shield time winds down faster than your upgrades? Never really actually timed it but it sorta looks off
Printable View
shield time winds down faster than your upgrades? Never really actually timed it but it sorta looks off
It's just the time bug, nothing to do with the shield
Check the thread naked in my sig and all your questions will be answered
Im afraid to say you are wrong. The upgrade timer runs slower than the shield timer.
Sorry, i posted something here and decided to delete it.
The shield timer is also affected/rigged/reduced. I just checked a few minutes ago. 10 seconds was reduced from it when i logged out and in again. 10 seconds was added on the upgrades....
I think they got it the other way round!!
it's fun reading it again...
This is false. The shield timer does not wind down faster it's rate is constant.
However there is a glitch in the matrix that adds time to the builds. Which could account for how you perceive things.
Bfoz has great information on it, but be warned it can effect your ability to enjoy the game and to my knowledge(which is limited) has no easy fix.
shield time is also reduced by 10 seconds. i just checked with a timer. 10 seconds was added to upgrades WTH!!!!
There is a thread specifically for the issues you have brought up. That is where discussions and observations on it belong.
Your thread here will end up being deleted or merged with the one in the bugs section.
If you want your observations on this subject to be recorded or noted that thread is where it needs to be as this one will soon disappear.
no problem.
6. DISCLAIMER OF WARRANTIES
WITHOUT LIMITING SUPERCELL’S LIABILITY UNDER SECTION 7 BELOW, THE SERVICE IS PROVIDED ON AN “AS IS” AND “AS AVAILABLE” BASIS FOR YOUR USE, WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, AND THOSE ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. SUPERCELL DOES NOT WARRANT THAT YOU WILL BE ABLE TO ACCESS OR USE THE SERVICE AT THE TIMES OR LOCATIONS OF YOUR CHOOSING; THAT THE SERVICE WILL BE UNINTERRUPTED OR ERROR-FREE; THAT DEFECTS WILL BE CORRECTED; OR THAT THE GAME OR THE SERVICE ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. " - Marika[Supercell]
Is this my understanding??? I hope it's just me!
Yeah that is pretty much it. Supercell has no obligation to improve its product or make changes to it. This is common business practice to help a company shelter themselves from floods of lawsuits.
You acquired the product AS IS with no implication that it would be completely free of defect.
If however their product could be proved to have caused you harm, you might have legal recourse.
Lastly if you feel you are being "screwed", don't play the game. Your participation in it is not required.
Builder lag kinda sucks. Best thing you can do, is to except it's there and keep it in mind when starting upgrades. I don't care about it anymore, but I don't buy gems to speed up things anymore either.
I put $50 into this game, i have every right to be concerned, so please, don't tell me not to play this game and don't ever tell me my participation is not required. If we're screwed, we're screwed. There's nothing we can do. I'm new here and i don't know everything that's going on. I'm working my way around this forum, getting to know it better.
presumably this is something to do with server update delays (with everything effectively being managed server side)... this would make sense to anyone who has had a lost connection during a raid and found that some of the deployed troops have returned too.
I'd assume that theres no way to physically fix this rather than theres any refusal to tbh - 5 seconds isnt a bad update time all things considered.
I think this is whats referred to as a 'First world problem' and not really worth the worry myself.
You put 50$ into the APP store or google play. I've heard they are pretty lenient about giving people a refund.
Have you ever bought an app from the App Store only to find out it does not work as it says in the Apps description or it is not compatible with your iPhone or iPad. If the answer to that question is yes then its time to get a refund.
Some users here are unconditionable supporters of Supercell, you cannot take them seriously since their views and intentions are not in favor of the fanbase, only of Supercell.
Bottom line is, Supercell's disclaimer does not matter at all. CoC is part of PlayStore and AppStore and there are developer guidelines to be followed. Since 1) "Bug" is not fixed and 2) SC does not inform the customers about this issue, SC is breaking these guidelines:
PlayStore:
"Developers must not mislead users about the apps they are selling nor about any in-app services, goods, content or functionality they are selling."
AppStore (guidelines 2010):
"APPS THAT INCLUDE UNDOCUMENTED OR HIDDEN FEATURES INCONSISTENT WITH THE DESCRIPTION OF THE APP WILL BE REJECTED"
The only thing you can do is complain to Apple or to Google, since SC will not fix this "bug".
Yep, i buy apps from the app store and never had compatiblity issues with them because i read the IOS first if it's compatible with mine. And when i do buy, i try it out first, if it's good, i get the paid version. Refund? 99 cents? really? Com'on dude, seriously?
In this case COC is free, i tried it, liked it and decided to purchase gems in support of it. I really do enjoy this game. TH9, maxed everything from TH8 except walls. Giants, archers, healers are maxed, doing my hogs now. Almost 50% done with my skull walls. Upgrading my x-bow to lvl2 atm. Top 5 in my clan. And i've been playing for 8 months now. A very enjoyable game.
As players, we only try to address the issues if a bug/glitch is discovered, so developers can work on them to fix it. If they can't and they've tried every means to do so, then so be it! life goes on.
I have started to notice this bug my self. I started my town hall upgrade to level eight. The game said it would take eight days. I started this upgrade at 5 p.m., (my time zone) and waited eight days. 5 o'clock rolls around, so I log in and see that I have: AN HOUR AND TWENTY SEVEN MINUTES LEFT!!! I was very mad, I wanted to have town hall eight as soon as possible, but CoC wouldn't let me. After this, I am trying to raise awareness and even downloaded the sig. Props to the person who made the sig.
Thanks Julez for this explanation.
So then, after reading and understand it you should be able to see that it isn't a bug that SC use to make more money.Quote:
Since CoC is server- based, whenever you log off your account info gets relayed back to the servers in Finland. This means that things like armies, spells, and anything else just inside of your village gets small amounts of time added to it due to lag because of multiple re-feeds through the server when it's being processed. If your device were connected right to the servers or had an ultra- high speed internet connection there wouldn't be an issue.
But why then does time NOT get added to shields?
Well, other players interact with your shield when trying to attack you. Because your shield is not limited to a function JUST within your village, the server keeps a primary relay to the shield time whenever your device is connected to the internet, meaning that shield info is constantly being fed to the servers instead of a routine, non continuous update with in- village stuff. Because of the constant updating, no time record is lost because you aren't performing any commands on your shield. The shield in itself serves as a command code that stops the server from letting other players view your village in matchmaking or attack, and so it constantly needs to be accessed in order for the shield to stay active.
Not that there's an easy fix for it, but it explains the situation.
Logic explains it.
Other clones may not use the type of data coding that Supercell has programmed to its servers, and may operate the games differently.
However, it may just be that other server- based games have accounted for the issue and compensate, automatically adding time to each affected function (Sort of like an automatic distribution sequence.). Or it could be answered even more simply that the clones DO have a time bug- but one that is not as predominant as those is Supercell's games.
This is my personal suggestion as to the cause of the time bug. It is in no way official, and nowhere has anyone ever made such a claim. This is a feasible and logical explanation that tries to at least take a step towards solving the problem, and something that I thought I'd contribute to the rest of the community. However, since it seems that certain people think that the forums aren't for 'community contribution', you can certainly ask an admin to tell me off for providing my thoughts on the issue if it suits you.
I personally think that its a pretty reasonable and feasible cause
Hey you can speculate anything you want, it's good that people are thinking about this "bug". I just got a problem with people easily jumping to conclusions, especially someone who is doing SC Support - for free, obviously biased.
Again, after reading and understanding your speculations, there is no logical conclusion that I "should be able to see that it isn't a bug that SC use to make money".
PS: Even if your speculations were 100% correct, how do you/we know that this isn't the way it's supposed to be?
Even if Julez's post is completely correct, which is indeed merely speculation, it is still irrelevant.
The fact that every single one of the non-SC games that feature the exact same kind of gameplay are able to do it correctly means that it is not only easy to do, but also that it is common sense within the genre to program it in a certain way that does make it work correctly. It doesn't take a programmer to reach that conclusion.
Moreover, nothing in Julez's post withstands other kinds of fixes and compensations that have been suggested time and again, ranging from having the server instantly account for the lag by removing 5/10/15 seconds (whatever it is now) whenever an action that causes the lag occurs to flatly reducing the base times, etc. I listed a couple more examples in my post on page 1.
I still hold the opinion that both SC's unwillingness to fix (or even properly announce/address) this issue, especially in conjunction with being very thorough with other bug fixes (one pixel line on wizard towers, please?), and the clear evidence we've seen over this thread and its predecessor that this causes people to spend money when they otherwise wouldn't only point in one direction: it's deliberately not being touched. Whether it was deliberately implemented or not is just a matter of speculation, but I think we're well beyond the point where the former still gets the benefit of doubt.
So um..my post got deleted since no real talk is allowed on kid's forums.
But anyway, I find it fascinating that there are still people defending this bug. How can you argue against such obvious proof is beyond me.
I'm sorry, but I really have nothing creative or useful to contribute to this thread. Just want to express my dissapointment towards the whole matter. I guess it really is my poblem for taking this game too seriously :(
Fact of this matter is. While the bug may effect everyone who plays SC's games. It's impact is too small to warrant the time and effort needed to fix it, as stated by SC. The idea that it is an easy fix is obviously not the case, as it is present in all their titles suggesting its a by product of something very deep in their code/network.
If your logging in and out of your village enough times to actually accrue a significant penalty from the 5 seconds added each time, you really should not be bothered with having to wait a little longer; as time wasted on a mobile game is obviously not an issue given you've already wasted a ton of it accruing the 5 seconds penalties.
All these other thoughts about how SC does this deliberately just ignores the fact SC are honest people. Anything done to further tarnish SCs reputation is no more than petty, liable and slander. Thus bringing the motives of those who continue to make this an issue into question.
I recall reading somewhere that someone said something like, "Supercell has already told us that they have no intention of fixing this." I dunno, maybe the guy was lying, but that's what I read.
I'm sorry buddy but this reply is absolutely laughable.
Please read my post on the first page in order to get a full picture of how this "bug" works, as you seem to be missing quite a few points. It occurs in many more situations than just logging in, and as it affects many different issues the total lag per occurrence is far greater than the 5 seconds that are applied to just one of those issues. Moreover, recent testing has shown (see the last 10-20 or so pages of this thread) that the lag has been increased to 10-15 seconds per occurrence.
Additionally, the "hard to fix" excuse SC gives is also addressed. Even if it is indeed hard to fix this outright, which I very highly doubt given that no other game in the genre has this problem, then still there have been many suggestions given for programming compensation into the game, even as simple as reducing the relevant timers by a couple of seconds each occurrence. I suggest you read those ideas as presented in the first page post, and you will see yourself that they are very simple implementations that certainly wouldn't require much dedication or effort.
Finally, who are you to state that SC are 'honest people' when proof to the contrary is being provided? I'd be happy too if I didn't have to write these kinds of posts but the fact is that this "bug" is being completely ignored while it's making them bucketloads of extra money, a sharp contrast with their extreme zeal in fixing bugs in general, especially tiny irrelevant ones. I don't see how you could possibly blame the people who try to inform others about this issue for anything, when really only one party is to blame for this whole situation.
Wow! A WHOLE UPDATE??? lol. So what!?! So be it! lol
Perhaps is best if supercell doesn't fix it, seeing the huge amount of mess they caused with 'clan wars'
Just one thing tho: who's not able to do their job, being it fixing a bug or adding a new feature, should simply be fired and more competent people should be hired.
Odd question. I know for a fact that servers can be put in stress mode in many ways. If any SC employee wants to come here and confirm, fine, if not, fine anyway, lol. Ofc I'm not expecting them to admit they should have thought to buy new servers before to roll out the update, or to conduct more extensive testing with the servers overloaded. This discussion is bringing us nowhere.
I still think that this is a probable cause for the situation:
Since CoC is server- based, whenever you log off your account info gets relayed back to the servers in Finland. This means that things like armies, spells, and anything else just inside of your village gets small amounts of time added to it due to lag because of multiple re-feeds through the server when it's being processed. If your device were connected right to the servers or had an ultra- high speed internet connection there wouldn't be an issue.
But why then does time NOT get added to shields?
Well, other players interact with your shield when trying to attack you. Because your shield is not limited to a function JUST within your village, the server keeps a primary relay to the shield time whenever your device is connected to the internet, meaning that shield info is constantly being fed to the servers instead of a routine, non continuous update with in- village stuff. Because of the constant updating, no time record is lost because you aren't performing any commands on your shield. The shield in itself serves as a command code that stops the server from letting other players view your village in matchmaking or attack, and so it constantly needs to be accessed in order for the shield to stay active.
Not that there's an easy fix for it, but it explains the situation.
What's being discussed here is the time bug, not WHO is discussing it, WHY, or WHY WHO DOESN'T have the RIGHT to try and offer their thoughts.
i had this i have been saving gems to get enough dark elixar to get a barb king and the builders kept freezing on the trees.:(
ps. supercell if you want to make up for this you could slide me 4 extra gems (or even a gem box) then i can get my barb king.
:o shalids
I replied to this a couple of pages ago, but since you saw a need to copy/paste your message, I'll do the same to mine:
Even if Julez's post is completely correct, which is indeed merely speculation, it is still irrelevant.
The fact that every single one of the non-SC games that feature the exact same kind of gameplay are able to do it correctly means that it is not only easy to do, but also that it is common sense within the genre to program it in a certain way that does make it work correctly. It doesn't take a programmer to reach that conclusion.
Moreover, nothing in Julez's post withstands other kinds of fixes and compensations that have been suggested time and again, ranging from having the server instantly account for the lag by removing 5/10/15 seconds (whatever it is now) whenever an action that causes the lag occurs to flatly reducing the base times, etc. I listed a couple more examples in my post on page 1.
I still hold the opinion that both SC's unwillingness to fix (or even properly announce/address) this issue, especially in conjunction with being very thorough with other bug fixes (one pixel line on wizard towers, please?), and the clear evidence we've seen over this thread and its predecessor that this causes people to spend money when they otherwise wouldn't only point in one direction: it's deliberately not being touched. Whether it was deliberately implemented or not is just a matter of speculation, but I think we're well beyond the point where the former still gets the benefit of doubt.
I completely agree here. Let's keep this on topic guys, before SC finds another bad excuse to close the topic as they did with the original (50-pages) version of this thread.
I did read your post, but can't come up with a good rebuttal for it, which is VERY rare, so congrats on that.
I must say, it doesn't seem like that hard of a fix, and what you have suggested may very just be something as little as programming the server to deduct x seconds for every log off to compensate. I can very easily see this being comparable to a sort of 'planned obsolescence'
It's certainly equally rare find a post like I'm quoting right now on the internet.
I do think your post with the explanation is quite likely to be honest, but still, well, eh, I'm not going to repeat what I just posted lol.
I also just noticed the group in your signature, nice initiative :) I'd probably look into joining but my activity doesn't go beyond this thread, so there's little point. Keep it up though!
Well, the explanation has very little to do with the solution. It may well be true that the server cross-feeds the info and that it would take a long time to 'unravel' the twisted server feeds that each account gets processed through, but my opinion for the lack of them fixing it is this:
Sure it may take long, but possibly not as long as they have claimed. I think it could be fixed within two-three update cycles, but they would have to find exactly WHERE to put in the correction time for each of the affected timers and so forth.
Keep in mind that very few people (In relative retrospect) in clash know about the builder bug- the forum populus only represents a fraction of the players, so not many people would see a 'correction' of a bug that they didn't know existed as a good use of the update cycle. Due to the devs having to work on the bug, there would be a decrease in the amount of GAMEPLAY content that would be released with the updates, and so there would be multiple update cycles without a lot of actual 'clash' stuff in them, which would give them a LOT of bad feedback and players hating on them. I would see it as a no win for either side, because people DEMAND to see the bug fixed, but get angry when the update cycles are long or contain very little gameplay content, and also because of the vast majority of players who aren't aware that the bug exists. It's a no win for supercell because they FINALLY get around to trying to fix the major bug in the game, but people are still hating on them because the update cycle is long or because there is no content being released with the update.
I think if supercell were cut more slack by the users they would feel much more optimistic and energetic about fixing the bug, but as long as it remains a catch-22 scenario I don't think it's likely to be fixed.
Apologies but demeaning my post as an opening does not make yours reasoned or thought out. Nor does it invalidate my arguments, which you have failed to address.
I did read your post. And I still follow the argument that if you have the time to waste accruing enough of these "penalties" to effect the end of your build times, you should not care to much about time lost at the end of an upgrade. I'm not reading 200 comments, if you have evidence which is relevant or changes the facts in your OP you need to cite them when you amend your OP or as you termed them they are reports and are not evidence.
The cause of this is not an easy fix as stated by SC. Since when are you an authority on what goes on in SC, SCs infrastructure or SCs coding? Your signature says it very clearly yet you have taken a different line, "I do not represent or speak on behalf of Supercell", conflicts directly with being able to say their word is invalid when speaking on their code. Your analogy with other games or companies is irrelevant as this is SCs coding and its errors. Programming compensation sure sounds like a fix. Who are you to say reprogramming would be an easy fix for SC, or maybe you already posses this fix and have presented the reprogrammed code to SC? Supercell's assessment of the situation is correct.
You mention proof to the contrary that SC are honest people yet do not cite that proof. Back up that claim with evidence; rather than trying to hide behind lack of time to address the claim of proof, or your claim to the contrary is slander, which is what a large portion of this thread appears to be about. Furthermore if you cannot offer evidence of the claim you just made I will stand firm that slander is your motivation also.
Jules that is because you took a bad analogy as fact. Other company's code is irrelevant as to how SCs Code is written for the purpose of this argument, we are talking about fixing faults that exist in SC's existing product not coding a new one.Quote:
The fact that every single one of the non-SC games that feature the exact same kind of gameplay are able to do it correctly means that it is not only easy to do, but also that it is common sense within the genre to program it in a certain way that does make it work correctly. It doesn't take a programmer to reach that conclusion.
With the introduction of clan wars there should be a significant increase of time lag. Just imagine the amount of scouting and replays being watched now....
I guess at least more people will notice it.
I was browsing the forums today and came across the original thread. I read the first few pages went to the last page and eventually came here. Knowing from what I read, I tested boom beach to see if the bug was there. Guess what, it is!
Supercell this is ridiculous, not only are you not fixing the bug, you are introducing it into your other game knowing about the bug. Also your stated cause of the bug is irrelevant (I am not going to explain as it already has been). Come on Supercell! You make millions a day and yet it takes over a year to fix a bug. Shame on you!
What other people should or should not care about is in no way yours to decide. Your opinion in the matter is completely irrelevant.
In fact, one could have the opposite opinion by saying that exactly because people spend choose to spend their time in this game, they want that to be worthwhile and free of such issues. Of course this theoretical opinion is as much irrelevant as yours.
Moreover, I'm not your secretary. I do not get paid to make posts in this thread nor do I have any obligation with regards to the first post. I believe what is there now is sufficient, and I'll edit it if that's no longer the case. If you choose not to read the full thread then that is your loss, not mine. As for the reports/evidence bit, I used that word only because I haven't tested it personally. I trust the people who did enough to take their word on it, so I've edited into the post.
Of course this is SC's code, but that does not make a comparison to the rest of the genre their game resides in irrelevant. Forum rules prevent me from naming examples of competitor games but I'm sure you've either played or can easily find many of them. These games feature the exact same gameplay, some so much so that they're dubbed copycats. The only difference is generally graphics, which can be any style.
When so many other games feature the exact same situations that cause the lag here, and none of them has such a lag, it can be objectively said that SC deviates from what is normal in the genre, and for the worse. Additionally, given that all of these games did do things right, it can be said that it's both possible and easy to achieve.
As for asking whether I already programmed a fix for them... that's obviously not possible without having the context of code to implement it into, which SC has good reasons not to publish lol. That doesn't, however, give you any reason to say that it would not be an easy fix. I've done a good amount of programming myself and so have others who have replied on these threads, as well as friends I've talked to about it. I only takes the context to actually write a fix, not to say whether it would be easy or not. And of course, SC's developers, especially given their experience with this particular game, are likely to be able to do so even faster than me or anyone I've talked to here or elsewhere.
Besides, many of the compensation ideas listed have already been proven possible by SC through other uses, so those are not even in question.
Then finally, the sheer hypocrisy.... After all your words about my posts and my signature, you write "Supercell's assessment of the situation is correct."
Who are you to say that? They may be an authority on their game, but when authorities have huge (in this case monetary) reasons to deceive and ignore, it is more common than not for such tactics to be used. SC have given not a shred of detail why a fix would be hard, only a statement as such. The people posting on these threads have given many suggestions and ideas, all of which fall on deaf ears. There is no reason to believe some blanket statements by SC when they have reason to lie.
I didn't think I would need to repeat some of the very core of this thread, but because of the silly accusations you make I guess I do: their continued and thus deliberate refusal to fix/compensate this scam, compounded by their refusal to inform their players about it, is sufficient to refute that SC are 'honest people'.
I've already addressed most of this above, but one point here I do need to make. Obviously fixing one specific issue in an existing code doesn't require coding a completely new product. Your point is fallacious.
all right, i notice this when i was expecting my wiz tower to be completed before the clan war. i checked in the morning, and the wiz tower takes about 10hr50min to complete and the war won't start in 11hr. so the wiz tower should be completed before the war...
however, when i was playing in the afternoon, i notice the wiz tower falls behind the war clock...so i did a comparative test... here are photos.
Attachment 35069Attachment 35071
Attachment 35073Attachment 35075
at 4:47pm, the wiz tower shows 5hr10min to complete. and the war will start in 5hr7min. so the wiz tower already falls behind the war... let's see how the building time is stretched comparing to world clock in the second pair of photos.
now, it's 9pm. the wiz tower shows 1hr1min to complete. and the war will start in 54min35s.
from 4:47pm to 9pm, the actual time is 4hr13min which is the same as the count-down clock in the war. HOWEVER, the wiz tower only went thru 4hr9min... it's delayed 4min in the past 4hr... it looks like a small number, like 1min in every hour. but for a building take 10days, it will be 5hr delay... which means you lost 5hr of labor time for your builder...
Yeah there has been a running problem for a long time about that.
Its the timing bug that has plagued the game since it was launched. The more active you are the more you will notice it. Every time you open the game, look at a base etc. it adds time to your upgrades.
http://forum.supercell.net/showthrea...g-Bug-INFLATED
I dont mind, i spend some gems for my collectors, the second day i buy more, the third day i buy more, but the fourth or fifth day, it's too late to buy gems because I need to sleep by then because of the lag, so even though i make an extra few hours from the bug, i miss reloading them with boost every fourth or fifth day.
Now I wouldn't have seen this thread if it wasn't for being booted off the server last night while doing a push. Already sent in a request for a refund of the 60.. ok let's be honest, call it 30 gems worth of time I had left boosting 4 barracks, 1 dark barracks, and a spell factory. Wife played through, two feet away from me... but I digress.
We have noticed this bug, kinda laughing that our phones knew the future because *they* always knew 30mins-2hrs ahead of time that something was finished. Cute.
We play roughly at the same times each week, so we also noted the times were extended but really didn't put much thought into it. She would rail about some Asian* taking her gold because the builder(s) wasn't done with an upgrade, while I'd quietly gem the thing finished and begin something else lol.
Well, the revelation that this may be a feature, kinda tweaks me. I'm telling... my wife has nothing but time to complain... sigh lol
*Like clockwork, around 3am Eastern, the Asians get busy and usually wipe our bases lol.
;)
Client and server clock times/events are not being synced properly. Essentially the server not taking the client's word for it that an event has taken place at a certain time (which would be different due to packet/hop travel times) and only accepting the literal timestamp of that packet being received at the server. Thus creating the issue/effect that's accumulative clientside, which then confirms serverside. Table orders perhaps.
Edited to say: SC? Look at your clientside event/timestamp code. Why the SC servers know when to push the 'event accomplished' at varying times due to packet travel times or 'lag' is because the server never synchs the particular event with the client after the event is initiated. So the effect accumulates clientside and folks gem or log off.
Somebody looking at this at SC, where ping times are measured in few milliseconds, wouldn't see this at all since the effect would be negligible. Been there on other projects myself lol.
Anyone who was playing multiplayer Quake back in the day remembers clientside/serverside lag. If I remember correctly, was solved using smaller packets and a lot more of them - lordy, manually messing with MTU setting etc.
I have been playing this game for months and have only recently become aware of this "bug."
This appalls me. If Supercell had any ethics they would do at least one of the following:
1)fix the bug
2)Make the playerbase AWARE of the "bug" to allow for proper planning and knowledge of gems being spent.
They have done neither of the above.
REGARDLESS of the CAUSE of the "bug," it can be said with 100% certainty that this is a very, very, suspicious and convenient "bug" for Supercell. They have taken measures to hide this fact from players - by deleting, merging, moving, and moderating threads related to this topic MUCH more closely than other topics.
I will not rest until an ethical outcome is reached. You have my word.
And look how many repeat threads there are about, say, clan war features/issues. Do those get moderated nearly as heavily? No. I saw one SINGLE thread about this issue in general a few days ago. It got merged with this thread in a matter of hours. Why? To prevent people from seeing it. It got merged into the BUGS section because this section has far fewer page views than general. It also got merged into the BUGS section to legitimate the flaw. Instead of being a "general" feature of the game, Supercell insists it is a "bug." Public relations and reality maintenance at its finest.
Why? Because that is where it belongs!
I was told that this would require an ENTIRE update to fix most likely. SC have been working on Clan Wars for months, we now know that. Give the devs some MORE time.
If you have read the other pages of this thread you might reconsider it being a feature. It could very well a be a bug. A company like SC do NOT need to use cheap things like this to get money, they get it anyway.
You fail to acknowledge that whether or not it's a "bug," it's been known for over a year. Whether or not it's a "bug" is irrelevant to say the least, when Supercell has not even made an ATTEMPT at fixing it. Whether or not it's a bug, does not affect the fact that Supercell does nothing to inform the player base of this "feature." Do you see where I'm going with this? Why do you have so much confidence in a company acting ethically? If their only fix is to actually display the correct times - 4d 4h instead of 4d, that would be more ethical than continuing to dupe their players. Misinformation. That is the issue here. Who really cares if my build time takes over 4 days when it says so? As long as I know what I am ACTUALLY getting into.
That being said, I think there's more to CoC that makes it unethical, but that's not for this thread. Don't wanna get off the topic now.
How about you make yourself aware of Supercell's assessment of this bug. They have updated the community. SUpercell does not need to have their forums flooded with people who cannot accept their assessment. Disagreeing with how a situation is being handled does not make Supercell unethical.
This issue is very clear and has been portrayed for a a very long time. People like you have made sure the mods are aware of the issue. Being aware they are able to moderate these threads more efficiently . This also applies to the general forum users as they likely report these threads. I know I do.
Supercell describes it as a bug. They have attempted to fix it. Again you should look into their previous assessment of this issue.
Supercell does not need to live up to your standards of what is required of them regarding this issue.
Your topic is that CoC/supercell is unethical. It's your conclusion in your OP.
Mods being aware does nothing. The community needs to be made aware - they clearly are not. If supercell made a REAL effort to inform people, there would be a message in-game about it. There is NOTHING ANYWHERE in the FAQ in-game or in the forums about "Why do my build times take longer than stated?"
Why do you place so much trust in Supercell to tell you the truth? They're already lying to you about the build times. Do you work for SC? You taking their word for what they say is based on nothing but blind loyalty to a game you happen to "enjoy."
There are the quotes on the issue from supercell. Saved you the trouble. YW
The community is clearly aware.
This is a bug, it does not pose a risk to life or limb so it does not need to be broadcast for all to see. Again you do not set the standards for how Supercell should handle this issue. Whoa an entire thread including Supercell's own assessment of it in the bug section, how oddly appropriate for an ongoing bug.
Question everything! Supercell has demonstrated that I should trust them as they have a history of being open and honest.