Increase TH resource capacity?
I think this would be a good idea because all "farm design" bases would just disappear. The new capacity and distribution of resources of TH must be the 1% of the max level of each storage (still starting from 1k if lower):
| TH Level |
max n° of storages |
max capacity of each storage |
TH capacity |
| 1 |
1 |
1500 |
1k |
| 2 |
1 |
6k |
1k |
| 3 |
2 |
50k |
1k |
| 4 |
2 |
250k |
5k |
| 5 |
2 |
500k |
10k |
| 6 |
2 |
1M |
20k |
| 7 |
2 |
2M |
40k |
| 8 |
3 |
2M |
60k |
| 9 |
4 |
2M |
80k |
| 10 |
4 |
2M |
80k |
In this situation ppl will mostly like to protect the TH so less walls to protect resources.
This is a minor change but what do you think about this idea?
Edit: this would be a problem maybe because there will be less resources per storage and so a nerf for goblins? share your thoughts!
Edit 2: The TH will still be 100% lootable
Edit 3: This will even make trophy push much easier, at least recollecting resources for the 1-star / 2 - star attack.
Edit 4: most of you guys don't like this because it's unfair. What about making it 50% lootable, but with a more bonus for TH level? TH level +1 means 75% loot, TH 2+ +90% ecc (same logic would be applied to penalities).. I just don't get why 5 days shield cost 100gems and 12hour shield can't cost 40k resources...