My farming base and war base just got 3-starred by an ALL air/full Laloon attack. Anyone got any tips or ideas on how to defend against those type of attacks?
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My farming base and war base just got 3-starred by an ALL air/full Laloon attack. Anyone got any tips or ideas on how to defend against those type of attacks?
You need to show ur base or else we cant say whats wrong with ur base.
its luck strategy and dont require skill.
I don't see a base but symmetrical AD placement can be easy prey for loons. Don't make it easy for hounds to tank.
try asymmetrical base with offset ADs and centralized queen in range of splash tower like bomb or wiz (to handle skeletons dropped on her head) .
For specific advice post your base here.
Centralized air defense (plus symmetric base) is weak against LaLoon. So if you have that kind of base change it. Also depends on town hall level.
most of the times opponents used to get 1* on me (% maybe 70-90 but still not th)
i consider it as most risky strategy, since below titan 3 most ppl used it got 0* on me
You know hounds go straight to the ads and loons path to the closest defenses so use that to your advantage.
-Keep ads out of range of wizard towers and teslas as both of those wreck loons.
-Place defenses near the outside if your base in a way that slows down the loons near defenses that will hit them hard. For example, place a cannon outside the wall , an at inside the wall, and a wizard tower behind the at so the loons have to path through both the cannon and the at while being hit by the wiz tower before they get to the wiz tower. You can also place a troll Tesla or two outside the base in a spot that will pull loons to a sub optimal spot for pathing.
-place red air bombs in spots where a hound isn't likely to pop them on the way to an air defence. They work especially well near splash defense like wizard towers and infernos.
-point your sweepers in a way that causes loons to be blown backwards while in range of splash defenses like wizard towers and infernos.
-avoid having a queen/inferno/air defenses that can be taken by heroes alone if possible.