How do you think that the game would change if players were allowed to price their goods as high or as they wanted to (for better or worse?) in their RSS? Additionally, what if Greg or Tom would not act as "seller's insurance?"
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How do you think that the game would change if players were allowed to price their goods as high or as they wanted to (for better or worse?) in their RSS? Additionally, what if Greg or Tom would not act as "seller's insurance?"
It would be impossible for new players as myself to do anything cuz everything would be riddiculousle expressive!
It occurs to me that players will have to price the most common items low in order to sell or risk losing the item(s).
The game would not be fun at all if I can't afford anything.
I think it would end up punishing lower level players who could not get guaranteed pricing on items they want.
I think it would punish those players who incorrectly guess the market price because if they place it too high and cannot sell, they will have to spend the diamond to lose the item.
I think it would cause the price of expansion materials to skyrocket.
I think it would be a headache to try to keep track mentally of what the current "market price" is for each of the nearly 200 items you can sell and would make putting things up in the stall a real pain, honestly.
It would be one more thing for people to get disproportionately upset about, because each player would have their own idea about what is "fair" to charge for one thing or another.
Good points, cheddarlimbo.
Totally agree cheddarlimbo!
I think it would be a lot more fun - more challenging and interesting.especially if lower level players were given more expansion items than higher level farms receive (freebies, from playing the game - harvesting, feeding animals, etc). I'd love that!
Seems like an ok idea but it would end up making money worth less, almost like a hyperinflation.
What would happen is the lower levels will be forced to make the goods them selfs. Then they would sell them for the price their going at, meaning they have more money, and then they could afford the things at their going price in the RSS, so supercell may have to put up prices of machines and things to stop them being easy to get.
Also please can you make sure you post in the right section of the forums! Theres an ideas section wich would be perfect for such a thread
This is not an feature request. I think that the pricing schema works perfectly. I just wanted to hear from other players how such a system would factor into their playing philosophy.
No need to play mod.
Your technically requesting that a different price system is put in place however I understand your focusing on opinions on the change to the game.
Many have suggested that this would make it difficult for new players and I think supercell is focusing on trying to encourage as many players as they can.
No I am NOT requesting that a different pricing scheme be put in place. If you read the post before yours in full, you will see that I stated that the pricing schematic works just fine, IMO.
I apologize if English is not your native language.
Oh well lets not turn this into an argument. Lets calm down and see everyone's reactions.
Personally if that were implemented, it would end my game play. Part of the allure of Hay Day is that there is a peaceful, neighborly attraction where neighbors play to level up, play to help others, play to make enough coin to buy the next machine or decoration. There isn’t much competitiveness on the Hay Day side, more so a cheering squad as demonstrated in many of the threads. The congratulations and kudos abound on this forum when someone achieves a personal mark.
How many times have I read in the forum of farmers who buy stuff from someone’s RSS just to give it to the next farmer who needs it for a boat order they requested help on? And why did they do this? Not to necessarily make money or XP, which yes, they do, but to be able to help out a fellow farmer friend. An unlimited pricing strategy would eliminate this gracious gesture completely because most farmers would be unable to afford this.
I also think if a farmer could charge unlimited amount of coin for items, they would price themselves out of the market. Since the RSS penalizes you with the cost of a diamond to trash your items, those farmers that couldn’t afford to pay the price or those that would say (as in our real world when something is overpriced) forget it, I’ll get it elsewhere; the farmer whose items are overpriced would end up with a full RSS. I highly doubt SC would allow Greg or Tom to come to the rescue of overpriced product so the Tom/Greg feature would most likely be deleted.
When I purchase something from a neighbor’s shop or from the DD I look at it this way: This farmer tied up their machines and fields to produce these items for me to buy. Sometimes the machines and fields are tied up for hours and hours during production as in strawberries or jam. They could have taken the easy way out and strictly made fast, easy items to sell. But they didn’t. They made these and offered them to me for sale. I will pay full price because of the time and effort they put into producing this item.
However, I myself put a value on what I would be willing to pay. If the cost was so outrageous or unreasonable, I would pass it by and the game would no longer hold appeal to me. Prices are capped for a reason. If prices were unlimited, you would have incredible inflation. Products would become as worthless as the coin being asked for.
As for Mac300010, I thought your post was quite articulate and if English isn’t your first language, kudos for such a coherent post.
That’s how I see it….
Goobster1963
Level 56
As i see it this was mostly a fantasy of what ifs and what does others think about it? A mind game if u like! But i do agree with what most say here with the experience of other games where there isnt any prizecap.... For those who cant buy dias of such things for real money it would destroy the game!!
Also, consider that we already have a bottom limit (we can charge as little as we want down to 1) so recognize that we're talking about raising or eliminating the upper limit. So, as soon as wheat is 37 for 10 instead of 36, everyone will start charging 37. So, at least in the short term we're going to see inflation. As soon as that happens, every machine is worth less. So, how would I play? Good question. I suspect I would hoard things as prices fluctuate.
There would be a lot more going on and I suspect it would be difficult for many of us to keep up (and I'm pretty sure it would be a huge pain for the programmers. :))
I respectfully disagree with many of you who have posted on this thread. I think that the price caps in HayDay are the CAUSE of the shortages, just as price caps cause shortages in real life. Market forces apply to this game just as they do in real life. If the price caps were removed, I think that after a short chaotic period, prices would find their own level, and one of the great benefits would be that the currently "rare" items would become more readily available (at a price higher than currently, but not so high that no one can afford it, because obviously then it wouldn't sell).
Market forces are a great thing, folks! On the downside, people who give or sell rare items to their friends in need would not be able to shine their halos quite so aggressively, because these items just wouldn't be all that rare.
Oh, another thing that happens in real life when you have price caps is that a black market develops that more accurately reflects the real price of the goods. If you don't think this is happening in HayDay, check out the trading threads, and you will see what I mean. So I guess the other downside (if you can call it that) would be that those people making deals on the trading threads would not have nearly so much business.
I would love to see an event where the price caps are removed for a time, just to try the experiment. Don't knock it before you try it!
~powdermonkey
I love the idea as it possibly being an event, but maby the cap is doubble as high or somthing
I guess I have a very different view of things because I think a free market would benefit lower leveled players more than it would hurt them. Everything has it's pros and cons but I personally think the pros outweights the cons. Realistically speaking, how many beginners can afford buying materials anyways? Not many, majority sell them to make quick bucks. If they could price the materials freely, they would make a lot more as higher leveled players would be more than willing to pay a premium price for these items.
Another thing is that low leveled players sell a lot of basic goodies like dairy and sugar because they produce more than they need. These basic items give very little profit to these players while the demand for them are sky high and people would be willing to pay a lot more.
Realistically speaking, the regular items that are easily found in newpaper today wouldn't go up in price because people wouldn't be willing to pay for it and would rather make it themselves. The only items that would go up in price are tools and sugar/dairy based items. This would likely mean that low leveled players would still be able to buy those common items for similar price while earning a lot for for their sugar and dairy products.
It's all about the hustle, baby. If this would ever happen. I would love to take on the challenge and start a new farm to try to prove that my theory is right.
I too agree with both these theories. And I would love to see an event like this. A slightly longer than usual one, say for a week or so, to give things time to settle.
This, I think would beat the purpose of the event. All that I think would happen is people would charge the new max price for the rare goods for that short amount of time, instead of trying to find the correct market level.
The spirit of the game would be destroyed. Many would stop playing.
I would be really put off. I enjoy the fact that it takes me some time to save up some money but I would probably leave if players could set their own prices.
Granted, those that set it too high may find that no one buys but things would grind to a halt somewhat.
I somehow missed the latest page and didn't see your post but bravo!!! You put words to my thought. My English vocal and writing skills just don't match my thoughts yet lol! I really enjoy the post :o I've been frequent visitor in the trade thread from it's early days and seen how it changed over time and I think a free market would adapt itself according to supply and demand as well. I think a cap just makes it easier for children and people who are less calculative to play as a free market would force players to do some research and knowledge to be successful.
I don't agree there. If it was a free market, why would it be priced 37 out of all prices? Even today with the full price at 36, there are plenty of people selling for default price at 10 coins a stack. There's even plenty of people selling a stack for 1 coin as their main objective is to find tools.