Just make a poll it will clearly show how many people are against this.
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Just make a poll it will clearly show how many people are against this.
??????????? How would a TH8 possibly know how high level gameplay is going. Please don't tell me youtube or you follow people on the leaderboards. Even so, I rarely have my TH only destroyed, so how would that make people unhappy. The shielding % shouldn't be touched, the game should give you a shied depending on how protected your TH is. Not sure why I replied to a TH8 with this though..
Both methods are an attempt to exploit game mechanics. The probability of success does not make the methods any different.
Now that Super Cell has fixed one exploit, it is also time for them to fix the other.
It is one thing for high level players to drop trophies to "farm" on weaker players, it is another thing for them to attempt to hide behind cheap shields to protect their resources. Super Cell already has a system to protect excessive loses, and that is the Shield players get when 40% of village is destroyed.
Cheap shielding tactics should end altogether.
You know that people can still attempt to 3-star your base with your th outside right? Its not like they have to only take your th and leave without stealing your resources. Leaving your th outside is not an automatic shield, its a strategy to try to keep more resources, and with walls costing 500k-1mil gold, who doesn't want to retain as much loot as possible.
This. An unprotected TH is just an invitation for the masses to either snipe your TH for quick trophy gains AND/OR possibly proceed with an attempt on your loot. We do not have an arrangement/understanding with other farmers that once they take our TH, they will leave our loot alone. No. On the other hand, high trophy hunters (4000+) have an understanding with each other that they will give each other shields whenever possible through arranged revenges.
This too.
Yes sorry about the confusion...my signature can be a little misleading as I have not updated it in a while. I am now a maxed TH8, and i am trophy hunting to see how far i can go! I am currently at 2400 trophies.( I know its not exactly champions league or leaderboard status but its definitely higher than you seem to think I am.) Anyway I have had several battles (even below my current trophy level) where the attacker gets 38% but still destroys my TH. Its going to happen and does more frequently than you seem to think. When you trophy push you usually go straight for the TH anyway.
P.S. Farming for skull walls too? It seems you are most likely a TH8 too! Also welcome to the forums!
So this farm shield is just as cheap as the leader board players using second accounts to revenge/attack themselves at 40 percent? That is so far from the same its a joke.
Firstly if I place my th outside it may or may not shield me. Its 50-50 for me. Just as often I get sacked for my gold. Secondly the whole trophy system is based upon this set up and to change it would just amount to a whole new game. Most players would just go shop for a new game. Thirdly and lastly this would lead to so many people just getting constantly attacked that every scrap of loot they had would be gone before they could log back in. It would lead to no one wanting any excess loot and leaving builders free to spend it as it is made. Guess we can just buy gold or wait on collectors. Worst idea ever on the forums.
Finding a base with their TH outside is basically an insurance policy to attack the rest of the base or lightning the DE storage without risking the loss of trophies for people who like to see their trophy count progress naturally. But as a trophy hunter it is nice to find a free base to boost my trophies every now and then (I usually don't attack them unless they have enough loot and aren't too difficult to destroy). I'll put up a poll since so many people are asking for it.
2400 is a completely different game to 3+, suprised that SuperCell has two different games under the one forum. If you're losing your TH and they're doing 38%, something is wrong with your layout. I can tell you, in the game I play it's very rare for it to happen, almost as rare as someone using heroes under 20.
Putting TH outside is a way for people with weak bases to protect their resources.You mentioned "If your resources are well protected by a well developed defense, and somebody is able to breech your defense, you will get a shield."
What if you don't have what you call a well developed defense base? You're just give up?Let other players attack your poorly developed base? Not everyone attacks regularly.
And like what BenG said.Whats stopping them from getting 3 stars after destroying your TH that's on the outside?Nothing.The reason some people start by destroying the TH is to ensure a win for themselves.then moving on the try and get as much resources as possible.
True some people just destroy your TH and surrender.But its either they just wants to increase their trophies or they just want the achievement.Either way its up to the attacker himself. I personally,doesn't care if i win or lose the attack as long as i gain more then what i spent.But that's just me.
And may i ask why are you condemning TH sniping? By making this thread,i presume your TH is on the inside.Enlighten us.
Thank You
Ha yes indeed my layout is in its early experimental stages... Many get the one star but fail to get the other 2.
Also many people have heroes under level 20 that use them...its not that rare.( you might want to come out from under that rock now) But this is getting off topic. The bottom line is that I am completely opposed to the destruction of a town hall not leading to a shield.
I dont really understand the question. But if you are asking why a shield for destroying your townhall is good, i think I can answer that. When your townhall is destroyed, you lose the battle and some trophies then you get a shield. This shield keeps you from losing even more trophies by getting attacked numerous times in one night.
To your first point: an attempt to exploit game mechanics, whether it be 50-50 or 100% is still an exploit.
To your second point: An attacker will still get one star if he destroys your TH, where ever you place it, so this does not change the trophy system.
Finally, to your third point: People will not get constantly attacked. Super Cell gives you a shield when 40% of your village is destroyed.
If you set up your village correctly, 40% damage will not equate to 100% of your loot being lost. In addition, there is a cap of how much resources you can lose per storage container and there are loot penalties for players with higher THs attacking you.
You should be at ease know. Will it force a few players to adapt? Yes. This will only force people to work on their bases a little bit more. :)
I don't see how this idea would fix anything.
This may well make farming happen even more. With no halls getting sniped even more accounts will be filled with pumps/mines.
Farming would be even bigger contest of attacking inactive mines/collectors. The trophies I lose attacking I would get back when someone else takes my pumps. As it's only farmers who do this.
Why do farmers do it? Because it's the best way to make loot.
Solution, make successful defences worth something, and make trophies worth more. Boost leagues again to give bigger loot rewards on 2 & 3 star wins, and give us a loot reward for a successful defence. Players would be much more willing to risk losing loot to win a defence is it was worth more then pointless trophies.
Many other posters actually speculated that the removal of TH shields would make farming more difficult...
I actually think it would not change the game that much at all. Players will adapt to not getting a cheap shield. The days of seeing THs at the corner with nothing around it will be long gone. :cool:
Similar to my thoughts.
As others have stated, champion cheap shields were a guaranteed win+12 hour shield 90+% of the time. Placing your town hall outside is not a fixed shield where you are never attacked and never lose resources. It is highly improbable supercell would change this just due to the fact that a large part of the active community are farmers. However, I would hunt trophies if it was possible to do so and upgrade my base. However, that would be bad business, as it would eliminate the need to use gems to advance.
I have no problem with players leaving there townhall out and getting a free shield and losing a star. What I have a problem with is fact is the town hall is worthless should hold a lot more resources!!!! 1000 what a joke. Make it 50k of each at least and make people think twice about the easy shield. At least make them lose something.
And just anther note there bonus loot for winning what about defending.
Hey gonfreakss. Im sure i read u stated u were a farmer. Call me cynical but u sound like a high cupped champion whos really upset their method of preventing a resonable raid against them (you) has been removed.
The reason sc have patched the ♥♥♥♥♥ is cos ppl dont want to stare at clouds for 8 hours. The solution seems fair in my opinion.
No-1 can put a resonable argument for allowing cheap shield without sounding childish (ex - if this exploit continued then there is a good chance some/most will NEVER be attacked by someone who isnt an affiliate). Therefore the arguments become invalid.
So now u turn ur attention to this thread proposal.
It reeks of desperation. The comparisons are laughable & its takes me back to my childhood days where im fighting with my brother over the most ludicrous things just cos im upset over something.
Where ur analogies fall short is ur che@t involves collusion & deception to prevent a fair matchmaking thus producing a gridlocked system of cloud staring. Where as leaving an unprotected TH is open to a huge range of possibilities
U fail to understand 1 has a guaranteed outcome. The other has multiple outcomes. There is simply NO comparison
Threads like this makes me more motivated to farm my lv 10 walls even faster before idiots start proposing stupid ideas to kill off farming. Good thing SC doesn't pay much attention to these forums
How will this 'kill farming'? All it would do is make you more likely to be hit by an actual attack instead of a sniper, admittedly losing a little more loot, and as recompense you would be able to farm off the farmers who used to hide behind th shields = more loot to be taken in total, plus it would give some value back to trophies.
I am in favour of this even though I am a farmer myself.
I will let this be my last response to this thread. I would rather not stoop to personal attacks.
No, I am not a bitter champion league player. However, after reading pages upon pages of how the players at the Championship level are all che@ters and are cry babies etc... I wanted to turn the tables on the farmers. What was ironic about it all was that the players that were berating the champion players for che@ating and saying good riddance to them were exploiting the game in the exact same way!
A cheap shield is a cheap shield, it doesn't matter how you obtain it. Admittedly, the process and purpose are different, but it is what it is: an exploitation of game mechanics.
Removing the cheap shield tactics for farmers will not ruin the game. In my opinion, it will make the game much better. Yes, even the farmers will need to think about better defensive layouts, rather than hiding behind a cheap shields to protect their resources. More importantly, it will make the game a lot fairer for all to play.
Hopefully, Super Cell will consider removal of this game exploitation in the next update. :o
Yeah, I don't disagree with the OP's sentiment, but this is a better solution.
Well, except that you'd have more targets in the attack queue with good loot to hit.
Exactly; this just creates a more fluid loot distribution system where what was stolen is getting stolen by someone else. It doesn't kill farming at all.
This is just plain silly.
Equating leaving TH outside with che@t shielding is totally ABSURD!
Che@t shielding involves colluding with another player(s) to BLOCK ANYONE ATTACKING you with guaranteed outcome.
Leaving TH outside is nothing more than your own base design and strategy - with totally unpredictable outcome while your base is still OPEN TO ANY ATTACKS from normal match making!
Huge Huge difference!
Why is leaving TH outside an exploit? Why should one have to hide TH behind walls? Why should one have to have walls?
Base design is total freedom. You can use walls to paint alphabets to send a message if you want - is that an exploit?
Where is the rule that one has to hide certain buildings behind walls? TH? Storage? Defense?
Some high level players level all their storage outside as a shield - would you call it an exploit?
Some people leave TH outside with level 7 teslas all around it - it's part of the game and part of the strategy. Would you call it an exploit?
Some people would take the outside TH and proceed to attack the storage for a 2 star - would you call it an exploit?
Leaving TH outside is an exploit,
Leaving storages outside for free win is an exploit,
Not protecting builder hut to help Union Buster is an exploit,
Not refilling xbow is an exploit,
Not refilling inferno towers is an exploit,
EVERYTHING IS AN EXPLOIT!
This thread is just trophy hunters vs farmers, except for a trophy hunter to be any good they would have needed to be a farmer (or a gėmmer) to get their base upgraded. And more than likely putting their town hall outside… hypocrites much?
how to kill farming by gonfreakss
I hope now it is clear for all (: thanks
Spending all gold before logging off is an exploit
queue troops when your camp is full is an exploit
giant-healer combo strategy is an exploit
Funneling with traps is an exploit
and more more more
:D
So I've been hearing a lot of different numbers. 50k 100k that for the majority of players is not cheap, besides the players that are basically maxed.
But the whole reason to do this was so it is fair for all players correct? Well doing that would not make it fair. Now town hall 6 or 7s 8s and lower would have 8 storages 5 storages, more than they do already. Making it much easier for attacker to gain access to one or more of these, making it so much harder to actually get somwere in the game. Because the amount of walls and defenses barely protects what they have currently.
Now that said, I do think putting bonuses on defense wins and gem rewards for completing things might solve this problem. Supercell would have to be very careful on how much per town hall they give because someone could essentially never raid and get all their money from defense.
I also think that making me protect my town hall would have me play a lot less. I love farming, and absolutely hate cup pushing, I hate it because it literally gets me to stressed out. :rolleyes: I think that making me lose 50k would make so many people frustrated and not spend any gems for supercell. I don't lol but I could see others not.
One last sat thing sorry for the long post. So I see lots of loot.... Everywhere besides silver two and three. So clash of clans isn't supposed to just give us all these loot filled bases, if they did it would give me the sense of sattisafication of maxing my town hall 7 and soon town hall 8. People would fly through clash or clans making supercell have to work a lot harder to make new stuff. Working hard gives keeps me more interested in the game and how my base is doing than if there was loot everywhere.
Thnxs for reading, thoughts?:)
I don't quite understand how sc would get it to work, how could they distinguish between a th snipe and a simple 1 star by taking the th and not 50%, would they not get a shield either?
sorry if this has already been discussed, didn't get to read whole thread.
I don't like how the game tries to make Town Hall the most important building, and then it's not.
So I'm all up for heavier penalties for losing your TH, gives more variety and challenges.
Exactly. In order to get easy shield, farmers actually needs to have very strong base protection. The contrast between the heavily guarded resources and totally unprotected townhall encourages people to only take townhall and not to think about trying to get resources. Otherwise there is nothing provents people from proceeding to your resources.
Actually, I have met quite a large number of people who proceed to try to take the storages after taking out the townhall. Happily they soon realized that it is no good trying to challenge my defenses, and most of the time they fail miserably. I'd like to post a sign there"Told Ya"!
So many people are trying to hurt the farming players since the trophy hunters exploit got destroyed
Yeah, it seems to me too that they are lashing out because of their frustration. I feel yesup's post quoted above summarizes the difference between che@t shielding and what I would call TH placement strategy nicely.
When I was TH7, I won countless defenses having the TH outside, but just barely in the range of two mortars, two ATs, and a welcoming party of two Teslas with spring traps in front of them. You could basically see the rage-quits in the replays. :rolleyes:
I'm mostly a farmer and I do feel that putting the TH outside is kind of exploiting the game mechanics. I don't think supercell intended the game this way. I'm all up with the TH giving more resources. Raise the resource cap to 250k (what it used to be) and let the TH hold 50k.
Why is this thread still alive?
If you like design your base that way, why hurting so much when (suggested to) removing the shield from TH? All those people with post about leaving TH "a better base design" for resource protection shouldn't be concerned at all. You need to support this idea to separate yourself from those with all the intention to get a cheap shield.
How about making the th actually hold more than a token amount? Say, it holds 75k/75k/500, and is added on to total loot available.
That would actually give greater emphasis to base defence, as well as increasing overall loot available, as
1.obviously ths would be taken for a certain amount.
2.farmers hiding behind shields 50% of the time could now be farmed for a significant amount of gold/elixir.
Please don't flame this post unless you explain why, please. ;)
That wouldn't fix anything, farmers will still leave their halls out and just snipe each other more then ever, taking even more bases out of the queue. We can just live off each others 50k + league bonus. Terrible idea sorry Goodguy.
The shield system cannot change either because many designs are hybrid. Where a concentrated 25%-30% attack could destroy the hall. Hybrid designs are popular to make players burn troops to get the hall and have next to nothing left to get resources. It's a clever protection strategy. Players should be shielded if their hall gets smashed here.
Neither storage increase or shield change can fix it. As both spawn new problems.
And yesup summed it up anyway, you can't compare a blatant che@t to a totally random outcome, which an exposed TH is.
The game is about random outcomes, Teslas around a hall is a random outcome, DE lightning is a random outcome, attacking only mines/collectors is a random outcome, attacking ones DE storage is a random outcome, exposed elixir storages is a random outcome, attacking ones gold storage is a random outcome…must I continue? You can't just pick apart every random outcome, that is what makes the game great. It is a strategy, nothing more. Every strategy can blow up in your face depending on who finds you.
The only viable options in my opinion are make trophies worth MORE, such as better league bonuses. And reward players for successful defences via league bonuses. Neither adversly affect existing mechanics in the game, it would reward players who try to keep their base in queue for longer, meaning more available bases to attack. That is a win for everyone.
Rewarding wins more is great... however I've already seen a trend towards more TH outside the walls at higher trophies, because there are more TH snipers higher up now. I've just reached Masters, and if there were more TH outside the walls here, I'd just snipe those all day for easy-as league bonus...
I'd like to see your league bonus multipled by the # of stars, i.e. bigger win = more loot bonus. Then dial down the base level league bonus a little, ideally also make a bit more incentive to protect the TH still (not sure what else to do there, though). Of maybe just make the TH snipe not count towards your league bonus, although that's a hard mechanic to explain and enforce as TH = 1-star...
Ok. so this is the easiest way to ♥♥♥♥♥ the game. you can easily make your way to masters league by TH Sniping. Want proof? Search up my old clan, "Pants Optional" Their is a level 40 player with town hall 6 sitting perfectly fine at 2600 trophies. How? well whenever his troops train up he spends 2-10 mins searching for a farmer or a ♥♥♥♥♥er in my opinion, who is to scared to play the game by the rules. Not only that but for complete effortless attacking with level 3 archers and barbarians he gets the loot bonus a master player would. (Im pretty sure its about 75k gold and elixr and about 250 dark)
Now that's how other players are exploiting it lets talk about the players who receive the free shield. so heres what they do, they log on every half on an hour or so when their troops are trained and attack inactive players without winning and take all their loot and leave, which is fine right? yeah well this part isn't, they ♥♥♥♥♥ their way to getting a free shield so basically a noob gets a couple free trophies and they get a free shield. so that no one can attack them and take their shield.
so basically these players are being to weak and are hiding behind a free shield that wasn't even earned through a legit defence.
Tell me what you all think. No offence is intended to any farmers, I personally myself have and do farm but Its a a way to progress in the game and until its patched it will be used and abused.
Ive brought this up months ago about th holding more resources, but sc dont listen.
i think adding 50k g/e and 200de is a fair amount on top of the regular available loot. So now a th10 att other th10 the max loot from storages+ th should be 250/250/2200. That would be sweet
That wouldn't do a damn thing. People will still leave their halls out and just trade hall snipes - it would put even more players behind a shield as you would sweat on an exposed hall as not only would it give you trophies - it will give you loot.
The best way for it 'to be fixed' is to reward players for successful defenses via the league system. It also needs to be revamped to give even more loot for 'proper' wins. Set huge rewards in higher leagues - much bigger then now, but only get a % of it based on the damage you do. That way hall snipes get stuff all league bonus. Make us want to have higher cups and get some loot out of it.
So many imbalances and problems with the system will be fixed by making trophies worth more then bragging rights.
Awarding defense wins is the way to go. Right now it is actually almost meaningless to make the defense, because without exposed townhall you would eventually get flattened by someone, and in the process you could suffer big loss multiple times. Sometimes you just hate your troops that stopped enemy at 39%.
If it meant I will protect 2,000de to 3,000de? No doubt whatsoever. Giving that much resource for free essentially guarantees my hall gets sniped by the first person who finds it. I am out of the queue faster then ever before hoarding resources.
When the hall pays a pittance of 1,000 each no farmer destroys it for loot. You put loot in it farmers will want to destroy them too. That means even more players out of the queue.
I for example ignore exposed halls [unless on a rare trophy push], put loot in it? I am taking it down in a heartbeat.
This, will not only stops Th outside. I'd imagine people try everything not to lose Th before a 50%.
Let the talents designing great bases protecting TH begin!
Dream on. They are not redesigning the game because a few people are trying to compare the che+p shielding to th sniping. I had my th out last night, got sacked for 140k 80k and 500de once with no shield given, a bolter hit me for 800 DE, and then leveled for 200k 200k 1500de right after that. Would be a loss of a millionk of each and 5000 de if some of you get your way... If sc makes the changes that many of you are asking for it will destroy the game. Derp!
Feel I need to add, this account I use is always on. At least on for 12 hours a day. Youre not attacking me but for a small window anyway so if you do this many people will leave a builder free to spend gold, buy de as needed to use and never, ever have loot for you to raid. I see most quitting all together over it.
I really don't see the problem which "needs" to be fixed.
There are plenty of bases to be attacked at lower trophy levels.
If noobs want to get gems at higher levels they can.
If an attacker wants to take all the resources in a base they can try.
OP appears to be equating cheap sheilds at low trophy levels with the revenge change at high trophy levels. Yes both result in a sheild but the effect of that shield on other players in the game is very different.
I'm really confused about what the problem is here? I have said it before and I'll say it again: Sniping a town hall has NOTHING to do with CHEETING the game and getting free cups and shields. If you snipe a town hall it does not prevent you from 3 starring the base or getting all the loot. All it does is give you a league bonus. One of the worst arguments in the game as of now is this stupid idea to take away the ability to place your town hall outside walls. I mean its completely and utterly pointless to add a feature that would do this into the game. This thread should be closed as it is a pointless back and forth argument.
Just wait until you all get attacked repeated overnight and lose large amounts of resource with no shield.
Even a few failed attacks when you trophy chase make a dent in the resources you have, and those attackers didn't even mean to fail on you,then multiply that many times over when people couldn't care less about the trophies you have unless they are handed to them on a plate.
I wish people on here would stop and think before they let their overactive imagination run away with them and get carried away with their own (imagined) cleverness.
How is this even a topic of discussion? It is either shortsighted farmers trying to appear clever and offering a sop to the rampant che@ters at the top, or it is those bitter rampant che@ters at the top lashing out.
If these idiotic and ♥♥♥♥♥♥ed suggestions are implemented not only will they cause serious problems to newcomers to the game, it will have a hugely detrimental effect on the game as a whole for anyone that doesn't pay large amounts of money to play it.
I could write a long post, but Growler covered it pretty well up there ^.
Don't force everyone, current trophy hunters and farmers alike, into an awkward trophy push oriented playstyle. This would eliminate around 50 % of the available base designs out there, as well as limit or change the playstyle of a large amount of people. I guess people who are fully or almost fully maxed out might also wish for this, since they probably have had an awful time grinding resources for the TH10 updates months and months back - hoping the TH10 situation is a bit better now. This change would make farming more miserable for everyone else.
And for the n:th time, TH sniping is not the same as cheap shielding (presumably somewhat fixed) used at the higher cup ratings.
What a hypocrite.
A farmer who have benefited from the current game mechanics, seeks to deny new players/farmers the same mechanism. You might be able to defend yourself now that you have a high TH and high defenses but lower level players do not have this option.
Lower level players have great options... they can easily spend their loot, so it's not available for the taking....
I have a TH7 account, and with a few hours raiding, at most, I can get enough gold / elixer for the next project, empty the coffers, then log off. No real need to have my TH available for sniping. My TH9 has the opposite problem... can't spend it quick enough, so there's always more than 1M of each in storage. TH8 is the only hall level where you need to store loot, but your defenses aren't quite good enough to defend it from a lot of raiders.
So if you can't get rid of your resources fast enough on TH9, doesn't that also mean you need to store loot, like you described the TH8 stage to be? And not sure about you, but around 6 weeks into TH9 my base still occasionally gets levelled by late stage TH9s and TH10s, although I went from a maxed TH8. The long build times pretty much make you sit and wait to spend loot, so I don't mind losing some trophies over a 12 hour shield. And yes, we know that TH7s have an easy time to make profit. I'm pretty convinced vl0071 referred to new players who are relatively clueless when he talked about "lower players".
The whole idea of removing the TH shield is just about the biggest pile of bogus I've come across so far.
That would just defeat the purpose of th sniping, farming bases and a quick shield very bad idea.
We assume SC would like people to chase/defend trophies, but they do not implement sufficient mechanics to make this profitable.
Increasing storage capacity of the TH is likely to be the easiest deterrent to exposing your Hall.
The trick for this is to make it sting enough to make you bother redesigning your base, but not so much that you QQ about it :D I guess they haven't found this point yet or aren't even looking.
Apparantly their solution in Boom Beach is to say "lose TH = lose everything"
I guess that means we are safe from that approach here.
Phew.
this is part of game mechanic
it is not an exploit
op be trolling
Ok do this and Me and many others will quit.
put more resources in townhall, me and many others will quit.
go ahead I dare you
What would you call a suggestion that you should purchase a shield (occasionally) if you don't want to lose resource over and over again when you log off?
Revenge 'not works' because when you log off you have millions of potential attackers rather than just those you have attacked with their revenge buttons. Unless you know when someone is going to log off, or bash the button for up to 8 hours, many people are going to attack them before you decide to revenge.
Why not just be able to purchase shields with resources and click the link in my sig for free cookies
I agree 0% with this shield removal on th sniping .....how can u actually remove the shield ? It completely ruins the shielding system ...lets say someone destroys ur townhall along with some other building and defenses(but not 2 star tho) ...so u will not get a shield ? Its 1 star so its considered as th snipe ? Ur cc troops gets wasted ur xbow and inferno to half and before u know it ur 3 xbow and inferno shuts down ? Well no one 2 starred u so its considered as th snipe and no shields for u ...how wud u actually feel ? Unless supercell says only destroying th is considered th sniping ...but what if theres always a building before the th ? What then ?
Not a good idea. Why? If someone is attacked ( not a farmer) and gets less than 50% of his village destroyed BUT gets his town hall destroyed, he will lose trophies and will not get a shield. Not fair isn't it?
So i guess the solution is to put more gold/elixir/de inside the TH.. Maybe 50k?
Why is this thread refusing to die? I will be th9 real soon so I am not terribly afraid of this change. I have a nice base, win plenty of raids and my village is online a whole lot but do you people really not see what this would do to the masses? I guess Ive given to much credit where it wasnt due. The loss of th sniping will hurt so many more than it helps. Sit down and seriously think about how many times a day youll get raided and not shielded. Your losses a day will amount to millions. everyone will then leave builders free to spend what they can. People will start gemming shields constanty. A few people around here need to sit down and really think this one out because its a fail on so many levels... My god man....
This thread won't die because, y'know, TH shielding is cheesey and maybe something should be done about it?
Not saying the OP has the answer, but not saying that the situation now is right either.
Everyone who refuses to lose their risk-free TH shields is afraid of playing the real game.
Yeah, I went there.
I don't think removing the shield given for destroying a TH should be removed.
I would not be to worried about loosing a higher amount of resources from taking a TH out, as with a 12 hour shield you gain, 216k of elixir and gold (granted you don't break the shield, and have maxed collectors and mines)
I actually keep my TH inside, as I like to test what I have farmed so hard to get, which is why my defence wins have shoot up in the recent months, and for this i will carry on keeping that TH inside, i cant understand low level farmers wanting to keep everything safe, but players TH8 & 9 should be at a point where they would want to test their base.
The only way to coax players into leaving their TH inside would be to reward players on a successful defend, equal to their Loot Bonus.
Might be an idea to come back from there then.
How on earth is putting your town hall out a risk free shield? You have all the risks you had if you did protect it, just that it is less likely to happen over and over and over again while you aren't logged into the game.
Farming is essential to the majority of players and preferable to many more. If farming is adversely effected like some fools want it to be then the game will die. Mark my words.
Bad Idea. I stopped playing Samurai Siege, a Clash copy, for that exact reason...they way they operate the shield system sucks! Doesnt suit my style of play so I dont play...
If clash did the same the dynamics would alter so much...too much probably. It would be a bad thing imo and offer little benefit to the community or the developers
If even half of the most vocal forum users ideas were implemented in coc this game would be worse than Festers Quest for the orignal Nintendo. Thank god it takes most of us united to make change to this game. This issue is sorely lacking that kind of support. Post all you want about this. Its going nowhere so go ahead and waste your time.
The whole point of farming is leaving your townhall exposed, so people will take that and go. This saves your resources, most of the time, from being stolen. If you don't like it, don't farm <_<.