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New defense idea: Perfumer
In times when the infernal tower has lost defensive power, I had thought of a new concept defense, something that is constant until it is destroyed, small and of increasing damage, something that reminded me of poison, so I thought of a defense that I shared that concept, and I thought about this, the PERFUMER.
My proposal of the perfurmador is a defense of 2x2, like the tesla, that at the beginning of the defense, activates, creating an area, of 8x8 around the defense in which a defensive poison effect is applied, increasing the damage that realizes little by little until its maximum and damaging the rival troops within its area until the defense is destroyed.
Then, that defense will recharge with dark elixir.
It would be a defense available from TH9, where you could get 2 of them, and then get 1 more in TH10, having a total of:
TH9: 2
TH10: 3
The defense would have 5 maximum levels, thus distributing its maximum damage, speed reduction and damage in, for example:
Lvl1: MaxDamagePerSecond-120; SpeedDecrease: -24%; Attack: -25%
Lvl2: MaxDamagePerSecond-150; SpeedDecrease: -30%; Attack: -28%
Lvl3: MaxDamagePerSecond-180; SpeedDecrease: -34%; Attack: -31%
Lvl4: MaxDamagePerSecond-210; SpeedDecrease: -38%; Attack: -35%
Lvl5: MaxDamagePerSecond-240; SpeedDecrease: -42%; Attack: -40%
What do you think about this idea? Comment it.