Does the builder hut desc make any sense when barbs are doing the work?https://i.imgur.com/fXLKSMh.png
Does the builder hut desc make any sense when barbs are doing the work?https://i.imgur.com/fXLKSMh.png
Need to imcrease hitpoints / damage per second of the barbarians in battle ram ... it is very weak for th9 and above
total useless if gems are not associated with them.
Yeah. On my TH11 in Titan 1 absolutely useless. Looks like there is no way to take those 250 gems for me with this troop
Just gotta roll a troop combo where you treat the 25 troop space as non existent - bowler and baby drag combos work well to get 50% wins even if you can't fight to the core - I am at 9/10 wins in Titan 1 using 7 loons 18 baby drag and in cc hound loon and the 5 battle rams - they don't do anything though.
i am th11 and look forward to not having to load these again
Great. Another temporary troop! Woohoo!!! -_-
Gibarch with the required amount of battle rams, jump/rage/heal has worked for me at TH9/TH11. Have yet to try it out at TH7.
Just use laloon. I used 5 ram 24 loons 2 hounds 2 baby drags 5 minions 2 rage 2 freeze 2 haste 1 skelly spell. The rams just help with cleanup.
From what I can tell it does look like the stats on the battle ram increase with the town hall level. Not sure if this was a fix after the initial release or not. I could not find the stats in the sticky post so figured I would start a new one to gather the stats. Here is what I found from my accounts. It you have additional town hall level stats please post.
TH Level: Ram Damage Ram Hitpoints Barbs DPS Barbs HitPoints 2 142 111 3 16 3 4 5 6 249 195 6 29 7 8 303 237 7 35 9 330 258 8 38 10 357 279 9 41 11 384 300 10 45
I must admit that when I saw the leak regarding battle ram my initial thought was "what a worthless waste of time". However after using them in battle a few times I have realized that the dev team needs fired. Was there even any testing done with these things above th5?