My Clan Wars Idea (Detailed)
Well, there are so many threads about clan wars, so I decided to give it a shot too!:D
(The thread is a bit long, but bear with me. I'll try to include a bit of humor.)
So. Clan Wars. A lot of people who makes threads about it want them, but they usually don't put details. No one has details, so the ideas are usually opposed. I agree that there are several problems to clan wars, but I wanted to make a thread anyway.
Clan Wars:
So. My idea for clan wars. There will be two types of clan wars. Both will be available; the leader or elder can choose which to play.
Clan Battle Type Number 1...
Clan War Idea: Base Destroyer
All clans having 20 or more members can pay 100,000 elixir, donated by the members, to unlock a clan map. The map will be a 60x60 map. You will start out with a TH1, and you will build the base the same way as your personal village, with a few changes. No obstacles will spawn on the CV(Clan Village) map. Everyone gets one week after the CV is introduced to build their base. You will get a one-week shield.
What You Can Build on the CV Map:
You can build only one: DE storage, CC, TH, BK altar, and AQ altar
You cannot build: Spell Factory, Barracks, Army Camps, and Builder Huts
You can build 2x the amount as normal of: everything else, including walls, traps and decorations(sure, why not?)
DE storages will hold twice as much as normal, and have twice as much HP. I'll explain more later.
There will not be any Builder Huts in the CV, but you will have builders. The number of builders you have equals:
sum of all builder huts in clan/10, rounding to the nearest number. Max number of builders: 12.
(If someone leaves a clan, and you lose a builder: If all builders are busy, no buildings will be affected, but once a builder is finished, a builder will disappear.)
So you build normally, getting resource donations from your fellow members. That includes elixir, DE, and gold. You will be able to see how much each member donated. Whether the members can alter base design is up to the leader; however, elders will be able to alter base design.
CV CC can hold 2x the amount of a normal CC. As soon as there is space, a CV request will pop up in the clan chat.
Attacking System:
So you built your village; what now? There will be a small list of clans that you can attack. If you don't like any of the clans, then you can search a clan and attack them. However, you can only attack clans with the same TH level and up.
(For example, a CV TH6 can challenge an opposing CV TH6, 7, 8, 9, or 10, but not 5 or lower.) Loot bonus will apply. Yay for loot bonuses!
Once a leader or an elder decides to attack, a message will pop up in all fellow clan member screens. It will say "Your clan wants to attack a clan village! Will you go join the battle?" There will be a button saying "Accept" and one saying "Decline". If you hit the "Decline" button, you go back to whatever you were doing. If you hit "Accept", then you have 60 seconds of free time before you go into battle. After the 60 seconds, you will be taken to the opposing CV.
The leader/elder who chose to attack can see the number of players going to fight, but not who they are. He can choose whether to fight or not depending on how he feels.
By the way, you can still attack CVs when some of the people in that clan is still on. They will just get a notification that they are being attacked, and they won't be able to visit their CV until it's over. Sad.:(
Troops/Spells You Can Deploy:
-You can only deploy 20% of your max Army Camp holding number.
(If you can hold 200 troops in your army camp, but you only have 150 right now, you can still deploy 40 spaces worth of troops.)
-Only 6 of each spell allowed to be deployed per clan per battle, making for a total of 30 spells altogether.
-No heroes allowed. That would be too strong, but an army of 50 BKs might be cool.:D
During and After The Battle:
I am wondering if there should be an in-battle chat.
The DE storage will be transparent at the beginning. Transparent DE storages are not affected by lightning. (That's right, no lightning-ing DE storages! Ha, take that!;)) Once a troop gets within 5 tiles of it, it will turn opaque. Then you can rain your lightning upon it.
So you deploy your troops however you want. There will be a 4 minute time limit. Your spells will affect your fellow teammate's troops. It works the same way as a normal battle: 50% is one star, 40% is a shield, blah, blah, blah.
10% of the stolen loot will be donated to the CV, and the remaining loot is divided equally among the clan. There will be something that tells you who deployed what troops in the end, so you can give a warning to people who dropped like 20 Barbs and then just watched the rest of the battle.
Revenge(isn't it sweet?):
Whoa, someone attacked your CV? You gonna let them get away with it? Of course not! Especially since the loot penalty doesn't apply. That's right. Loot penalty will not apply during revenges. Go get 'em!
Rewards(new):
Impervious: Any CV that does not lose a battle on defense throughout the whole season will get the "Impervious" title. You will be able to see which CV is "Impervious" by looking at their clan profile.
go ahead and attack them if you like, they will lose the "Impervious" title if you win. However, you will not get your title back. Every season, it resets and everyone will have the "Impervious" title again. Any clan who had the Impervious" title at the end of the season will get a reward: 25 gems per person. However, the person whoever donated the most amount of points within the clan will get 200 gems.
1 gold=5 points, 1 elixir=1 point, 1 DE=100 points.
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Clan Battle Type Number 2...
Clan War Idea: Capture the Flag
Again, 100,000 elixir to unlock the field. This field will be a 25x45 map. You start with a level one Flag Base. Again, a one-week shield.
What You Can Build on the CF Map:
You can build 4: cannons, archer towers, each trap
You can build 2: AD's, Hidden Teslas, X-Bows
You can build 1: mortar, wiz tower
You can build 250 walls
Walls cost twice the normal price, but in elixir. Defenses will cost twice the normal price in gold.
The same builders will be used in the first and second bases. In other words, it you have 10 builders, you can have 5 working on each map, not 10 on each map.
Donating resources, able to see how much each member donated, blah, blah, blah. There will be no storages, and so there will be no limit to the amount you can donate.
The Flag Base will have the same HP and will cost the same amount to upgrade as its corresponding TH level. The Flag will be that of the clan's symbol.
You can arrange the stuff as much as you like.
Attacking System:
Once a clan has 10 members on at once, it will be added to the Battle Pool. You can choose a clan from the battle pool to attack. Only clans with the same level Flag Base, or one higher or lower, will appear in the pool. If you get challenged, you can accept or decline.
If the opposing clan accepts, again, a message will pop up in all fellow clan member screens. It will say "Your clan wants to play "Capture the Flag! Will you go join the battle?" There will be a button saying "Accept" and one saying "Decline". If you hit the "Decline" button, you go back to whatever you were doing. If you hit "Accept", then you have 60 seconds of free time before you go into battle. After the 60 seconds, you will be taken to the battlefield.
Battlefield:
You will see your map and the opposing clan's map put together, with a 10x25 tile neutral area in between. Hopefully, you decided to put your flag all the way on your end of the map. Unfortunately, they probably did that too.
Troops/Spells You Can Deploy:
-You can deploy 50% of your max Army Camp holding number.
(If you can hold 200 troops in your army camp, but you only have 150 right now, you can still deploy 100 spaces worth of troops.)
-Only 6 of each spell allowed to be deployed per clan per battle, making for a total of 30 spells altogether.
-No heroes allowed.
During the Battle:
There is no time limit.
You can only deploy troops on your side of the field. Once you do, they will walk over to the opposing clan's side to destroy the defenses and capture the flag. The defenses are to keep that from happening. "No favorite target" troops and "Favorite Target: Resources" troops will go for the nearest target, "Favorite Target: Defenses" troops will go after the nearest tower. The two clans will both be deploying troops at the same time, so have fun! Your spells will affect only fellow troops, not the enemy troops. (Unless it's the Lightning Spell, that will affect your enemy troops. Extremely.)
Once your troops reach the opposing Flag Base, they will start attacking it. Once the flag base is gone, your ground troops can carry the flag back to their side of the field. If a troop starts to attack the flag carrier, it will fight back until one of them is dead. If the troop carrying the flag dies, the flag stays where it was dropped. Another troop can pick it up and start carrying it again. Once the opposing flag passes the end line of your side of the field, you win! Good job!
After the Battle:
Your clan will receive 20% of the loot the opposing clan had at their CF map. 10% of it will be donated to your own CF map, and the remaining loot will be divided equally among the clan. There will be something that tells you who deployed what troops in the end, so you can give a warning to people who dropped like 20 Barbs and then just watched the rest of the battle.
Rewards(new):
The Imperial Flag: There will be 12 Imperial Flags in circulation. Whoever wins the first 12 battles will get the Imperial Flag. That flag will appear in the Flag Base instead of the normal Clan Flag. Anyone who beats a clan with an Imperial Flag will take the Imperial Flag. There will be a separate tab for clans with the Imperial Flag. You can challenge a clan with the Imperial Flag as soon as they appear, and the clan cannot decline the challenge. Anyone can challenge a clan with the Imperial Flag. If two clans with Imperial Flags battle, no exchange of Flags will take place. However, the loser's 96-hour timer will reset.
Whoever can hold the Imperial Flag for at least 96 hours will get a 100 gem reward per person in the clan. However, the person who donated the most points worth of resources during the 96-hour period will get 250 gems.
1 DE=100 points, 1 gold=5 points, 1 elixir=1 point.
However, unless the clan with the Imperial Flag appears in the Battle Pool for at least an hour straight, they will not get the reward. If they do not appear in the Battle Pool, the 96-hour timer will reset.
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Trophies and Clan Leagues:
That's right, there will be clan leagues. To calculate the clan league you are in, add 200 to the individual league then multiply by 10. For example, an individual becomes a Bronze III if they have 400 trophies. For a clan to be in Bronze III, they need to have 400+200=600, 600x10= 6,000 trophies.
You will also get a league bonus if you win battles. To calculate that, take the individual bonus and multiply by 10.
For example, an individual in Bronze III that wins a battle will get an additional 400 gold and elixir. A Bronze III clan that won a battle will get an additional 400x10=4,000 elixir. That number is not per person, it is added to the loot the whole clan got.
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All right, I believe I covered everything. Did I miss something? Please comment.
(My goodness, That took forever. I'm tired now; going to watch some anime~)