Yes, that's what we all do when we disagree with your opinion...
LOL.
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It is too bad another thread has been taken over by one side not respectfully debating against the other side, but instead claiming it is totally invalid, selfish, etc. I guess I can mark another thread off the list of ones I follow.
I myself can't see an issue with, for example, not getting enough points to unlock a book tier, but I can understand that if 20 people in a clan desperately want the books they are going to want the other clan members to help them to get them, possibly regardless of whether or not the other clan mates can actually use them.
If that's the case, and these members are being pressured/coerced into helping then yeah, they're gonna kick back about it.
Also, if that is the case, then I think it's totally down to the clan management to sort out. I.E. either have a word with the ones wanting the help and tell them to ease off a bit, or have a word with the ones not so keen to help and explain that getting x amount of points each is now a clan requirement. Either the whole clan will come to some compromise, or some people will leave and find a new clan. My clan has done the former. We discussed what we think we can viably achieve and how to go about it and now we're getting on with it. No drama, no complaints, no issues.
We still war twice per week, donations still get filled. In fact, looking at our stats, donations, indeed activity in general, is up across the board. I can't see how that is a bad thing. We might not get to unlock the rewards we want, but everyone is playing more in an attempt to do so and if we don't, well, we don't. But, we won't fall out about it, or shout or kick people, we'll just try and do better next time.
Clearly, a lot of people that don't share our views are playing in a lot of clans that also don't share our (and possibly their players) views. If clan leaders managed their clan mates expectations correctly, all this would go away. Instead of that, it's all about "me,me,me".
"Dude" I did reply to your thread, but you ignored it like you have my other ones. And that hurts my feelings.
In my opinion, when you use quotes in response, you're purposely ignoring the content of the discussion and resorting to tactics to make one feel inferior.
But that's just my opinion.
Exactly this. Altho I am still having a hard time believing it is all about me,me,me. I wish someone had some better reasons (other then the cloud argument which in itself is kind of a me,me,me thing, but that is pushing all about anyway) for NOT doing frequent clan games or for that matter, clan games all the time.
The warring clans can still go to war. The farmer clans can still farm. The bb clans can still bb. Let the clan games clans do their thing. We finally have gotten a 4th way of playing the game which is fun and still its not good enough for some people. <sigh.>
I think you are putting the burden of proof in the wrong quarter. People have given reasons that explain their thoughts that a slightly reduced frequency would be preferable. You’ve shot those down declaring them simply invalid because they don’t convince you, and are insisting they need to provide more in order to do that. They don’t - they’ve given their reasons that explain their viewpoints. Maybe instead of focusing on criticising what they say and attributing motives, instead you provide some arguments explaining why high frequency clan games are better for the game experience as opposed to moderate frequency over the longer term?
Well, one of those posts is likely to derail a thread from an interesting debate between two positions both with some good reasons for their position into a personal attack fest like the other thread. I'll let others decide which post that is. As I said, this one is checked off the list, I'll ignore it for a while, but maybe come back later to see if anything interesting was discussed.
I understand your point, but I find the need to "shoot" them down because to me they do not come over as valid reasons.
I have posted my reason to have frequent clan games (i would rather have them ALL the time) in every thread about this issue. I'll copy and paste:
The warring clans can still go to war. I dont like wars anymore cause of the faulty matchmaker and the engineers that ruin the experience. (Or my skill level being to low to overcome those engineers) Point being: My clan stopped warring.
The farmer clans can still farm. My clan is still having fun with farming so we do that too. In my clan we like to help each other out with donations. We like to give our clan members top troops and have no problem doing that. We do not care about ratios.
The bb clans can still bb. Somewhat a mixed bag, but I like to do the bb.
In come the clan games. Its very fun to do for my clan, cause we can do it together and have a clear goal. Extra bonus: we can help our little TH's become bigger and better faster because of the rewards. This is fullfilling for our clan. We would like to become a new thing, the clan games clan.
So why not let the clan games clans do their thing. We finally have gotten a 4th way of playing the game which is fun (to us)!
And the great thing, just like with donations, warring, pushing whatever in the game, you do not HAVE to participate in my clan. We discussed it among each other, and were fine giving some people a pass on the goals if they do not have the time.
There is no downside to it imho.
Because you're still talking about entire clans. If all 50 people happen to want exactly the same thing it works fine. All other aspects of the games it's possible for individual players to do what they like regardless of what the clan is doing. A few clans might insist all players war, but that's uncommon. For most, individual players can opt in or out of war as they choose. Players can play BB or not as they choose. I don't care whether my players do or not. I don't care how much or little my players farm. Players who don't do games impact their clan, and it's to the clan's advantage to kick them and replace them.
High frequency games encourage (for those that want to partake) more activity, which increases a players loot and hence advances their base. Downside of that is that more activity at the top of the trophy ladder increases clouds, however the vast majority of players aren't at that point.
More activity and more loot leads to players upgrading to the next TH, which is what SC want people to do. They do not want people sitting at TH9 for a year or more. Whether or not it will actually encourage them to move up is a different question, but certainly more activity = faster progression towards endgame, particularly with the available rewards.
Throwing a book out every month slows down that now faster progression. In fact, people might be less interested in it, given that by that time it's easy to save enough gems to gem (for instance) a hero level. A higher frequency (especially if you're getting those rewards) leads to dependency on those rewards. People get used to getting them each week and blasting through their upgrades. That means they will keep up their activity levels. All of this is good for the game, certainly from SC's point of view.
If you slow the frequency people are much more likely to be more "take it or leave it" about the rewards as they will not view them as so important. One hero level or one building every two or four weeks is nothing to get excited about. One each week though ........
There are several downsides, which have been expressed already. And SC has already stated they are reducing the frequency, probably for some of the reasons listed by others (that you've shot down and dismissed as not valid and stupid), and also for profit margin or something along those lines that aren't motivators for players.
Hi JF Soul.
First off: I am 100% sure I NEVER said you have mental problems. I would never say such a thing, that would be ridiculous.
Next to that, I have read those 3 posts and I cannot understand your point. Probably I am too dumb to understand.
Do you mean that you are afraid that the clan games become to boring if they come to frequent? If so, why not choose to not do them. Why do you need SC to help you by not offering them? Again, I probably do not understand you correctly.
Can you please reply with the reason you try to express?
Very good point, and I agree with you about SC's motives.
While those who trophy push or are in higher levels don't represent the largest population of the clash community, SC tends to give them a somewhat larger voice because they are the most active and usually spend the most money.
Will be interesting to see how Clan Games matures and evolves.
What if they made 1 day's worth of clan games but they spread it across the week. It doesn't force everyone to sign on at once and people don't feel like it's always going on because three can finish it early. More casual players can finish it too. It's a win-win for everyone :)
Yes, and what is WRONG with that? Why is that all of a sudden a problem? Some clans will kick you if you do not meet donation ratios. Do you ask for SC to make sure that does not happen? No. You as an individual player have the choice to go to such a clan or not. Why should that be different for clan games? Some clans will ask for all of their players to participate in clan games 100%, other clans ask people to participate for some points and other clans do not care who participates in clan games.
Why do we suddenly need SC to make the rules up for every clan out there?
Prutser, I don't think you are dumb. I think you are using a cheap tactic to attack my point of view.
You've given several reasons for why Clan Games should be all the time, and they are valid. I think most here in the forum and in the community would agree with you, and it's good to raise activity levels of individual players and clans. But in the long-term the attraction of clan games might wear off. Yes, as stated in the threads and in my other replies, that might mean clans and individuals simply choose not to participate. But if SC's goal is to keep activity levels up for longer periods of time, then perhaps reducing the frequency will actually help in the long run.
All of this is assuming Clan Games stays as is in its current format. . It could evolve which would lend itself to more activity in the near-term (i.e. quests that require more clan participation and management).
You also can't completely dismiss the impact of clouds, IMO...SC listens to trophy pushers too.
Just because you dont see problems that doesn't mean the problem isn't there.
Hope i dont have to say all those things that are already posted in this thread.
Well I do agree that I tend to dismiss the impact of clouds, I am the first to admit that I do not listen to pushers which might be selfish on my part, however I feel that the pushers are such a small minority of the player base that it would be better for the game in terms of longetivity if SC would give the masses something more to do in the game the please the pushers.
(Sidenote: I would like to know how much the clouds are REALLY impacted by the clan games. Before the clan games we had daily complaints (mind you: valid!) about clouding too. Sc is doing nothing about it, so that is why I choose to dismiss that reason).
I do not understand why you think I am using a cheap tactic, I can assure you I don't.
And I am sorry, but I still do not understand what is wrong with choosing not to do the clan games if you find the frequency to high. I do not understand why you think the long-term attraction would wear off. And if it did, what is wrong with that? It just becomes another way to play clash.
Warring has worn off for my clan. It sucks but that's just the way it is.
Another good point I can agree with (and is probably the most valid one -in my eyes-) is income loss for SC. Because I guess a lot of people do no longer gem heroes but rather wait on the clan games to get a hero book.
OK. My coins tossed into the ring...
I have loyalty issues. I am obsessive about never being one to let down the "team"... a throwback to being the tallest kid on the team every year and having a dad preaching responsibility non stop.
Clan games, I clash alone, so I join other clans to do the games. I knew I was busy this week so I would not be doing much for the clan games.
But, I am an obsessive team player. If the games are there, I feel obligated to help. So last night I was up way too late doing challenges. And the night before. and it will happen again tonight.
So I get both sides. They are optional... and I JOINED a clan to get the rewards... but wheeeeewwwww I need to calm down. Next games I am only maxing ONE account. This game... will end up with three maxed and two more at 1000. Too much. But, there is no way I am ever letting others down.
While it is OPTIONAL... man you sure could feel like a jerk not doing your share and more each time.
Usually, when someone says "I'm probably too dumb to understand what you are trying to say" it's a back-handed way of insulting the person you are addressing, because you don't mean it. You've used "" a lot, saying you are too dumb to understand my so called "valid" reasons. But if that was not your intent, got it.
With respect to the bolded above there is nothing wrong with choosing not to do the games. I never said it was wrong, as that implies there is a right answer in this discussion, or that it only pertains to an individual or a clan. My discussion is focused on the entire community and the entire game. And you're actually adding a point that gives my opinion some validity--your clan got tired of Clan Wars. Perhaps because the novelty wore off? Or engineering, or the natural progression / life cycle of any clan or player in the game? Or maybe the frequency? Regardless, it happened. That could happen with Clan Games too...or not. Just my opinion.
I say yes, love them...more more more
Well i posted my points in another thread but because some ignorant people, that thread taken down.
However all of my points are in this thread too if you look closely just above my comment you will surely find it..
No point talking someone who (understand very well) dont even try to consider other peoples opinions over them.
" Dont participate" that's all i saw over 2 days of argument"
New trending just like "adapt or quit"
Keep the clan games coming. I have a lot to upgrade in my base👍👍👍😂
I think the whole back-handed way of insulting mix up is due to my not being a native english speaker, so I am not trained in that. So I did probably insult you without knowing it lol. To be clear I just meant to say what I literally said. I might be to dumb.
I get all of your points. Yes, clan games might wear off too. But doesn't every game have this problem? SC needs to come up with different things to do in clash to keep from making the game stale. One thing they (SC) do (and probably still will be doing) is giving us new TH levels, and new troops. While great, it is more of the same.
We have seen that clan wars have become a big mess and that SC cannot fix it. We know that the pushing game is having a big clouding problem and is dominated by people with multiple accounts, clans, accounts staying online all the time, what not (dare I say cheaters to stay on top of the leaderboards or is that too toxic, which I do not get because we KNOW that is happening, anyway now I am derailing myself LOL).
Now you might think it is not a problem to do the problematic wars, but for our clan, enough became enough. We really needed something new. Clan games is just what the doctor ordered for us.
I see the clan games as a whole new way of playing the game without giving us new troop levels or THs. They (SC) can do so much more with this to make clan games even better. I am pretty optimistic, and if SC can keep the clan games fresh with new things we haven't thought about yet PLUS they come up with something for the clouds wouldn't that be a positive thing? :thumbsup:
So yeah, I am kind of feeling the need to "fight" for this clan games as an option for our clan and players like me to keep the game alive and kicking. I am sorry if I offended people with my strong views. I will choose to opt out from the discussion from now on :). Untill I see something that annoys me ofcourse. This is, after all, a forum. XD
I've found that it only takes about an hour to get 3k points in silver league. I don't mind clan games anymore. Easy peasy
Personally, I'd prefer a longer break between Clan Games. I also think this was the preferred choice of the majority of people in the poll, with the top 2 choices being games every 2 or 4 weeks (over 60% voting for these two options, with under 25% asking for weekly games)
https://forum.supercell.com/showthre...1#post11320276
However, one of the things that I love about this game, is that people can play whichever way suits them. Pushing, farming, warring, or just the social aspect of the game.
Clan games have added another dimension, and I think many would agree that it's made a lot of clans more active. Perhaps even 'nudged' people to join larger clans (rather than setting up another new clan... but that's another discussion!)
But, I do feel that too much of a good thing, ends up becoming a drain. I remember, as the the last games finished, the counter said something along the lines of 'next games in 18 hours'.... and all I could think was 'On no.... not another one already'
I get that it is optional, and we don't have to push for the top level, but I feel obligated to lead by example. And I don't want to feel 'obligated' to play a game all the time - I do this for fun and relaxation.
Anyway - each to their own, and I'm just expressing my opinion. I believe Supercell will be going this route anyway, perhaps after the Winter Olympics finish (as per Darian's post from 3 days ago, in this very thread)
https://forum.supercell.com/showthre...1#post11420959
I can understand the concern of the attraction of clan games diminishing over time. But at the same time, that should be something that each clan/individual decides for themselves.
If a clan only has 2 wars a week because they are concerned about their members being burned out by constant war, does that mean we should remove the option of constant war for other, more active war clans and limit them based on what other clans do?
If a player only logs on to the game once every 2 days, does that mean we should change the 5-star daily bonus to be offered every 2 days instead?
Everyone plays the game in different ways and with different levels of activity. Rather than have SC try to cater to any specific audience, isn't it much better to simply let players decide for themselves and leave multiple options open?
This whole anti-clan games thing is very baffling. Free loot, free gems in the form of books, what more could you want? A book of building is worth 2000 gems, right? You dont want that twice or three times a month? Why not? I'd like it more lol.
If you don't like clan games, dont play it. Its for very active clans and very active people. You not being able to reach the top tier doesnt make clan games bad, youre still getting all the other tiers which you weren't getting 3 months ago. And if clan games cause your clan to not attack in war, then Leave your awfully inactive clan. Join FWA :))
Ah, I see you were only agreeing with the section you bolded in the previous reply.
Then.. would you say that you would prefer a scenario in which SC dictates the frequency of clan games for all players based off posts and/or polls in this forum? Would you prefer that situation over a scenario in which SC allows each player to choose their own level of activity in clan games? (within reasonable bounds set by SC)
The latter scenario is what is currently happening. Each clan can decide their approach to clan games in the form of participation.
So even though there are a minority of "active clan games clans" that will be negatively affected, it is okay as long as the majority of clans are content?
I could agree with this IF this situation was a zero-sum game. But it's not. It's not like there has to be a losing side and a winning side. Both sides can win by being able to control their own pace of clan games in an environment where frequent clan games are available for those who want it. Why not appease ALL players instead of MOST players?
I understand why you think this way because most balance patches or changes can only satisfy 1 group - so looking for the majority opinion is the right play by SC. However, this is a different scenario where both sides can be appeased.
OK, what if clan games became an opt-in thing for a clan, in the same way that wars are ?
I can see the other side of the coin, even though I don't agree with it, but perhaps the above would be the best all round alternative. Your leader clicks a button and then chooses the length of the games. This determines the rewards and the points needed for each tier. Clan games start 24 hours later. Probably a lot harder though to implement in code than it is to come up with the idea.
I think the reason people are talking about 'burnout' from too high a frequency are things like SkyValker and Cilakila said.
Quote:
I feel obligated to lead by example.
I can understand that as a leader, but then again, I'm not in every war we do. Leading by example is a fine way to play and one I thoroughly agree with. I also agree with Cilakila's point of not letting others down. I do my very best to not let others down.Quote:
But, there is no way I am ever letting others down.
Thing I find difficult to rationalise though is, are you really letting them down ? We didn't/couldn't get this stuff 3 months ago. If you don't get a book or whatever, it's just the same as it ever was. We've all played that way for years. If it's not enough, there is still the option of gems to speed things up.
Again, are you really letting them down ? Is it something that you want, or your clan mates want ? If you want it, you'll likely do your best to make sure it's obtainable. If your clan mates want it, then it's a different incentive to help. Either you don't want to let them down, or you want to show how helpful you can be. In either case, I'd suggest that, even if you are the reason your clan didn't obtain the wanted rewards, that you have nothing to be ashamed of, or feel that you let anybody down. One can only do ones best and one can only do so much. No one account is making the top tier on their own.
Because it's impossible to please all the players, and that's not what I'm saying. Either I'm not explaining it well, or we are talking past each other. I never said anything about pleasing the majority. In my opinion, I think clan games will keep clans and players more active by spreading it out.
I think what you're saying is keep clan games more frequent or all the time because of the benefits (i.e. awards) and how that impacts individuals / clans. If it's less frequent, that's less "free" stuff, and therefore a losing proposition. That makes sense and it's impossible to argue differently. And perhaps you are also disagreeing with me about frequency impacting interest. I don't know at this point.
My opinion is not about how great the awards and tiers are in clan games--I think they are awesome. I like free stuff and quicker upgrades. If the goal is to keep clans / players active for years to come,then in its current format I think Clan Games should be less frequent.
How does that work then ? Less frequency = less activity (doesn't it? since there is nothing extra to obtain)???
People get hooked on stuff. Everyone here for example, is hooked on the game. If you give people 'free' stuff, they tend to want more of it. That is the reason SC have always given away gems. You built them up and then spent them and 'Oooh, that was good' !!. Lost leaders and all that. Free gems are a marketing technique. So are these books, potions, gems etc. SC want people to become used to using them (hence the very high turnover rate of clan games right now), in the hopes that when they slow it down a little, they will buy gems.
BUT, slowing it down too far will lead to less activity because people will have either saved gems (to be able to achieve the same thing), bought gems (SC's preferred solution) or just plain won't care because their buildings/heroes/lab is already 4 days into a 7 day upgrade so they might as well wait now, because by the time they get the rewards, the wait time is over.
True, they might have the resources to upgrade instantaneously, but then, that requires a high level of activity anyway, and in that case, you may as well participate in clan games and get a reward for doing what you are already doing. You can't do that though if the frequency is once per fortnight or once per month.
If you consider clan games as "extras" alongside the normal game, then I can't see an issue with frequency. If you consider it as "something you have to do" then sure, I can see why you might have issues. Which is it, an extra bonus, or something you have to do ?
I brought up the majority vs all topic because you brought up "most players/clans," but I guess you didn't mean it in that sort of context.
I respect your view and think it is logically sound. That being said, I don't think it is as much of a concern as more content is added to the game. If rewards are given away faster, progression loses some meaning and people may lose interest, but in a game where the endgame (TH11) takes years to achieve, it seems reasonable enough - add in the fact that more content (TH12 and on?) will be added to the game. But this is all speculation, so no one can prove or disprove this.
Agree. There needs to be just the right amount of times to keep players hooked. In it's current format, I think less frequent would be optimal. I think once a month is not enough. Maybe 2 long Clan Game session, and 2 short sessions a month.
Clan Games will evolve just like Clan Wars did, and the community will adjust. SC will also make changes based mostly on profit, and by the data they are seeing. They've already stated Clan Games will be less frequent.
I am not taking a side on this. I am lacking in commitment on this issue, but one thing about the frequency of clan games that I did not see addressed.
I jumped on this clan game and made sure I got involved because I wanted the loot.
If there is another clan game immediately, I may not need the loot as much, so I may hit a time or two and kinda help a clan, but I am full of potions and books.
If there is another clan game immediately, some may also figure there is no urgency to max it as there will be another one in a day or two.
To your point, "free stuff" is great, but if it is always there, we may be willing to pass on a few clan games. But if they are occasional - I would HATE to miss out on a book or two.
I am not taking sides, I clash when I clash, I don't when I don't. Just saw a point and felt a clash obligation to speak on it. That and I am feeling awful and I have no desire to read this book I am supposed to be reading.
To be fair, it's a good point. If your 'magic items' are full of books or potions then you may well not feel a need to participate as they will just go to waste. 'Loot'. well, everyone needs loot don't they ?
I can see your point about 'if it is always there', but then again, if it isn't, you could have enough gems by then for it to not matter (depending upon your point of view and play style).
If someone gave you money at the end of the week for eating your lunch Monday to Friday, would you want that every week or just occasionally because you would be 'burnt-out' or 'feeling obligated' for eating lunch every day ?
Not trying to denigrate you or devalue your point in any way, I just feel that if it's 'loot' you are after, then this is achievable with or without clan games. If it's 'rewards' you are after, then this is achievable only with the help of your clan mates and vice versa. Again, I'd stress that it is 'the right clan for the right player'. They are out there, you just need to find them.
Enjoy your book Cila, reading is a gateway to so much stuff. Hope you feel better soon.
You guys are hilarious. I have a max th11 and a 2/3 max th10. I get the maximum number of clan games points on both accounts by the end of day 2 (sooner for the shorter duration games). They aren't my favorite thing to do ... but I guess I like them more than the BB (which I also take seriously despite my distaste for it).
Point is, I am a completionist, extremely competitive, and an unapologetic glory hound. I like it when my clanmates pat me on the back for my achievements, and I like "chasing" other people to try to overtake them (whether it's their progression on their main village, their BB, war ability, farming prowess, or clan games point tally). The only thing I don't do in this game is trophy push, and the only reason for that is I don't want to be handicapped by clouds.
Clouds are a serious issue with this game. I can't begin to imagine the frustration that comes from long bouts of clouds on my screen. Which again, is why I have never even ventured into Titan League. Let alone Legend League.
I want frequent CG
Fortunately, i dont participate in any clan game fun. I think its boring, tedious, and mindless.
Power potions are just as bad as engineering. I am waiting for supercell to come up with a "3 star" potion or book. So the th3's can 3 star any th11.
Clan game frequency.....dont care much since i am an end gamist.
there is too many leeches, medium size clans will become small or will disappear cause u have to kick them ;)
Make rewards available only when u make max points.
For max players clan game is crappy - there is nothink interesting there ;P
@up, power potion bases on lab lvl - its not useless only for bad enginered base.
Update: I'm actually farming gems on clan games and I'm "maxed-except-the-last-added-walls".
I still like frequent clan games.
It’s more easy to upgrade my buildings, my heroes, my troops.
With theses CG, it’s no so far away as it should be.
I have 2 TH11 and I need only more 3 month to max everything... after this, I guess I will stop to play it.
I miss the great game it was about 1.5 years ago before TH11 releases.
I stop to play war games, my friends stop to play it, I changed the clan where I was because there were few players playing CG.
CG speed up the upgrades. It’s only. But it’s not do this game greater than before.
If SC wants to do this game fairer, remove imeadiately every abandoned villages in this game.
I used this abandoned village in Crystal 2 to farm easily with a simple Queen Walk Level 47 and GW 20 in this moment.
Anyone can play it, but this game will hardly be the same as 2 yrs ago.
You miss it so much you even forgot how long it's been out. It's been more than 2 years since th11 was released. It was in Dec 2015.
http://www.reactiongifs.com/wp-conte...out-it-lol.gif
Hello I lead a 30 person team called Men Of STandard ( M.O.S.T.) yes ladies are welcome. First let me say I love clan games! But me and my busy Adult/ older teen team are getting burnt out! Because it happens so often. It also has caused fairness issues I've had to deal with as team lead. This person did not score enough. This person did not participate, Take anyone on to the team to get the challenge ( whole new set of issues) My suggestion is we cut down on how often we have them.. or like war we give people option to opt out and rewards adjusted to team size. I'm sure there has been many post on this so I apologise in advance. But curious to see if anyone else thinks it's to much. If not cool. Thx all and thx Supercell for a cool game.
If you're an active clan that is already farming to upgrade your base(s) anyway, this is just a cool little bonus for doing exactly what you'd have been doing before the CG anyway, but now you get a bonus for doing it.
Not sure why people think these are too frequent.
According to the community Manager, Darian. We will see "less frequent" clan games in future.
I agree with the Clash burn. Though I'm also VERY GRATEFUL for the books which helped me cut down atleast 4-5months of lab upgrade time.
(being an Unrushed th11, so most of my troop upgrades were 14D ones).
Itl be interesting to see whats the gap between the next clan game so we will understand the term 'less frequent' better
Whether clan games are too frequent is a subjective opinion. Some people like the frequency of the games as they are.
Maybe it would be better if you as leader told your clan which clan games they need to go all out for and which they can take it easy on. Maybe send out a clan mail saying that the minimum you want to see on one set of clan games is a few hundred points, while on the next set you may want everyone to push harder for Max tiers. That way the different factions in your clans know your expectations for each set of games.
BTW, Darian has mentioned that starting with these games, they will be coming less frequently.
I don't think it is too often but the BB games is not fun. I enjoy the BB but it is just too slow to do too many challenges.
There is an entire discussion post here on this very question:
https://forum.supercell.com/showthre...ncy+clan+games
I like clan games. It's nice bonus when farming my base up and speeding up my progress nicely. But the builder base games only slowing down our clan progress. Eating up time people could be farming what's more important in our clan: the home village. Since we are war clan our focus is in home base.
Few little shorter games between would be nice tho too.
Games are nice way of keeping people active. But they could alos support other kind of activity than just farming. Maybe like challenges from friendly challenges that war clan player could do while practicing war attacks strategies.
Darian said the CGs would be less frequent after the Olympics ended, but yet the all BB CGs were rolled out a few days afterward. I've getting to the point that I'm having a hard time believing anything SC says anymore (like, "magic items will be rare", "we're working on clouds", "we are fixing war matchmaking", "we're addressing engineered bases", etc).
Interesting... the BB only CG came out, people started to not enjoying CGs as much. Thought Supercell did the right thing and attempted to not to worsen the cloud issue too much while the clan game is on with the BB only quests.
I think BB only challenges are making clouds worse became if you are only attacking on BB for clan games your shield doesn't get used up which means less bases available up high to attack.
I dropped from legends because I didn't want to deal with clouds while farming all the new upgrades available.
Weekly basis, yes too often. More and more clans are feeling burnt out, especially with Builder Games, which I think is brutal even for someone that play Builder Base actively.
I am fine with having a weekend rest from Clan Games, and sometimes we have 2 straight clan games.
So in a month we should not have more than 3 Clan Games.
I have 6 accounts, only one of which is being actively farmed. The rest are "perma-max" war bases. Everything is built and upgraded. I have no use for the rewards on any of these except for training potions.
Sure, I could just use my TH10 that I'm actively farming and upgrading and just leave the others but 6 accounts take up a lot of roster space in a clan so I'm kind of forced to do more so that the clan benefits.
Yeah, I'm getting burned out.
Yes. And BB sucks
I was between a combination of burnt out and angry at the way Supercell designed these clan games and haven’t really been playing until Supercell fixes this.
Care to elaborate "less frequent" Games again?
How many days of rest in between Games is consider as less frequent? Is the Poll result not considered in the Clan Games planning ever?
I believe we are entitled to a weekend rest after brutal Builder Games.
I know this will be a marmite topic, but please SuperCell you might be about to kill the golden goose with all these Games, where is the “less frequently” Darian spoke of.
Honestly if they're going to start every 3-4 days I'd almost prefer they just run continuously. The week long challenges were easier to balance with life since it spread out over more variety in schedules.
Last month we were getting cool down of 2 days..
Now 4 days. I.e 3 CG per month is good
we can do less frequent as soon as my heros are maxed, 28 hero books to go..
I'd be happy if we never had a clan games again. So sick of all the meaningless grinding. The fact that they made them so frequent and tedious has destroyed them completely- I don't see how they could ever be fun again.
its is less if u count days
its not frequent u can enjoy 4 days cooldown is their
3 CG per month are okey
lady mavericks face a few minutes ago. 🙈😂
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Darian said Less Frequent? Aren't they now? How many of us bothered about scoring 3K points in this CG? That's the break guys.
I am sorry, but we are still having 4 Clan Games a month.
Last month we had 1 day gap of 6-7 days clan games.
This month is 4 days gap of 4 days clan games.
In a month we still get 4 clan games, clan games is not less frequent. But it's more brutal, as the total points cap per individual is still 3000 points with lesser duration.
Then clearly that's not less frequent as we will still have 4 clan games a month (4 days clan games and a gap of 4 days).
The correct word would be less duration clan games.
But that still not addressing burnt out concern, as we are having brutal Builder Games and the same individual max points of 3000, still burnt out.
IF you don't want to play clan games frequently,,then you can sit out . no body is forcing you to play CG