When you click on the play arrow on the pic.... Takes you to a not so nice site ... I thought it was a video
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So you guys are still waiting for an answer lol.
china...I was going to put money on pneumonia....
this is disappointing. It's like supercell took all the complaints about the builder base AI and made the main village AI more like it. Darian seemed to mock the question about builder base AI when it was asked for the Q&A......
http://i67.tinypic.com/125qtdf.png
.....now we have bad AI for main village as well....
I can honestly say that I do not like the new AI one bit. I’ve tried to find the advantages and I’ve tried to make it work, but I feel I know less about it now than when I started. I don’t understand what considering 3 buildings vs. 5 buildings means or why that would cause wallbreakers not to hit the wall directly in front of them.
The changes feel like a huge step backward. I love that it can take a long time to master playing Clash of Clans, but this is way too late in the game to start over and it really feels like I’m starting over. I’ve been frustrated in the past with all the tinkering that has taken place with wallbreakers, but these changes affect so many troops all at once it feels like drop and pray more than ever.
I can truly say that I have no idea where my wallbreakers are going to hit a wall. My Archer Queen seems to understand when I want her to go through a hole and purposely avoids it, and then when I want her to stay outside and continue to hit the buildings she was clearing, she’ll head off in the other direction and bury herself in the base. I don’t know what the reasoning was or the intent was, but I can’t imagine the results meet either. Is there anyone who actually prefers the new way? Has anyone found any benefit whatsoever?
Why was this increased troop sight range AI implemented in the first place? Why change completely the rules of the game?
From Darian: "The reason behind the change was to address how units behaved at certain ranges."
Why did this need addressing? Why did we need to change the way troops behaved at certain ranges? We all understood how they operated. Not sure why a new behavior set was needed. Any further insight into why devs thought this was an improvement would be fascinating, Darian.
I haven't even noticed that AI changed. But then again, I haven't been looking for changes and I'm a casual player, so I don't care as much
Wow. Just caught some of this for the first time.
I started getting frustrated with builder's base ground attacks recently when putting the hero at a wall right next to the builder's hut (everything around it cleared), and the hero ignores that and walks all the way around the base, apparently expected to single-handedly take out the remaining 50% or more of the defenses before there's a chance to get the 2nd star. I've seen units ignore a building right beside them to hit something behind it. I gave up trying to use ground attacks on builder's base a while ago. I thought it was a BB new AI thing that would get ironed out.
Then reading this thread it clicked. Last war I paid more attention and watched wb split up, wondering why on earth they did that. Also put golems down, waited for defenses to target them, dropped wb to create an entry point and the things seemed attracted like a magnet to the golem, putting themselves right in the path of all the defensive fire the golems were put there to help them avoid. Didn't open the wall, and I was like, ok, NOW what? TH11 excellent attacker failed attacks, thinking it was a "sticky" iPad. Same thing with someone who was almost 100% with laloons. Now he's nervous and waits to do cleanup. :/ And it's all been in the last month or so.
I'm pretty much the only person in my clan who has time to check on forums, so most of us tend to ignore all the technical stuff around AI changes beyond what is stated in the update notes in-game and assume it will iron out. We figure we (particularly our better attackers) will get used to it in gameplay and maybe be able to explain it to the rest of us. But that isn't happening this time.
So it's good to know I'm not just imagining things and a bunch of us aren't all suddenly having "bad war days" at the same time, for no reason.
Question is...now what? :saywhat:
Hoping for some significant work on this in time for the December update.