Increase the consequences of your village being destroyed/looted
First off I know this is NOT going to be popular but I do feel it will improve the game and increase the challenge. I feel that the consequences for having your base destroyed are not enough right now. One side effect of this is "rushing" and "engineering"
- If a building is destroyed it should have to be rebuilt and until then cannot be used by the player. This already happens in the game but it is only a few seconds and there are no consequences. It should take say 15 minutes (after the player logs back in) for a town hall to rebuild. This adds some more pain to being raided and may add a layer of strategy for building placement.
- Get rid of the loot cart.
- Increase the amount of loot available heavily. To say 50% for anything less than a 3* and for a 3* (total destruction) make 100% of loot available (maybe minus the treasury) and don't give it back to the loser! You can now probably see how this would destroy rushers and engineers. They would not be able to retain loot without a shield.
- Remove limits on revenge. You should be able to revenge as much as you want for say up to 7 days if the person does not have a shield!
I know my ideas have a very slim chance of ever being implemented however I am putting them out there anyway. Thanks for reading. :)