Siege engine overpowered here’s an idea…
So that new thing is crazy overpowered- described as invincible wall breakers crossed with a golem crossed with 1-2 jumps. In fact at this stage I don’t even feel it adds to the gameplay. Rather takes away from it. So what can we do to improve this situation?
new trap- the ambush. Make th10+ capable of building two of these. If the siege engine passes within let’s say 4-5 tiles from it the ambush trap activates and destroys the siege engine. You can level this trap and depending on what level it is is what % health the cc troops lose once the engine is ambushed. 25%-50%-75%
so what do you think ?