*steals base*
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*steals base*
Thank you! Glad it's working well for ya as well. My new favorite thing about Clash of Clans is getting these kind of feedback's on my designing work :o.
I would like to give a final update on my TH7 as it is approaching the level 8 mark in roughly 8 hours at the time of this post.
1. I modified the design slightly to nullify the mentioned weak-points, increase the core's defense against archers, decrease gold storages' exposure, and strengthened some minor defensive strategies.
http://i50.tinypic.com/687xg1.jpg
2. I went on a quick trophy hunt to test the design's survivability at higher trophy range. Here's some of the results:
http://i45.tinypic.com/2us8i6e.jpg
http://i50.tinypic.com/ioow0k.jpg
http://i48.tinypic.com/a9uxk9.jpg
I have also added these updates in the original post for future referred new viewers. Thank you all for the support and feedback's! Farewell "The Trap." :o
I wonder how well the trap base would work at th8 with the addition of archer and wiz towers?
http://img600.imageshack.us/img600/5123/687xg1.png
White: spawn borders
Red: wallbreaker path
Blue: deco switch/ remove wall/ rotate wall piece to become spike
If I had no wallbreakers I would come from northeast because only 1 mortar there and wiz tower are out of range for a frontal assault.
That is the most unusual looking design. I'm going to try it when I care do the painful re-modelling work it'll take, moving tiny pieces one by eone.
It might be hard to see the grids on the screenshot, but the labeled wallbreaker paths aren't there. The outside segments and the inner wall don't have any intersecting path there. That's why the red arrows are slightly diagonal/not parallel to the grids. Good observations though. Moving those decorations wouldn't hurt. Better safe than sorry right? :o
Hey just wanted to let you know that I've been reading through this thread and this base looks really good! With the use of your knowledge of the AI of all of the troops, and the lack thereof for people attacking you, it seems like it could work really well. Sadly, I moved to Town Hall 8 before the update, so I'm pushing through there haha but I would love to see what kind of base you find suitable for Town Hall 8. Do you think you'll be posting that here when you get there?
r u still on that trophy level? i wanna find you. ^^
http://i.imgur.com/J8pjpdY.jpg
here is modified base of yours which is very useful to me atleast.
i created two segments.in bottom segment,i swapped gold storage with de storage because currently i dont have much gold to protect.
Nahh I dropped down to farm because my TH just finished upgrading. Don't farm me you turd! :rolleyes:
Pretty good looking base you got there :o. The segmentation will definitely helps against tunneling/raging attacks. Let me know how it works out for ya.
http://i.imgur.com/c8n3whe.jpg
http://i.imgur.com/l8ivTWO.jpg
http://i.imgur.com/g1iFJ5L.jpg
http://i.imgur.com/BLB0FVr.jpg
http://i.imgur.com/WCyoAT7.jpg
Log for last 5 days.Had gold around 1million and elxir around 1.5million.
the max i got looted is 100k gold n 100k elixir ( someone broke into bottom).
I am a new Th7 and love your unique base design. My walls and archer towers are a level or two below yours still. I want to try your base design though. Do you think it will still hold up with mostly level 5 walls?
Thanks Pingfao. Since I don't have all those decorations and flags yet, would you recommend using amolji's variation of your base until I get all the flags like your base has?
His version is nice but I would recommend moving your outter buildings away from the inner walls a bit to push the spawn points back. That's what I was using the decorations for. If the spawn points are too close to your walls, the outter segments' sole purpose of distracting wallbreakers will be nullified.
Ok got it. Thanks for your advice. Can't wait for my first attacker!
So far this base hasn't been holding up to expectation. I have everything setup exactly the same. What part of the design is supposed to stand up to hordes of barbarians and archers walking straight through and taking out all your defenses? Granted, I do have three cannons and a mortar all being upgraded, but still. I don't see that even helping too much with the attacks I've been getting.....
As we said in another thread, the more used this base is, more people learn how to break it / more of these bases get hit by experienced farmers. When ping was using it he would get attacked occasionally by inexperienced attackers.
Basically the base is running it's course, it was a great design and did very well, soon it will be just another added to the histroy books :)
Makes sense....thanks
This is one of the weakest TH7 designs I've seen so far, despite all the positive feedback it got on here, and there's actually nothing to learn about on "how to break it" because its plain weak.
I just totally owned a guy using this design (with a 26k army of barbs/arch/goblins), which makes it beyond laughable :cool:.
A full offence th8 won't struggle with it, it's a little harder for th7's too attack. It's a nice th7 design, it was new and it serves the purpose of luring lower level players into attacking and screwing it up.
A solid defence isn't everything in base design, you could build a solid base, but only experienced attackers will go for it, resulting in spaced out big hits. This design could go afew days losing very little by drawing in free shields from inexperience.
I smashed a beetle design the other day using a typical farming army, does that make it worthless?
I won't call a 26k E army "full offence" and then again if it gets 3stared by the cheapest army someone can build then id say yeah, it sucks, plain and simple.
I ran into several th7s that I had to skip cause IMO their design would probably withstand my standard farming set of troops which is actually a lot stronger than the 26k one I posted above.
Sad but true. Well said. :o
3 Star'ing a lower TH with 1 AOE defensive structure being upgraded, using a mass, higher tier army isn't something to be used to judge/bash a design. You might consider your mass, tunneling, brute force army as "standard," but for some others, WB's and more planned/spread out tactics are more "standard" to them.
As mentioned in the original post and the add'ed content, this layout is definitely delicate and was created solely for my enjoyment of confusing attackers. This confusion is slowly disappearing due to the design's publicity, rendering its main strength useless. I wouldn't go as far as saying "it sucks, plain and simple."
Dude, I was giving REALISTIC feedback on this particular layout.
You say it rocks, I say it does not because even the average attacker/army is going to wipe it out.
From all the TH7 designs posted around the forum this one is probably the weakest, therefore all this hype is for nothing.
The stuff he's been upgrading wouldn't make any difference at all because it was an overkill, I could have easily killed it with 2/3 of that army (and I hit a giant bomb btw).
Just because a bunch of noobs have failed to break it does not make it good nor reliable.
My opinion.
You're definitely entitled to your own opinions. I didn't disagree on the fact that it is rather "weak" vs. an average attacker. Again, the sole purpose of the design was to cleverly induce mistakes from "average attackers," not to defend with brute strength. Now that most people know its "baiting for mistakes" nature, the idea of this design is rendered useless. That "average attacker" would have been more likely to make a mistake and lost before this design was posted than now. I appreciate the feedback. However, as mentioned earlier, I wouldn't go as far as bashing the design.
Also, in regard to your comment about the mortar and overkilling it, somehow, I highly doubt that. You got inside his inner wall merely through brute tunneling with mass tier 1 units. An active mortar would have made a huge difference. Also, using only 2/3 of what you had wouldn't have given you the speed you needed to get through the wall before the extra volleys wipe out your army.
All in all, I'm not advocating people to use this base. It worked for me, so I shared it. Replicate it or not, is up to the viewers. :o
Just want to say that yours a great design - I liked Pingfao's design as well, but yours is more inline with what I was going for, and you had the pieces put together better than I did. Adopted your design a couple of days ago (with minor tweaks to my liking), and so far nobody's been able to get all my storages, and that's with a WT and two cannons down for upgrade, and non-maxed archer towers. Even got hit with a pekka/giants/wizard attack this morning, and the attacker still ran out of time before they got to my gold storages
Kudos.
Mike
I could be missing something, but isn't the air defense exposed? Any idea how it stood up against giant+healer combo after the air defense is taken out?
Also, I'm guessing the spikes at the entrances are long enough to draw wallbreakers when they are dropped dead-center along one of the entrances, right?
Not criticisms, just making sure I understand the base design!
I haven't gotten hit by a giant/healer attack yet, but personally I employ a lot of giants/healer attack myself, and typically if I see a base with air defense on opposite ends (and not completely undefended), I just skip to the next. By the time I take out both air defenses, i would've lost a good chunk of troops and may not have enough time to finish.
...well, technically I did get one giant/healer attack, but the attacker ingeniously deployed healer at the same time as the giants, and the healer got shot down in three seconds flat. I didn't count that as an actual attack. :P
Also re: wallbreakers, if you aim them straight at just one of the spikes, they would indeed penetrate as they would go in a straight line...but unless you take out all the defenses first (at which point you might as well just mass goblin it), you'll need a LOT of wb's, as the cannons/archer towers/teslas would've taken out quite a few along the way. Most people who carry that many wb's would probably skip for a layout where all the storages are all in close proximity.
Mike
consider this post a pat on your back. you did a great job massing tier 1 level 5 troops against a TH7 that was upgrading a mortar!
as ping fao's screenshots show, however, this design does well against people who rely on wallbreakers. it's not infallible, but i think the screenshots show that on average, it does well. that's all you can hope for without getting to higher TH levels.
no one in this thread, especially ping fao, is claiming that his design is indestructible. people have already commented that he loses more resources than they would like due to the placement of his storage. that said, when is the last time you logged in to +80 trophies from four failed attacks? the base does what ping fao stated that he wanted -- it gives him the opportunity to gleefully watch replays.
I have been trying out the OP's design the last few days of my TH7 days as well. It has been working well and given me quite a few defense wins. Only about 25% of the attackers get through to the center, and average get to half my storage containers (1 star). Only one attack (revenge) 3-starred it, but he was TH9 and used a an expensive attacked compared to what what he won back. Name and clan anonymized.
http://i.imgur.com/lpX8ZCp.png
Before this thread even hit 5 pages, my win rate using PingFao's TH7 base was a staggering 95%, even against TH8 attackers. Once this thread got a bit more viral to others, people analyzed it to the very core just like the other base designs, and of course, found a better way to raid it. There's no such thing as "invincible" base. All bases have a weakness..... Quit your yapping if you hate PingFao's base. I challenge you to make a better TH7 base that can ward a ton of wallbreaker strategies like his.....
I used this layout and lost 500k of resources in 40 minutes and got my ♥♥♥ kicked. I have maxed out TH7 defense, except level 4 AD
Your problem would be you killed them to fast before they did 40% damage. Downgrade your base flamer!
/troll
I defend pings base and no love, screw you ping gonna go lick some other th7 designers bum! Haha
In all seriousness, don't use this base expecting massive wins, you win most and lose some. A good base works on the average loot lost over a week, not someone smashing your base apart because they know how to.
Exactly. There are no impenetrable bases at TH7. The goal at this stage is to be able to repel most average raiders, and to deter as many high level farmers as possible by making your base difficult and costly to raid. It's the same if you're raiding as a TH7 - while you could probably destroy most TH6 you come across, why wouldn't you skip the well laid-out ones when there are easier ones for the picking? Fewer troops deployed = less time building = more raids per hour = more loot per hour.
Mike
Thanks Mike, I hope it's working out well for you. I know Lostris is happy with it. Like bgizzle said - win some lose some. this wasn't intended to win it all. There is a high probability that you will retain your storages. Great attackers will figure out the puzzle, but how many great attackers are there?
I think the percentages are in your favor.
I haven't been looking in the past couple of days or I would have written sooner.
Glad that others are enjoying the base design I have. I could not be happier...am currently working something out in my head for when my TH upgrades to lvl 8, if it works I can post that design here at some point.
As far as air defense and how open to being taken out it is, that has not been a problem at all for me. The units are so close together that in general there are multiple units attacking the same target(s) so its very effective. Everything in general gets hit by so much that they go down fast, and if the cc is full or even half full, they won't get near the inside.
Wbs have hardly been used against me, strangely enough. I guess they think they aren't needed, not sure, but the two breaches to the inner walls I have had have been really because those two attacks were nr 5 of the night and last night, nr 4, so a lot of the defenses were weakened, although the prior attacks didn't result in much for them, just trophies to me... No major loss of resources either.
In general, all of the defenses of the same type, for me, overlap, and especially with the two teslas, as a little added bonus, all sides are well protected. I have seen most attacks coming from the SE, seems to be a real pattern with that for me - towards my TH. Over 95% are from that side.
I think that because it's hard to analyze this type of design, it's not pretty or orderly...it hides a lot of why it is so effective. It confuses people who are used to seeing parallel walls and nice & neat. I have stopped analyzing it, and believe me, being an artist that is not easy, I have just come to appreciate how well it works, and enjoy the replays over coffee...although there are many nights I am not attacked, and I do try to leave at least a bit of resources, could leave more out I guess to entice.
Am interested in any thoughts as far as TH8 designs, I do like Humuhumu's design as well as one other I have seen, which might suit me, but have a feeling I might make a hybrid of something.
I will keep an eye out should there be any other questions or such concerning the TH7 open design, as I'm more than happy to help others from my experience, although I am no expert.
This doesnt work at all....I copied it exactly n lost 7 battles in a row in the past 3 days....i have a town hall lvl 8 so i added more walls n weapons n still i got destroyed. This village sucks
Realistic would have been that he had 1 lvl 5 mortar, another lvl 4 and another upgrading and if you say this doesn't make any difference then you don't know what you are talking about. I had tier 1 attacks with lvl 5 troops on my base and my mortars loved them.
As others stated... this base has worked well, no matter what you claim, just refer to the sceenshots @the beginning and frankly.. a th8 or 9 should be able to defeat a th lvl below him without problems.
@those guys which are losing massive resources..... manage your builders better to not have full storages full time as this is not adviceable @th7
@those guys which are losing massive resources..... manage your builders better to not have full storages full time as this is not adviceable @th7[/QUOTE]
This is alpha and omega for base defense, great that you pointed it out...although everyone SHOULD already know how vital it is.
Great point, though I've been losing a ton of gold/elixir from full containers as of late, because I loot more than I could spend (even with 5 builders), my walls are about fully upgraded, and I've raised my trophies to 1600 so I could raid DE off TH9's. Pretty much every time I log off I get revenge pummeled by PEKKA/Dragons/lvl 5 troops/rage spells. :D But hey, I got my DE, still have plenty gold/elixir left, so it's a win/win.
Mike
3 more days until TH8, but overnight results with OP's design:
http://i.imgur.com/VF6Kdyk.png
I'm going to try this out. I was using Flammy's TH7 design, but a few very high level attacks (lvl6 troops and queen and king) have destroyed it. Looking forward to watching fail attacks!
Would I be totally pathetic if I stole this base layout?http://i47.tinypic.com/r77t4z.png
I'm gonna try it out, once I get my teslas up and running
I really like your layout. Would you still recommend it if the king is missing ? If yes, what would you put there instead.
Regards
I didn't bait me :rolleyes:. The wallbreaker route does fk your strategy up a bit on first, but you don't actually need that many to break into the center.
The version i got to see in matchmaking;
http://f.cl.ly/items/3C0m3h2T3P3O433V0N0T/pingfao.png
I deployed some giants on top to distract and then deployed 2 wb's left to the lab, thinking i could go right to the core after those 2 walls were gone. Didn't go as expected, i deployed 2 more and they took a marathon walk to the spikes at the top attached to the core. I deployed some more figuring that they would destroy the core walls together with the spikes in the end, and they did. After that it was a piece of cake lol :) I also didn't actually need to deploy CC and even my King, because i ended up destroying way more of the base than what was needed;
http://f.cl.ly/items/2u1x1K053U0C1u0G0O3y/pingfao2.png
Now he had his mortar upgrading and didnt have the best defence possible, but i only have lvl 5 archers and goblins, i don't think that this would've been impossible with max defence and all lvl 5 troops.
http://f.cl.ly/items/422i3f3z2f1K3u1V290t/pingfao3.png
@carpediem: I used the layout without the Burger King and it work fine.
@nut: the setup targets the inexperienced players who have never seen it before.
Yes it will work fine without the BK as pinser said. What to put there is totally up to you
haha good job on the raid. A couple of things I noticed though. It is very frustrating to me when I see replicas like this, which ignore certain elements of the original designs. In this case, the decorations, which push the spawn away from the walls, preventing straight wb paths. Their use is very subtle, but important. There are a few other misplacement in this replica as well, which expose the core to very close spawning points. That's why I added a foreword in the OP to warn viewers about these false modifications, but it seems to be taken very lightly.
Secondly, you attacked at the wb-weak-point that has been mentioned in this thread, so kudos on that. Had the replica's owner actually read through the thread, he would know that the 2nd version fixed this weak-point with a single wall spike.
Actually the decors are so important in your defense PingFao. I have never seen any base that utilizes decors as much as you do and quite effectively to boot. Since you're using the decors to push people from spawning closely to your base, your outside cannons and archer towers have about 10 seconds more to fire at incoming targets..... That's 480 worth of damage right there, assuming they are both level 8.
I figured, was looking back at the screenshots and was like huh that gap between the mine and lab couldn't have been in the actual design.. Another poor recreate.. sigh.. Was still a bit of a rush for me to attack "your" base though, as i normally go for the weak noobs heh. Not sure if i would've gotten the same result if the base was updated with the wall spike.
Nice base though, same with ur new TH8 one. Good job :)
Hey Ping , do you think think that your base will work as well without so much decorations, lower walls and no barbarian king?
Haha, told the fool (referring to nut701) to get all the decorations of the original design, and even make the changes that Pingfao was nice enough and added them in the first post, but he didn't listened and paid the price. I saw his base a couple of times 2-3 stared in that layout cos of his sloppy copy. Ignorance is a bliss. :)
On the other hand, I know someone that's using this layout, but unlike nut, he got all the things exactly as in the original design with all the decorations and even did the changes as in the updated layout and saw it fail only a couple of times, and I can only guess it was by the hand of a player that knew exactly how to handle with it. :p
While I was at TH 6 I stumbled in this great topic and was thinking on getting this too when would have finished the town hall upgrade in a couple of days, but then changed my mind mainly cos of the decorations requirements to get the job done.
Anyway, kudos for the layout Pingfao. ;)
As a TH8 or 9, you shouldn't really have any problems with a TH7, especially not when defenses are not maxed/ upgrading. Not having lvl 5 mortar in this case is a deal breaker, not to mention his obvious flaw in copying it which is even worse because he simply didn't understand the concept/ most likely placed his traps suboptimal to make it even easier.
I really hate this layout. I'm using it like for 2 days and I still didn't get attacked, LOL. It just scarries off the opponents.
you know u think too much of yourself when you post a whole dang thread about it. also this thread annoys me. yw for my great contribution!
I just tried this design and I love it :o! Somehow it fits my intention of luring unaware high lvl players to attack me.
I've been attacked by a lvl93 TH9 last night and depleted my gold/elix/DE, but I didn't mind it at all! I revenged him and stole 700+ of his DE (he only stole 69 from me lol :p)
Thanks for sharing the design!
Works just Fine. Thanks for posting it. I just swapped the DE storage with the Barbarian King. The storage was to accessible to archers.
Regards
Frank
People, create ur own base rather than copying designs out there....creativity is the name of the game....
I dont care if my base is not that good, but I designed it myself.....
I have used this for several weeks. Learned a lot about pathing using it. It does totally confuse WB. I have never had the center broken by WB. It does leak resources however and the standard T1 farming setups will one star and get most of the resources.
I wonder if this base would still fool the new wall breaker AI. Marika mentioned that they target walls with buildings behind them, and these walls are not really 'spikes'. The walls are in front of buildings, so does that mean wall breakers will be lured to the 'spikes' or just continue walking forward? I am very curious to see.:confused:
I think this base will be useless after the update, You could simply drop a WB in the NE side and it will go straight for the wall closest to the DE storage I believe.
Hey pingfao!
I know you already have TH8, but could you be so nice that after the update you would make a new TH7 design specially for the new wallbreaker AI? That would really help! :)
I'm interested to see what the new AI is capable of as well. I have never been much of a fan of the overused spikes, so I don't mind the sneak peek video so far. :P
My alt will be TH7 in a few weeks. If I have time, I might work on giving it an actual layout.
Anyone have any feedback in how this design is holding up after the update?
Design is no longer good in the pre update. The WBs will bypass the distract walls outside and will head straight for the walls surrounding the storages and mortars.
Does this still work well?
Edit: Nevermind
Will it work with no hidden teslas and only level five walls? Also does it still work with the new update?
Read two posts above you;)
So it doesn't work anymore. Are there any other good trophy hunting th7 designs that protect your resources as well?
My sig, second one down.
Sooo this base is no good now I was going to try it
It's made with 150 walls.
i used it before the WB patch, and it was awsm;)
Scrumpydog this really doesn't work anymore. WB's would walk directly to the inner walls.
Thanks that all I wanted to here lol