New sliding scale of hitpoints for collectors and storages.
I have noticed numerous threads expressing concern over the shortage of available loot,especially around the TH 10 level. I have been toying for some time with an idea to make more loot available for attackers, while keeping the balance with the defenders at the same time.
We all have collectors and storages which we place within and without our bases,and the hitpoints from these can be helpful in slowing down an opponent,to the point of deciding the winner of a battle. Used in defence,these can be a valuable asset,which we may be able to utilize in more efficient ways. Of course,from the attacker's viewpoint,storages and collectors are the sources of loot with which to grow and maintain one's village.
Instead of introducing a new level collector or storage,what if we created a sliding scale of hitpoints for these buildings
whereby the hitpoints increased in a directly proportional way to the amount of resources held at any one time,ie the greater the loot the greater the defensive capabilities of the buildings?
The dual purpose served would be to provide increased defence(more loot stored=more hitpoints),together with increased loot made available because more people would tend to allow collectors and storages to max out,instead of cleaning house regularly or before going to sleep.
This new scenario would be available to all players ( lev1-lev10+). Seems fairly equitable for both attack and defence. Of course I am not a Dev. ,and as well I may have overlooked something which could make this whole thread obsolete. So I throw my proposal at the mercy of the forum community!!! Thanx.:rolleyes: