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"I will then have to pay Daddy around 100k Gold, 100k Elixir, 10K Dark Elixir to get my hero back."
Waaaaaaaay too much. Maybe like 5,000 Gold and Elixir, and 100 DE. Otherwise, I would never use heroes and or quit before they die fully.
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Don't like your first two ideas at all, they would just ruin the game.
The final suggestion however, not bad. Those high level walls require copious amounts of farming/gemming. Getting some value from them against anti wall units would be nice.
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Quote:
- If you lose an attack, all the troops you haven't used, flees due to low morale after losing. [Heroes will not flee if not used]
So you are saying that if the attacker does or doesn't deploy all their troop, either way their troop also gone for no reason? :rolleyes:
Quote:
- [Controversial] Hero that are deployed gets captured if they lose the battle, they can only be then released after paying a certain fee to the player that captured the hero. [Example: If I attacked Daddy and lost, the hero I deployed will get captured.I will then have to pay Daddy around 100k Gold, 100k Elixir, 10K Dark Elixir to get my hero back.]
Wow, defender blackmail the attacker. LOL :D
This would just make a lot player won't use hero or even worst player would quit coc! 10k dark elixir is a lot for low level league.
Quote:
- I said this before and made a thread on it. Lvl 10 and 11 walls should take away some life of troops that jump over them. So if jump spell is deployed, the troop that jumps over the wall loses little bit life. This will fix the Hog spam and make wall matter!!
Actually this won't do much because if the wall deal like 5 - 10 damage, so only deal 1 - 2% damage to level 5 hogs which allow them to use extra healing spell, and if the wall deal more than 10 this would make jump spell really useless i think!
Anyway you only fix the hog at TH9 and above, while at TH8 and below remaind unfix!
Conclusion: #1 & #2 is a bad idea, but quite creative and #3 is a good idea but only affect TH9 and above which doesn't fix the hog spam in TH8 or below. :cool:
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Wouldn't using up all stored troops shorten the skill difference dramatically? Knowing when your going to loose would no longer be valuable. It goes against all the concepts this game depends on. In clash players are sorted into skill level groups to compete against their equals, essentially adaptive difficulty. This removal of a skill's value would make that system less effective, and be a detriment to the game.
As for capturing Heroes, why bother that would make it possible to profit from defense making offense less valuable. That could ruin the game, the entire game is based on attacking, and your discouraging it.
Hog riders and jump are an alternative to air troops. If jumping walls did damage, air troops would monopolize, and walls would mean absolutely nothing.
In general your ideas are self defeating, but your goal to make the game more fun is venerable. Try and ask mods about the ideas behind the game; once you understand how it is designed to work you will able to contribute a lot more!
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I don't like the first 2 but the 3rd sounds pretty good
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10k dark elixir???!!!
thats how much to took to GET the barb king im a th7 and im not gonna farm for 2 more days zapping storages:p