however, can target troops where line of sight is blocked. Once troops move out from behind the object blocking line of sight, everything can target them.
Defensive Cover- certain items will be assigned a coverage bonus, so that raiding troops within a 1 tile radius of them get a small percentage of damage taken off incoming attacks.
Item Blocks Line of Sight % Defensive Cover Tree Yes 5% Big Tree Yes 7% Pine Tree Yes 7% Trunk Yes 3% Fallen log No 2% Stone(all small) No 5% Stone(Big) Yes 10% Stone Pillar Yes 7% Mushrooms No 1% Bush No 1% Tombstone No 3%

