Suggestions for defense against "Queen Walk" & Loot Suggestions
I can't speak for anyone else, but for me personally watching an Archer Queen ravage a village is one of the most annoying things in Clash Of Clans. So I have a few suggestions I think could help a village defend against it.
New Trap - If there was a trap that functioned in the same fashion as the spring trap, where it could remove (? housing space) of air troop from the map for each trigger. It could max out at 15 to prevent it from being overpowered. Ex. The trap could look like a big net that snatches down ?# of air troops when activated and removes them from play.
Eagle Activation Requirements - Alternatively the Eagle Artillery could activate when either; a set number of troops is deployed as it does now, but also if a certain percentage of the village is destroyed (Ex. 30%). The reason I suggest this is because I've watched a queen walk destroy upwards of 30% of a village before any other troop was deployed.
Loot Suggestions
I have just recently upgraded to a TH11, and seem to have hit a roadblock as far as generating loot is concerned. Most other TH11 have no funds because the amount it costs to upgrade defenses, troops etc. My suggestion would be first to allow upgrades to the collectors - all collectors can be purchased and fully maxed out by TH9, the only exception is one dark elixir drill. - there are no gold & elixir collector upgrades for two whole Town Hall upgrades.
Also I suggest that a successful defense should be treated the same as a successful attack, where as you not only receive the trophies at stake but also receive a league bonus as well. The bonus could be retrieved once you log into the game.
Those are a few thoughts that I had regarding the game, which in my opinion is a great game, hopefully my thoughts aren't received as whines.
Thank You for taking the time to read this.