You could help me out with this idea thread of mine. Should be simple.
http://forum.supercell.net/showthrea...ng-Medic-s-Hut
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You could help me out with this idea thread of mine. Should be simple.
http://forum.supercell.net/showthrea...ng-Medic-s-Hut
Great defense, but make it that it shouldn't take out spells completeley, each levels decreases spells effectiveness
Lightnings get decreases damage, heal and rage and jump get decreased radius/time (You can set it on decreasing radius or time for the rage, heal, and jump)
Level 1 - Decreases 15 %
Level 2 - Decreases 25 %
Level 3 - Decreases 35 %
Level 4 - Decreases 40 %
Each level can only select one spell, each level earns a new spell
Add this and the tower is on it's way to perfection.
great idea . spell cancellation. but to make it balance maybe each th level then could have 1 more spell slot