amazing
absolutly amazing
amazing
absolutly amazing
Why isn't this always at the top of general forum anymore?
Lol, thanks :)
I'm glad you like the idea and the idea of trophy count acting as a measurement of potential rewrds, which I agree would be very important to encourage pushing. Interesting suggestiong about the gems, can you explain it a little more? Is it similar to one of the rewards on the wheel I have already (Gems)? Is it a separate spin itself to see how many you'd get?
I asked the mods to move it to this subforum, since it's more appropriate for this one. It was on General for a week like the other thread so more people could see it :)
Can you plz make more threads like this I love reading them :)
I was a thinkin something a little more than just a few gems that can be won. My idea was a desperate spot as you already designated but this would be a small sliver on pie of the wheel, very small portion and very hard to land on. The reward would be a bag of gems that would be given by whatever amount the person lands upon on a automated random generator that goes from say 10 or 20 all the way up to a couple thousand or whatever. Kind of like a roll of the dice. The automated generated will randomly run thru all numbers from lowest to highest at lightning speed, numbers will be out of order and totally random. The player can stop it at any point and whatever it stops on they get that amount of gems...it could be a small amount or a big amount as if they just spent a ton of money on. But the chance of landing on this space would be 1-2% on entire wheel. So odds will be slim many will land on it but be snuff to stake a chance to try . As you said spending 50 quest gems for a chance on the wheel making more eager to be involved, play and interact. Hope this clarifies what you are inquiring. I don't know if you would count this seperate from the mentioning of winning gems only as you spoke of or the winning of sets of both kinds of gems or the mixture of specific rewards along with gems.
Question I did have and not sure it was included in your post of possible rewards, did you include items like additional towers,cannons, wizard towers, mothers, and the like defenses and at different levels? Say a chance to win a lvl 7 defends item or what ever level. This would give lower lvl players a chance to win and win and add an item of defends above what they are at. Possibly encouraging them to carry on the struggle knowing they won an item that could improve their chances of survival during a raid.
Should be up a little after the update, stay tuned :)
Thanks for clarifying it better MasterMerlin! A couple things to note: it's already similar to the Gem reward I included on the Wheel. Are you suggesting to have more Gems than what I put and specifically make that reward a varying number? Could be cool, but just different from how I think it should be. Also, Gems are tricky in that the reward shouldn't be sky high, as SC won't make a super high gem reward. It's possible, but from a business perspective it wouldn't be in their best interest, unfortunately :(
As far as including extra defense items as Wheel Rewards, that would be too much and too overpowered. Even having an extra mine is controversial but extra defense would make the wheel too powerful in my opinion. Again if SC did it I wouldn't complain, but I'm just writing as if I were an SC employee. Now... a temporary tower could be a fun alternative! Possibly something that lasts 5 days to a week :)
You could add base defense quests as well where you have to defend your base against CPU armies of varying strength.Attachment 26019
Sorry for the bad editing and the base isn't mine i picked a random one off the internet.
mazza109
it looks like an amazing idea, to let SC know we can keep commenting and Viewing so they do put it.
Not sure if this has been metioned before, but I thought maybe there could be like a "super" wheel of riches.
Basically this would be like a regular wheel of riches except with bigger and better rewards.
I was thinking maybe if you saved up a high amount of quest jewels (without spinning the regular wheel) you could have a chance at spinning the "super" wheel. Alternatively there could be a tiny part of the regular wheel which would allow you to spin the super wheel. Might be a bit too much, but hey.
Also I was thinking that there could be some sort of "respin" token that you could get from spinning the regular wheel.
For example, you spin the wheel and get a respin token. That is your spin for the 2 weeks or whatever.
However, the next time you spin the wheel but don't land on a prize you want, you could use the respin token to spin again in hopes of getting the desired prize. You could also possibly save up the tokens to respin many times at once. Again, it might be a bit too much, but hey, this is just my take on things.
Amazing idea though and I really hope SuperCell puts something like this in the game.
Keep it coming. ;)