The current star system has many disadvantages IMO. My main complaint is that, after getting 50% and the TH, the next 50% does not have any additional value unless you get it all.
I know, destruction percentage is counted in war, but percenatge is most often not relevant to war outcome.
So, my idea is to switch to a 5 star system. Counting could be like this:
1 star for TH
1 star for 30%, 60%, 90% and 100% destruction. (could be 1 for each 25% too, just speculating...)
This way, getting more destruction would get more relevant and looking for new strats to improve percentage too. Base building would change too, because giving trash buildings away to slow down the army would have a higher price tag. And it would give any complete destruction another value as getting 5 stars would be harder to get than getting 3 stars now. So, for most players getting 3 stars would be the new goal, getting 4 stars would be great and getting 5 stars would be phenomenal.
What do you think of this?

