Hogs and counter acting their abilities with something
Hog riders are still over powered and we need a trap or a defense tower of some sort to counter act them and their abilities
For instance
(talking about general defenses,obviously x-bow and inferno are most effective against most troops,but what I'm talking about at the moment is common,most found and in all base type of defenses aswell as higher defenses later on. X-Bow and inferno apply to all,but I will state specifically when applicable)
**Note that tesla applies for all of the troops because it targets anything and has a high damage per second
-pekka
weakness:
•Tesla (double damage)
Trap weakness-N/A (Giant bomb is rather ineffective to her)
-dragon/healer/balloons
weakness:
•Air defense(in general)
•archer towers
•teslas for dragons and healers
•wizard tower is most effective against balloons
Trap weakness-
•Air bomb
•Seeking air mine
-Wizard
weakness:
•archer towers
•cannons
•wizard tower
•mortars(for mass murder)
~but this is all relevant for the wizards damage per second and low hitpoints,they are balanced in my opinion
Trap weakness-
•Bombs(in bulk or 2-3 weakens it a lot)
•Giant bombs
•Spring pads
-Giants
Weakness:
•Archer tower
•cannons
Trap weakness:
•Spring traps
•Giant bomb
-Wallbreakers
Weaknesses:
•Archer tower
•Cannons
•wizard tower
•tesla
•mortars
Trap weakness-
•spring pads
•Giants bomb(rarely helps)
-Archers-Barbarians-Goblins
Weakness:
•Wizard tower
•mortars
•archer towers
•cannons
•tesla
Trap weakness-
•spring pads
•Giant bombs
•bombs
-minions
Weakness:
•Wizards tower
-(multiple targets *splash damage*)
•air defense (single target)
•archer tower/s (single target)
•tesla (single target)
~most/the rest are useless when this troop is used in bulk
~only wizard tower mainly counter acts them
Trap weakness-
•air bomb
-Valkyrie
Weakness
•same as giants
Trap weakness-
•giant bomb
•spring pads
-Golem
Weakness:
•inferno tower
•X-Bow (not as much as inferno)
~The rest of the defenses barely affect the golem so I wouldn't really count them in...
Trap weakness-
•N/A
-Witch
Weakness:
•everything except air defense
Trap weakness:
•spring pads
•bombs
•giant bombs
*FINALLY FOR THE HOGS*
-Hogs rider!!
Weakness:
(Barely when the hogs are higher lvl)
•archer tower
•cannons
•tesla
•X-Bow
•inferno
None of the above directly deals with the hog riders effectiveness and their abilities,inferno will target mainly golems and X-Bow will be first thing in sight...
••Trap weakness-
•spring pad if your lucky to catch them
•Giant bombs if placed well (which doesn't help much against them not counter act the I abilities and perks(high damage,high hitpoints) and the abilities to jump over walls)
~Really nothing counter acts the jumping ability or their high damage per second and relatively high hit-points
So as shown every troop has a strongest weakness that mainly counter acts their ability (eg. Golem-inferno/ Minions-wizard tower) wether it be traps or defense towers
There is nothing that particularly counter acts the jumping ability of the hog riders or their ability to survive so many hits. there is no tower,nor trap,nor hero that counter acts their abilities directly and I honestly think that something should be implemented to finally have something to defense against these fearsome,over powered warriors! Its time for a trap or even tower to counter act this!
Clasher out-
Please implement something like this!
Took me a really long time to write this,please read it and take it into consideration and implement something for this!