And for the record all the WT are level 5. I know they still won't one shot, but you're right, that was a blind spot. I move an xbow back and staggered them better. You may cross the alps, but you won't enter the city gates, Hannibal, haha.
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And for the record all the WT are level 5. I know they still won't one shot, but you're right, that was a blind spot. I move an xbow back and staggered them better. You may cross the alps, but you won't enter the city gates, Hannibal, haha.
Nice guide. I would just like to clear one thing up.
Every village can be defeated. And every farm village can be farmed.
the whole point of building a farm village layout is to increase the difficulty therefore reducing the number of people that can farm you.
I would now consider myself an expert farmer. And while I could farm ClanMcLeodClanLeader's village, I am among the few that can. so just because you could farm it does not make it a bad design.
Your guide is very good, but just because you feel it's the best way does not mean that it's the only way.
I also completely disagree with you that sections are the only way for a farmers village. Also wizard towers are THE BEST defender against goblins not mortars.
Yeah, I try to be pretty clear that max offense > max defense in the guide intro. My contention isn't stopping those attacks, but them less cost-efficient.
I'm surprised you are opposed to sectioning. I don't meet many folks who dispute it. The problem with egg crates at max level is generally they can all be broken either with wbs or raged goblins. And once there's a hole it's pretty easy for an experienced raider to get everything where a sectioned base won't give the same return.
Regardless, if you like a single chamber, don't let me dissuade you. :)
I didn't say I was "opposed" to sectioning, all I said was that it is not necessarily the best.
The reason that it is not the best is because if you section then you will have several egg crates that can be easily broken into. You wont always lose it all but you can lose some or most. to an average farmer.
With a well designed "fort" only an expert can get in. With a well designed village an average farmer will get none and only an experienced farmer will get in.
So you would rather lose a little often while I would rather lose all or none. And in most cases its none because there are tons of average farmers and only a few pros out there. And the pros have to find your village before someone comes along and gives the village a shield.
So ClanMcLeodClanLeader's village has been working for him because it hasn't faced too many experts so I don't see why you would dispute his claim. Now if you are I ever find that village it would be a different story.
All I am saying is that sections is not always the best or the only answer, I clean section villages just as much as forts.
Shrug, except that I don't dispute that his base has been working for him? Really I'd have no grounds on which to make this claim.
Egg crates can be designed stronger or weaker. Sectioned bases can be made stronger or weaker. A strong egg crate is better than a weak sectioned base. I also farm both plans depending on the strength of the design. I personally found ClanMcLeod's design to be a weak egg crate as per my previous discussion, but I really have no intention of critiquing base designs in this thread. It's just a resource I intend to link to when critiquing bases in the design thread.
However, I'd disagree that sectioned and egg crate design philosophies are equivalent and would suggest that the preponderance of opinion is on my side. Given that you disagree with this point of view and I know of no objective metric to prove one of us right, I suppose we'll have to agree to disagree. ;)
I just want to say thank you, it's really nice to take your time to write this, it's very usefull :)
It will help me a lot.
Have fun !
I added a discussion of the "eggshell" or "egg crate" base.
Thanks Tjwtc, that was really my only point. Sections are all the rage now, but as you say, even average attackers will be able to get one or two storages. For a farming base, keeping my resources is all I care about, so it's an all or nothing design. I would rather defend all my resources against the myriad of average to bad players out there, and risk getting cracked by the occasional expert, or super high tec army, which as Hannibal said, is not very cost efficient and will usually win no matter what kind of base layout you have.
I agree with Hannibal, ur shell is just begging to be cracked. Have wb or giant break through ur north west walls and that provide immediate access to 2 gold storages and an elixir storage. After wall is cracked, I would unleash barb, archer, and gob, just the standard army, and I believe everything inside can be destroyed.