They could produce more money/elixir faster
and would give us all something else to
upgrade!:D
Printable View
They could produce more money/elixir faster
and would give us all something else to
upgrade!:D
Yes please!
As of right now, 6 level 11 collectors pulls in 432,000 per day.
Suppose the Level 12 collector pulls 4,000 per hour. Then each pulls 96,000 per day and you total 576,000 per day. That's an increase of 144,000 per day.
Bear in mind that TH10 already gets an extra mine and pump, so with that at level 11 they pull 504,000 per day.
So. Logic.
Assume SuperCell's developers and playtesters have calculated the amount of free resources they are willing to give the highest-level players is accurate. That is, the number of years it would take to farm enough gold to buy a set of Level 11 walls is satisfactory to the company.
This makes your request unreasonable because it would put everyone above what Supercell was willing to let a TH10 have, for free.
I'm not opposed to the idea, just pointing out that Supercell has to analyze it's economies, both fictional and real, before deciding if it's willing to give the players more free stuff.
One thing that strikes me as odd is why do mines and pumps pull equally. I mean, needed gold >> needed elixir, so shouldn't we have an extra gold mine or three anyway? Maxing out TH8 costs about 71 million elixir but over 220 million gold. That sounds bad to us, but realize that's the point: as a business Supercell has to give us a reason to buy gems.
I'm pretty sure he knows that.
Also, I think we should get more elixir from collectors rather than more gold. You spend more elixir on raids than gold, so saving up that purple liquid is a real pain. I always max my base's defences well before the barracks, camps, and lab upgrades.
I love this idea! If you put no real world money into this game, and utilize only the two workers provided...dang I would hope super cell will still be operating by the time you upgrade everything in this game. (I note: I have in no way calculated the resources and time it would take to actually do that) So there is an incentive to buy gems. This game is also on-going, so I understand there has to be a lot of man hours from supercell to maintain a game like this with as many users as it has. The gem incentive has to be there ALWAYS in order to stay in business. But as a consumer/repeat customer and gamer, I have spent more on this game than any other game I have ever purchased. At what point does supercell feel like they're taking advantage of people's lack of patience? Not seeing their businesses model that question is impossible to answer! As far as level 12 mines and pumps go...Come on Supercell you can kick down a little something like that! My vote is yes!
You know what they say about assuming thing's. it's makes an ♥♥♥ , U and Me
If super cell is more concerned about it's economy, then giving it's player more free stuff. Then gaming isn't its core principle and money making is. It seems it's less concerned with creating new and exciting content keeping happy players, then desired 'workload' for staff as a result of creating these ideas.
things that seem to be Deer ideas such as troop donation identification, Selecting multiple walls for upgrade and harvesters beyond level 11, seem to be common sense to those outside Super Cell ,but, not inside Super Cell.
I'm starting to wonder what's the point?
Holy thread resurrection Batman! This one has dust falling off of it!