air traps don't get used if unit is killed first
One thing that keeps annoying me is that my air traps keep getting used, but before they detonate, the target is killed already.:mad: Usually my seeker mine. It would be nice if the traps could be re-used ONLY if that target is killed first. If multiple targets are available, then it should switch targets and go after one that is still alive and not already dead. Another thing that would be nice is if the seeker mine would target the strongest unit in it's attack range, and not the first one. Example: A dragon and balloon are both placed within range of an seeker mine, it would go after the dragon not the balloon, even if the balloon was the closest one.
Of course, once it is used, you still have to replace it like always, but it would be nice if they stopped detonating on nothing.