A TH8 Farming Base [NEW] - The Walk Of Shame
Here's my Th8 Farming base - original and made from scratch.
(v1.0)
http://i41.tinypic.com/2148v4l.png
(v1.1)
http://i44.tinypic.com/5bwsop.jpg
(v1.2)
http://i39.tinypic.com/2uzxbm8.jpg
Pro's
- Centralized CC
- Triangular Splash
- Split / Central Gold Storages
- Point defence has mostly even coverage
- Efficient Funnelling
Con's
- Slightly lurable CC on one side.
- Rather long funnelling strip (v1.1)
- Giants ignore cannon after AT is down and attempt to break open walls leading to 2nd layer thus ignoring the spring trap leading onto the cannon (v1.1) & (v1.2)
- Please provide more cons.
I am experimenting with the funnelling and am eager to try some designs for the 3rd / outer layer.
MODELS:
(v1.0)
- Funnelling strip rather elongated appearing slightly ineffective at times.
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(v1.1)
- Addressed long funnelling strip issue. However Giants/Hogs ignore cannon after AT is down and go for the wall protecting the Tesla.
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(v1.2)
- Attempted to move Tesla further over to prevent giants / hogs from targeting it after the AT is down so that they aim for the cannon (open pathway to cannon) and are forced to take flying lessons (activating the spring trap). However, after AT is down they now go for the 2nd layer, eg where WT & AD are, and again ignore the cannon.
- Also slightly re-arranged outer buildings to force 15 housing space to activate each spring trap when troops are within the vicinity (using the trap's full 15 housing space potential).
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Looking for ideas/inspiration on to how to improve these issues or any others you can see in order to produce a (v1.3).
Thanks to those who have already pointed out some potential flaws which along my with defence replays have enabled me to make the changes I have so far.
Advice and feedback would be fantastic and I would be most grateful.
NB: Usually I would separate my gold storages however I am just observing some of the results of placing them all in the core.
Cheers👍