This isnt true at all. A wiz tower shoots at one target with splash. An inferno shoots 5 beams at 5 targets with the same dps as wiz tower. Its more like a lower level tesla farm.
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wow im disappointed how many people out there thought the game was too defensive before, why do you all even play then? the concept of strategy was the thing that hooked me for 5 years now, i enjoyed the challenge of pushing my base to max and then warring against bases of my level all along the way. sure ive had a lot of frustrating attacks that failed and took me some time to realize what i was doing wrong, but if every attack was easy three or at least just shy of three, the challenge is gone. isnt end game supposed to be tough? ive been a max 11 for awhile now and i three star quite often in multiplayer raids as it was, and in war every attack i am attempting threes, by no means am i a great attacker nor a bad attacker, but i tend to three star fellow max bases on occasion in war at a reasonable rate [(preupdate) like 1 out of 8 or maybe 10 when im really slumping] when i choose the right attack and execute properly to plan. i just dont understand why so many always wants easier threes. and also yes i have tested some spam theory attacks i was assuming would be too easy before anyone jumps on the “give it time” cliche and yes they were just that, too easy. for example 38 loons/2 hounds/10 minions/all heal spells=94% on an active max base first try how “fun”. to end my rant, it saddens me that for the first time in years there was no single blanket meta attack for every single base, now will likely see several emerge, good luck seein a dime spent on gems from the market of players similar to my style of play, ill just gladly sit from war for first time in years to upgrade heros, no more gemming em back awake. oh one last thing i have a th10 as well im working towards max, and i know 10 was hard but thats cuz most rush to 10 with weak heros, when you get em up past 30/30 where they shouldve been, its actually pretty fair challenge so dont blast me saying this was a biased th11 opinion only.
Who actually sits on full DE, that’s just weird. I train golem/valk armies which cost about 6100 DE each. Unless i attack a base with 5000+ DE each time then I’m usually only breaking even.
Please tell me how you “pros” are sitting on full DE. BTW, those of you who use those stupid lava loon combo please don’t bother responding
Toxicity aside, we just had our 1 (near max 11) 2* by a th9 witch attack because he managed to just heal his cc bowlers and royals through 2 max infernos. That base held off multiple 11 hits before (he hasn't changed it in months tbh), some even flat out failing with a bowitch spam. This inferno nerf is seeming more and more excessive by the minute
A lot of people already maxed out the main base (before the update). Those who can be bothered will play in Legends league. Quite a few people just don't bother farming anymore (yes, with pretty much full tank of everything). This update will let them start upgrading.
Golems Valks better at farming? Seriously? Near max or Max TH11, you can farm with anything you want. If you farm at low trophy level, just barchs, goblins etc...
Just because you only know about laloon spam, it doesn't mean you know laloon. Proper gobolaloon players are awesome. That's way better the golems valks (golems valks is basically golem tanking so valks can spam), proper gobolaloon, you use surgical kill squad and laloon pathing (hybrid attack).
Because we haven't! Am I right? Can I get a "dilly-dilly"? No? Okay... Fine!
I'm a little surprised that we didn't get anymore information on this "Q" thing. Maybe it is a Christmas surprise? Hmm...
Gues its time for more speculation!
It's already been said. It's Clan quests.