Spell Factory Change Thread
This thread is for all ideas to tweak the spellfactory. To increase use and usability for everyone.
This thread will always be in progress as we come up with more ideas. I was asked to provide some of my ideas here...here is what I have ready to present right now.
Queueing spells after the factory is full with split spells:
http://i1081.photobucket.com/albums/...ellQueue-1.jpg
This would allow you to "cook" one full set of spells after the factory is already full. Also your spells would be placed as you set them not in groups. If you click rage, heal, rage it will make a rage then a heal, then a rage.(possible application to barracks?)
Spell Rearrangement(Click and Drag):
Before:
http://i1081.photobucket.com/albums/...arranging1.jpg
After:
http://i1081.photobucket.com/albums/...arranging2.jpg
----issues:
----Can you move a spell that's already under production?
----If it can be transferred under production does build time transfer to the next spell? What if that spell would be completed by what's already been done?
A Safety Feature:
This could serve one of two functions.
Option 1: Anything over the open capacity will be cooked but held waiting til you take off the safe if you want to rearrange which ones your cooking time goes to. E.G. You raid with 1 lightning, 2 rage, 1 heal. Spellfactory is boosted and you search for 10 minutes. While you were gone 1 lightning completed and one rage is a few minutes in. You only used 1 heal. What you could do is have safety on and the completed spell(s) will be held and you could exchange that lightning that completed for a heal spell so you don't end up with 2 lightning and 2 rage next raid.
Option 2: It could perform the function of keeping you from making accidental spells while scrolling through barracks and such. Making you have to say yes to starting each spell.
http://i1081.photobucket.com/albums/...ellfactory.jpg
Quote:
Originally Posted by
facescraper
The easiest solution would be to have allotted slots with the same spell type being produced in it. So slot 1 is always a Lightning, 2 is Rage etc. I can understand your reasoning behind it with a boosted spell factory but a normal rate of production of a Lightning spell for instance is 30 minutes so having a Lightning spell start as soon as you begin searching for battles will only shave a few minutes off it's cook time and only one spell can be produced at one time in the factory. I can also imagine myself forgetting to change the slots as I sometimes vary the type of spells I have in my factory and having permanent slots would become a pain for me I would imagine. I'm not against the idea at all just throwing a few of my thoughts on it.
MORE TO COME. Please leave your ideas here.