Clone spell one of the unique spell but can't use more then two. Reduce the housing space capacity four to two. Requested for Upcoming future Update.
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Clone spell one of the unique spell but can't use more then two. Reduce the housing space capacity four to two. Requested for Upcoming future Update.
Request denied :p
The clone spell for me is perfectly balanced. At max lvl they are very effective indeed particularly when used with loons.
If the housing space was reduced it was become far too OP.
If I could take 6 clone spells into an attack I would have a 100% 3 star rate and I'm not even that great of an attacker.
Are you suggesting lowering the number of cloned units and decreasing the space it takes up? I would be OK changing it to 2 spaces and making it clone 20 troops max.
Maybe if you stack them you could still clone something over 20 spaces if you wanted.
Sometimes I don't need 40 units.
2 might be too less. 3 maybe, but definitely not 2.
I think a better solution, would be leaving the clone spell exactly as is- and allowing TH10s to have another CC single spell space.
This would keep it from becoming OP with TH11s, while giving TH10s a little more firepower to work with.
Clone spell is one of the least used in war and in multi, it certainly needs a buff.
Reducing housing space to 3 would be the right move IMO.
OMG that would make clone super over powered.
I think it is decently balanced at TH11 right now.
I think changing it to a 2 housing space spell with 20 cloned troops would be interesting. 10's would probably use it more often.
If you are worried about not being able to clone something over 20 spaces maybe it could be stacked to clone something over 20.
This could also make for more surgical attacks by cloning is different spots.
One of the things I don't like about current clone spell is sometimes I clone a lava hound mistakenly.
2 will be too strong
4 is too weak
3 would be perfect
Agree with this completely. Right now, some of the easiest TH10 and TH11 3 star strategies involve clone, sometimes 2 clone (on TH11 ones). With drags and loons clone is very powerful now, if reduced you may as well say goodbye to TH10 and TH11 3* rate being reasonably low.
There is no denying that it is the least used spell. League play clans may very well use it, but as a max 11, I have never used it once, nor have I ever seen it used in any wars or farm attacks against me, ever. To me, that is evidence enough.
Not saying whether or not it is a decent spell, just that it has got to be the least used.
Most my clan and certainly the 11's all use the clone spell in both farming and wars. I personally take 2 in every single attack, it is by far the most effective spell when used in combination with loons. There is no comparison with the other spells imo for effectiveness.
The reason the spell is perhaps not as widely used as some of the others is down to probably two factors:
1) Its high housing costs which puts players off using it let alone maxing it.
2) A lot of attacks at 11 are bo-witch attacks. Clone spell is best used with loons imo.
But make no mistake it is a powerful spell. If the housing space was reduced the forums would quickly be flooded with complaints.
3 is the right number because it would become viable for ground armies but the poison would need to be dropped from the comp to use it.
And only allow for 1 additional haste in air comps which for all but the most elite clashers are not using air except for the spam fingers crossed 2 star on top th11 bases. Most go for ground for the reliable 2
Heals are used in a variety of attacks at all TH levels. Lightning is used quite often in TH7-9. Clone is used by TH11's, and seemingly extremely rarely as I have never had it used against me.
Again, I'm not saying it isn't a good spell, just that it has got to be the least used. Kind of a difficult argument without proof on either side.
I've been thinking about this thread too much today...lot of stuff swirling around in my head that I can't seem to properly put to post.
Agreed its a difficult argument in that we don't have the data. So table that. Actually, lets say it is the least used spell. For starters, some spell has to have that distinction. It doesn't necessarily mean it is a bad spell- or worse yet, is in need of a buff.
Think valks here. For the longest time, they held that least used moniker. Most players felt they were worthless when compared to camp space. Plenty of other troop comps could get the job done better- but don't tell that to the players that were using them. To those players, valks were strong, and they rolled with them. Valks eventually got a buff, and became really strong. So much that everyone scrambled to upgrade their level 1 valks. So much so...that SC in turn had to buff defenses. Hard. We got the cannon buff. The wiz tower buff. Started a run on defensive buffs to this very day.
I was in the camp that believed the valks were already a strong troop- but you had to really practice with them to maximize their effectiveness. I feel the clone could be in that same category. It's already strong- but again, players on average probably don't want to take the time to really figure it out. It's four spaces and not the easiest to use properly. So it sits unused more than it should. This doesn't mean it's in need of a buff. When used properly, its a thing of beauty. And it has many different ways to shine. If SC throw a buff to it simply to spurn usage...then you could very well see a nasty defensive buff cycle to counter it. Rendering a few other troop comps shot in it's wake.
That being said SC brought valks back into existence. It was a good call now valks have a place very rarely can spamming valks get the Triple. So it was the right call IMO. After the defense buffs. However show me a ring base and I'll show them 6-10 valks showing up late the the party.
Same is needed for clone make it a option for most attackers. Not just the select few that can make it a thing of beauty.
I'd say based on the findings of personal experience, and talking to a lot of other players about their personal experiences.
League play clans make up an extremely small percentage of the player base...I haven't seen anyone use clone in a war with any clan I've been in as far back as I can remember.
Funk's claim that clone is not used as frequently as other spells, with respect to the entire player base, is valid (save maybe the skeleton spell).
Agreed cnaf. I think the main reason it is (presumably) the least used spell is because of all the bad press it got when it was introduced. Like myself, I'm sure most others have put it towards the back of the list of priorities to upgrade, hence why it is rarely used.
Alpal, I considered skeleton spell, but have seen it used effectively several times.