Everyone says it's leader responsibility to manage clan about clan game points so plz supercell give leaders some option to set min clan point needed to collect rewards. It's annoying to see people do only 50 points.
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Everyone says it's leader responsibility to manage clan about clan game points so plz supercell give leaders some option to set min clan point needed to collect rewards. It's annoying to see people do only 50 points.
Please put your idea/feature request in the appropriate forum :) .... and to be honest, there are many, many other things that are 'annoying' - clan management is more than 'having tools'
Ummm...those are people you don't want in your clan...maybe supercell should give you some way to remove them.
By the way what will you do when you set reward minimum at 1000 and time is running out and your clan needs 200 more points?
How gutted would you be tho if you failed to reach the last tier by 50 points? That person you kicked might just have got you over the line.
The point is not everybody has the time available to hit max points. Everybody has different time commitments.
Whether SC changes the games going forward time will tell, but be careful what you wish for. Say for instance you are able to set a limit for each player of 2000 - some might know they are definitely not going to hit that so won't bother getting any points at all.....
You may end up in a worse position.
Why is it annoying ? Do you not want those clan mates to benefit ? If 50 points unlocks the last tier then why is there a problem ?
Not everyone has the same time or inclination to play the game like you do.
EDIT
Bah, Ninj'd by Damiz, who said it better than me as well !!!!!
Another one😂
This is something we are very unlikely to implement. With the Clan Games rewards, everyone wins as a Clan and everyone loses as a Clan...together. It's a collaborative effort that everyone is contributing to and is meant to reward the Clan as a whole, not the individual. It is up to the Clan leadership to manage their Clans in a manner they see fit, through communication.
As it has already been mentioned, it would be very unfair for someone to be removed for not meeting some point requirement if that person's points helped the Clan reach a higher tier of rewards. Everyone's points all contribute towards reaching that reward tier, whether you contributed 3000 or 300 or 50.
Just to revisit the title of the thread, but if a leader needs help from Supercell, then very possibly they are not really a leader and should do the decent thing and step down.
Just sayin' ......
dear ⚡supercell god⚡
with clangames you force player and clans into something. you force clans into directions that they dont wanted.
smaller familar clans are forced to rekruit players they dont wanted to have or they have to accept that they never get full rewards.
other clans are forced to replace members or people have to accept that they will not get full rewards. other clashers are forced to leave their clan to get full rewards.
is this what supercell wanted?
Insulting is not allowed here on Forums... It's the first Forum rule...
We aren't insulting you... What we are telling you...
Fette and myself, both are leaders of well built clan. And we just wanna be a leader who would like to enjoy this game by helping others and being friendly..
We don't need any tools or minimum clan requirements to lead a clan.. In Short, I don't want SC to indulge in my clan drama issues... I know how to handle it.. and I wish even you could do the same.
Bad idea I think
Haha dude In my clan we have 50 player and 23 player complete there 3000 points and others just like 100,50 200,450 and we reached the last milestone, so that means am I jealous about the low point members those have 100 and 50 points!! NO they are friends and we happy with them
You are very much welcome to join us.
There is a high possibility that your leadership is at fault for this.
We cleared all tiers, yes we had those 50 point scorers..but it doesn't matters. Every point scored is point added to the tally.
We didn't had to run after everybody with "do your points!!!", Still 14-15 of us managed to get 3000 points.
Point is if you can't get good players for your clan, is it the game's mistake?
Find a way to encourage your clan members instead of finding a back door to win.
No one is forced to do anything unless they decide they want all the rewards if they can't reach them with their existing members. My clan hasn't kicked anyone out over the clan games and we've had a few members lately who have only got 100 or 200 points. They donate, do their war attacks and chat - sometimes real life gets in the way, they have a partner and/or family etc. They shouldn't be penalised for effectively having a life and nor should anyone else for that matter - at least not in my eyes anyway. If other people feel differently then they have the options available already to deal with it - chat/clan mail/demotion/boot.
I kicked a member last night for contributing 40 points on day one and nothing since. He is an active player with over 100 attacks won this season, and had donated 5 troops and received over 500. It's a kind of selfishness I can't accept, and it's an insult to other members to do nothing about it. We'd hit 75k with about 36 hours to spare. His contribution would never have been the difference between hitting max tier or not.
If any of you more generous leaders would like this guy in your clan, I can forward you his player ID and he can sponge off you next time!
I recruit one member hoping he will do good in clan game. But he turned out to be a hopper and completed one challenge and went back to his old little clan. Now when the clan game ends he will get over 3 mil gold, elixer ,3 books and potions by doing a challenge of removing 5 obstacles or so.
Is it a fair rule to game ??? He will do it again in next game by going in another high level clan. Free rewards. Get as much as you can.
WHEN YOU CAN PLAY GAME IN ONLY ONE CLAN THEN YOU MUST BE IN THAT CLAN TO COLLECT REWARDS.
Then they won't do that
It is EXTRA stuff, not stuff you simply HAVE to have. Game is better with it, but it is no worse without it then it has been for the past two years or so.
Yeah it's nice to get it, but it is not the end of the world if you don't. Strikes me that people in general seem to be a lot more greedy than I would have thought. It also seems that CG is bringing out the worst in a lot of people, simply for that reason.
If people want to jump around clans or recruit or whatever, then that's all fine and they are welcome to do whatever they want, but I'll tell you this. If someone in my clan starts complaining about our CG scores and how member x is not pulling their weight etc it is much more likely that it'll be them that gets a talking to, rather than who they are complaining about.
Like others, I’m not Fond of rewarding non-contributors. Everyone has the occasional bout of being too busy, but when you see that someone has run 100 attacks yet they could only be bothered to do the one, 40-point challenge...it’s just a bit discouraging.
What’s worse is the overall impact to morale. As a society, we expect people to throw in with the team. Ostracizing non-contributors is always an unpleasant experience, no matter how you cut it. It would be nice to see a minimum rewards threshold set to help encourage player participation. Giving individual clans control is a bit much though. What I would like to see is something like “complete one challenge, unlock individual eligibility for tier 1 rewards; complete two challenges, unlock eligibility for tier 2 rewards”. Yes...there would be those who do 7, 40-point challenges, but I think most would do higher point challenges and they would be stronger contributors.
It shouldn’t be about taking enforcement action all the time when small things can be done to encourage desired behaviors. It keeps things positive.
Did I, whoops....Sorry.
Well, we already knew we couldn't hit 75k points so we just did what we could. No biggie, no drama. Admittedly we could have done better, but then again, we could have done worse. We don't mind though as we see whatever we get as an extra, over and above the things we are already getting.
I scored 3000 point for clan games, and we unlocked all tiers.
If somebody kicks me out of clan. Then what should be done as per your idea?
Any thought on that?
P.S. this did happen to me.😂 In Feb 6 clan games. So, im not a fan for the idea of "be in clan to get rewards".
You're right, Darian. I contributed just 540 points to the Games, and we were on around 74800, when I got a 100. My score became 440 then.
Then, to my shock, I saw that a member (who behaves very aloof) was starting to talk about kicking all players who had less than 700 points.
But then, we were at 74900, and I started a 100 point objective. No one was in a state of getting 100 points, as everyone in my clan is an adult, and they had work, and there was just an hour left for the Games to end. I dropped around 60 cups to reach that objective, and got my clan over the line.
Moral of the story, even a 50 point contribution can make a difference.
Nicely written, Darian. :)
No brother you get my point wrongly , I can explain before clan games if the new members not scored as much you asked them before, when they joined because in my clan we setting up invite only ,so when anyone join while clan games are continuing we told them to score minimum 1000 if they don't do that , we kicked them out before clan games end, but very rarely i kicked some player
why is thisdicussion still active...
I asked 1 player why are you not playing games....he told me.... his spell factory is on upgrade.....i told him to play builder base challenges...than he play just 1 game and goes offline......he is right at his place because he know ...he is going to get full rewards...either he contribute less or more
what is your(SC) definition of managing a clan ? we have no tools for that, all we can do is to kick people and send limited clan messages.
Why doesn't SC think about providing to leaders more tools for clan management instead of just proving more troop levels at each update ? how can a leader manage the clan games if he can't select who will participate and he can't set a minimum points required by players etc.....All he can do is to kick someone after clan games if this person made only 40 pts to get the rewards, but it will be too late, this is not called a clan management.
We need more tools for wars and clan games, for wars, we can't even clear troops from clan castles if a player put something bad, we can't know who put it to kick him out, we don't have a target selector to specify to each member what target he should take etc....
I am sorry but honestly with no management tools, you can't talk about managing a clan.
Any hope that one day SC provide more options for leader to really manage a clan, more than kicking people and sending clan messages and changing the clan description ?
Maybe all the “leaders” should learn how to lead.
Err, it says in the post by Darian that you quoted. Specifically "Through communication". You have clan chat don't you and clan mail ? Use it effectively. It's the only "tool" I need to manage my clan.
BTW, if you have people donating the wrong things to war cc's or picking the wrong targets then yeah, you're not managing your clan effectively because both of those are solved with effective communication, followed by a kick if the communication has no effect.
So what if someone only made 40 points ? As long as you hit the tier you were after then there's no problem right ? Other than your own selfishness that someone should get a reward that you feel they don't deserve, in spite of the fact that by virtue of the way clan games are set up, they very definitely do deserve it.
Okay, an idea. Not sure if it would work.
What if we assign value to relative contribution?
Suppose a clan collects 60k points and final tier is at 75k. That is roughly around 80%.
Now all those who scored above 80% of individual cap i.e. 2400 will get the rewards of final tier. But if you are sitting at 70% or 2100, you will get rewards from equivalent tier( 52k... i.e. tier 7).
No, I totally disagree with this. As Darian said, what if you couldn't have reached the final tier if that "less contributing" player of yours hadn't contributed at that moment to get your clan through the line?
I don't understand why y'all don't get my point, which is the point of many others, even Darian, as well. :facepalm:
Would you manage fares and train freeriders with communication ?
Also note that leaders actually have no 'power', and even if they had the power, it seems quite dictatorial that someone do something just because another said so, it isn't it? It is a bit contradictory your statement, you say 'just speak to them' but at the same times it seems you imply that everyone should 'follow' a leader. Very contradictory.
Also, what about clan with less than 25 members, are they selfish to think that a 'take a challenge and leave' player should not get the reward just for being in a clan at the right moment ?
There is no tool for kind words. Too many rules might create tension and frustration in clan mates after some time.
And one day you will end up with having no clan mates. Remember every clan mate takes efforts to make your clan successful. Leader is just a position. You have to earn your respect in clan if you want your clan mates to fallow the path you choose.
Hey Tomville, you are coming from the perspective of a mature established adult clan in which virtually clan management is only needed through communication. Rarely, there is a need for enforcement, rarely, there is a need for generating a report about who attacked and who did not, who contributed and how much...
For newer clans or for clans that accept kids, from my humble experience, clan management is both lacking and tedious. I am speaking as a long-time experienced leader who managed many clans.
When it comes to an established adult clan, i can see how the use of such tools can be seen as unnecessary micro-management. But for newer clans, or clans accepting kids, these are life-saving tool for the leader. These tools are important for the growth of the game.
One good example, is the reports that are generated in boom beach game that shows an evaluation of individual activity over a selected span of time. If boom beach has it, why can’t clash of clans generate such report. Thank you for your always support of this forum.
Some people cant play the game that often beacuse of work. It would be unfair if they were kicked for not getting many points. Of course, people who play the game more often, have way more points.
Ooooooo earning 40 points is a lot effort to do.......and earning 3000 points is bit easy infront of those 40.....as your clan will reach to max just because of those 40...not because of those 3000...i think there is no point to do 3000 as you cant reach to max tier without those 40.....great thinking guys...
My clan has 23 members and we didn't recruit any for the CG however I would not have a problem with someone joining and helping with CG if it helps us get better rewards. If they wish to leave after that then fine, we have our core members who will remain so as far as I can see, it helps both sides. What's not to like ??
The leaders role is to lead isn't it ? That's the whole point of it. However, you can do this perfectly well by talking to people in a calm and civilised manner and laying out the clan rules (if any). Discussion can solve a lot of issues (although on here it just seems to exacerbate them!). If people don't wish to follow my lead they are perfectly at liberty to click the leave button any time they wish. I've had 3 people leave in a year and two of those requested to join again.........
Train free riders - You're paying for a service (well, meant to be). Using the service without paying for it is theft. Nobody is paying you as a player to participate in CG.
This type things are good for big clanss....where hopper become loyal players......where players are afraid of getting kicked....where players dream to join...if that clan send a recruitment msg in global ....players beg to join....but you guys ever think of clan.....where recruitment is tough...no body wants to join....where players donot care about getting kick as they can find new clan
Guys in COC every clan is not of high lvl....there are smaller clans which have to face these problems
As long as the leader had to set the rules before the games started and they were clear to everyone before they decided to enter into that clan's games, I think it would be a good idea to let leaders set minimum point requirements to get certain rewards or certain tiers. I don't see my clan making use of it. We don't need it, but I can't think of any good reason for me to object to the option to be there for other clans to use if they wish (again, as long as they cannot change it after someone has decided to join that clan's game).
Yeah but it's not workable is it ?
You don't see the rewards until after the games have started. There must be thousands of clans without any members here to read what Darian posts about the CG's and in any case, I can't see that continuing indefinitely. How can you set a minimum level of participation before you know how much participation you're gonna need ?
Or have I missed something ?
When you pay for a ride on a train, there is a 'contract' or obligation that is understood when utilizing said service. Therefore, if someone is freeriding, there is little surprise when that person is removed from the train for not obligating the understood agreement that everyone else adheres to. The policy enforcer, be it police officer or train conductor or authority figure will communicate with the violator advising them why they are being removed...sometimes forcibly if necessary.
When someone joins your Clan, it is up to the Clan leadership to set up those same expectations. Make it clear what your performance expectations are for your members, so if they do not adhere to the understood agreement then it should not be a surprise to them when they are forcibly removed from the Clan. Communicate with your Clan members what the expected participation level is.
First of all, I am not talking about my clan itself but in general ! I have a high level clan with over 416 wins so I don't really need your lessons about how to manage my clan....
My question was to Darian and I wasn't asking for advices, SC talk about managing a clan and they don't provide tools for that...if they call kick people is a management, it is not....
But to answer you, you can recruit new players and you explain to them rules, and they still don't listen and you can"t know untill they add bad troops in the clan castles, and in this case what can you do as a leader ? nothing ! who between the 3 or 4 new players added them ? no one will say I did and you will never know... you can kick them all after the war, but you will be unfair toward 2 of them cuz it wasn't them who did so....
2nd, a target picker is a must for organised clans, playing mirrors and -1 is for low level clans but when you play against high clans, its not like that that it works and sometimes you need to specify targets for everyone. You cant each second send a clan message and tell each one what target to take, and even in clan messages you don't have enough space to talk to 50 members, and tell each what to do..maybe you are not a leader or a leader of a low level clan, or a clan with 10 members, but you should know that there are other kind of clans than yours.
As for the chat, in an active clan like mine, chat is cleared because too many people are talking, so you may or ur coleader say instructions or something in chat, 1 hour later the ones who will connect won't see it ....
I am not new to this game and I know what I am talking about, and if someone like you don't need such tools to use, it's fine, he simply can not using it no one oblige you to use, but clan leaders who find that they need such tools can use them and you can't come and say it's useless because from your point of view it is.
Oh it could be workable. It could be as simple as the clan leader sets a requirement of 50 points to get any rewards and leaves that as a clan setting, visible in the clan profile. The leader can change it, but not during a clan game. I'm sure more could be done. I don't really care much since I don't see a need for it in my clan, but I am confused by some of the very strong responses against the idea. It wouldn't bother me any to have clans have some more control, even if I wouldn't use it.
Could there be stronger tools implemented to manage how rewards are given out in the Clan Games? Sure. But the reason we don't feel it's worth doing is because the rewards have never been about individual achievements. It is entirely about the Clan and the Clan alone regardless of who contributes what.
Now, with that said, if we see the need to implement some form of management tool it's something we'll look into when we feel it's necessary. But with the Clan Games, at least in this early version of it, we want to stress that who contributes what is not the point of it.
nope man, I am not talking about rules, I ma talking about tools !!
a target selector has nothing with rules, beeing able to delete troops from war clan castle as a leader is not a rule, but a tool, a kind of log about who make donation is a tool not a rule etc....
Btw, I agree with you, that if you put too many rules, people won't like, but it's not what I was talking about
OK, setting 50 points beforehand is workable I'd agree.
However, the lowest challenge I have seen is for 40 points so you're only excluding someone who only does one of those challenges. If you don't do a challenge then you don't get rewards anyway, so setting it so low would seem to me to be a bit pointless.
If you set it to say 1000 points and then find its a 24 hour game you may well find that the player cap is 1000 points also. Everyone taking part would then have to max their points or not get any rewards.
I think its more workable if you know beforehand what the caps and tiers are going to be, but as we don't then I think it would end up causing even more issues than we are seeing now (even though my personal view is that there are no issues clearly a lot of people think otherwise).
I really don’t get it. SC created these games to get more people playing their game. Why not reward someone in a tier fashion based on how many points they earn in the games. Wouldn’t that create more participation? If someone wants the better rewards wouldn’t they play more. This only helps the clan get to the next lvl. I get that people have lives and can’t spend all day playing. But it would stop the freeloaders from getting minimal points and qualifying for all the rewards. Give them what they deserve.
As a clan leader of a clan which has never failed to earn the top reward in these games, I completely disagree.
It's up to us to manage our clans, and I'm doing just fine with things as they are.
I would like to share one situation. If I am leader of International clan with players all around the world and I set minimum 1500points to take clan games rewards. Then I took few new members in clan. One of them did his 1500 contribution in clan games because he knows he will not get anything if he score less. Sixth day I took him in clan war because out in option (consider different timezones). After game ends he took his reward. And left the clan without using his war attacks. clan games don't affect my clan description but wars do.
First of all I’m only talking about the clan games. Second I’m not a leader or Co in my clan. Third no one needs to get kicked for not contributing in clan games. We are a well established clan and we have no problem hitting the top tier in games. I just have a problem with seeing other Co’s In our clan and other members not doing their fair share in the games and getting all the rewards. SC needs to address this issue by either tiered rewards or give that control to the leaders, based on how much they score in the games. It would also stop the hoppers if they had to earn more than 40 points in the games to get all the rewards. I’m not here to argue with anyone. Just my suggestion
Although I don't personally see the need for clan games tools in my clan, rarely would I ever resist giving more options to clan leaders to lead their clans as they see fit. Setting minimum requirements for clan games, different settings for who can request to join (exp level, town hall level, etc. rather than just trophy levels), who can or can't donate in war, etc. I'm sure the list is very long if we mention all the ideas people have for giving more tools to clans to control their own clans. I would normally support such additions, even if I don't see the need for them in my own clan. Whether there is enough desire for such tools that it is worth SCs time to actually put in the work to develop it and implement it is a different question of course. People asking for such tools here in the forums are just one of many ways I'm sure SC tries to figure out whether some feature is wanted enough that it is worth their time to add it.